});
}
+// TODO: pawnfall + Cannibal issues
+
pawnPostProcess(moves, color, oppCol) {
let moreMoves = [];
const lastRank = (color == "w" ? 0 : this.size.x - 1);
return;
}
let movingPiece = this.getDomPiece(move.start.x, move.start.y);
+ if (!movingPiece) { //TODO this shouldn't be required
+ callback();
+ return;
+ }
const initTransform = movingPiece.style.transform;
let chessboard =
document.getElementById(this.containerId).querySelector(".chessboard");
const [i2, j2] = move.segments[index][1];
const dep = this.getPixelPosition(i1, j1, r);
const arr = this.getPixelPosition(i2, j2, r);
-
-console.log(dep,arr); //TODO: this seems right, but translations don't work well.
-
- // Start from i1, j1:
- movingPiece.style.transform =
- `translate(${dep[0] - ix}px, ${dep[1] - iy}px)`;
- movingPiece.style.transitionDuration = "0s";
const distance =
Math.sqrt((arr[0] - dep[0]) ** 2 + (arr[1] - dep[1]) ** 2);
const duration = 0.2 + (distance / maxDist) * 0.3;
- movingPiece.style.transform =
- `translate(${arr[0] - dep[0]}px, ${arr[1] - dep[1]}px)`;
+ movingPiece.style.transform = `translate(${arr[0]}px, ${arr[1]}px)`;
movingPiece.style.transitionDuration = duration + "s";
setTimeout(cb, duration * 1000);
};