From: Benjamin Auder Date: Mon, 19 Nov 2018 00:37:58 +0000 (+0100) Subject: Some simplifications (breaking commit) X-Git-Url: https://git.auder.net/img/js/doc/DESCRIPTION?a=commitdiff_plain;h=f3802fcd1279e5d07cdff1341fc5e17c5296dc9c;p=vchess.git Some simplifications (breaking commit) --- diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index d8ec34a0..3a0f1c63 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -52,8 +52,8 @@ class ChessRules this.moves = moves; // Use fen string to initialize variables, flags and board this.initVariables(fen); - this.flags = VariantRules.GetFlags(fen); this.board = VariantRules.GetBoard(fen); + this.flags = VariantRules.GetFlags(fen); } initVariables(fen) @@ -98,15 +98,8 @@ class ChessRules j++; } } - // TODO: since we keep moves stack, next 2 are redundant - let epSq = undefined; - if (fenParts[2] != "-") - { - const digits = fenParts[2].split(","); //3,2 ... - epSq = { x:Number.parseInt(digits[0]), y:Number.parseInt(digits[1]) }; - } + const epSq = this.moves.length > 0 ? this.getEpSquare(this.lastMove) : undefined; this.epSquares = [ epSq ]; - this.movesCount = Number.parseInt(fenParts[3]); } // Turn diagram fen into double array ["wb","wp","bk",...] @@ -950,19 +943,14 @@ class ChessRules let fen = pieces[0].join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" + pieces[1].join("").toUpperCase() + - " 1111 - 0"; //flags + enPassant + movesCount + " 1111"; //add flags return fen; } // Return current fen according to pieces+colors state getFen() { - const L = this.epSquares.length; - const epSq = this.epSquares[L-1]===undefined - ? "-" - : this.epSquares[L-1].x+","+this.epSquares[L-1].y; - return this.getBaseFen() + " " + this.getFlagsFen() - + " " + epSq + " " + this.movesCount; + return this.getBaseFen() + " " + this.getFlagsFen(); } getBaseFen() diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 4a077417..f0017a2d 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1,5 +1,4 @@ // TODO: use indexedDB instead of localStorage? (more flexible: allow several games) - Vue.component('my-game', { data: function() { return { @@ -37,20 +36,7 @@ Vue.component('my-game', { let actionArray = [ h('button', { - on: { - click: () => { - if (this.mode == "human") - return; //no newgame while playing - if (this.seek) - delete localStorage["newgame"]; //cancel game seek - else - { - localStorage["newgame"] = variant; - this.newGame("human"); - } - this.seek = !this.seek; - } - }, + on: { click: this.clickGameSeek }, attrs: { "aria-label": 'New game VS human' }, 'class': { "tooltip": true, @@ -61,13 +47,7 @@ Vue.component('my-game', { [h('i', { 'class': { "material-icons": true } }, "accessibility")]), h('button', { - on: { - click: () => { - if (this.mode == "human") - return; //no newgame while playing - this.newGame("computer"); - } - }, + on: { click: this.clickComputerGame }, attrs: { "aria-label": 'New game VS computer' }, 'class': { "tooltip":true, @@ -222,19 +202,7 @@ Vue.component('my-game', { // ); // elementArray.push(reserve); // } - let eogMessage = "Unfinished"; - switch (this.score) - { - case "1-0": - eogMessage = "White win"; - break; - case "0-1": - eogMessage = "Black win"; - break; - case "1/2": - eogMessage = "Draw"; - break; - } + const eogMessage = this.getEndgameMessage(this.score); let elemsOfEog = [ h('label', @@ -382,6 +350,7 @@ Vue.component('my-game', { }; const socketMessageListener = msg => { const data = JSON.parse(msg.data); + console.log("Receive message: " + data.code); switch (data.code) { case "newgame": //opponent found @@ -390,13 +359,13 @@ Vue.component('my-game', { case "newmove": //..he played! this.play(data.move, "animate"); break; - case "pong": //received if opponent sent a ping + case "pong": //received if we sent a ping (game still alive on our side) this.oppConnected = true; const L = this.vr.moves.length; - // Send our "last state" informations to opponent (we are still playing) + // Send our "last state" informations to opponent this.conn.send(JSON.stringify({ code:"lastate", - oppid:this.oppId, + oppid:this.oppid, lastMove:L>0?this.vr.moves[L-1]:undefined, movesCount:L, })); @@ -407,7 +376,7 @@ Vue.component('my-game', { // OK, we resigned this.conn.send(JSON.stringify({ code:"lastate", - oppid:this.oppId, + oppid:this.oppid, lastMove:undefined, movesCount:-1, })); @@ -423,7 +392,7 @@ Vue.component('my-game', { const L = this.vr.moves.length; this.conn.send(JSON.stringify({ code:"lastate", - oppid:this.oppId, + oppid:this.oppid, lastMove:this.vr.moves[L-1], movesCount:L, })); @@ -433,7 +402,7 @@ Vue.component('my-game', { case "resign": //..you won! this.endGame(this.mycolor=="w"?"1-0":"0-1"); break; - // TODO: also use (dis)connect info to count online players + // TODO: also use (dis)connect info to count online players? case "connect": case "disconnect": if (this.mode == "human" && this.oppid == data.id) @@ -463,6 +432,22 @@ Vue.component('my-game', { this.mode = "idle"; this.oppid = ""; }, + getEndgameMessage: function(score) { + let eogMessage = "Unfinished"; + switch (this.score) + { + case "1-0": + eogMessage = "White win"; + break; + case "0-1": + eogMessage = "Black win"; + break; + case "1/2": + eogMessage = "Draw"; + break; + } + return eogMessage; + }, resign: function() { if (this.mode == "human" && this.oppConnected) { @@ -496,6 +481,23 @@ Vue.component('my-game', { delete localStorage["fen"]; delete localStorage["moves"]; }, + clickGameSeek: function() { + if (this.mode == "human") + return; //no newgame while playing + if (this.seek) + delete localStorage["newgame"]; //cancel game seek + else + { + localStorage["newgame"] = variant; + this.newGame("human"); + } + this.seek = !this.seek; + }, + clickComputerGame: function() { + if (this.mode == "human") + return; //no newgame while playing + this.newGame("computer"); + }, newGame: function(mode, fenInit, color, oppId, moves, continuation) { const fen = fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG @@ -516,7 +518,7 @@ Vue.component('my-game', { } catch (INVALID_STATE_ERR) { return; //nothing achieved } - if (continuation == "reconnect") //TODO: bad HACK... + if (continuation !== "reconnect") //TODO: bad HACK... { let modalBox = document.getElementById("modal-control2"); modalBox.checked = true; diff --git a/public/javascripts/variants/Checkered.js b/public/javascripts/variants/Checkered.js index a481a54f..7c00ccac 100644 --- a/public/javascripts/variants/Checkered.js +++ b/public/javascripts/variants/Checkered.js @@ -32,25 +32,6 @@ class CheckeredRules extends ChessRules return ChessRules.fen2board(f); } - initVariables(fen) - { - super.initVariables(fen); - // Decode last non-capturing checkered move (if any) - // TODO: since now we store moves list, this can disappear - const cmove = fen.split(" ")[4]; - if (cmove != "-") - { - const piece = cmove.charAt(0); - const startEnd = cmove.substr(1).split(";"); - const start = startEnd[0].split(","); - const end = startEnd[1].split(","); - this.moves.push(new Move({ - appear: [ new PiPo({c:"c", p:piece, x:end[0], y:end[1]}) ], - vanish: [ new PiPo({c:"c", p:piece, x:start[0], y:start[1]}) ] - })); - } - } - static GetFlags(fen) { let flags = [ @@ -450,23 +431,7 @@ class CheckeredRules extends ChessRules static GenRandInitFen() { - let fen = ChessRules.GenRandInitFen(); - return fen.replace(/ - 0$/, "1111111111111111 - 0 -"); - } - - getFen() - { - let fen = super.getFen() + " "; - const L = this.moves.length; - if (L > 0 && this.moves[L-1].vanish.length==1 && this.moves[L-1].appear[0].c=="c") - { - // Ok, un-cancellable checkered move - fen += this.moves[L-1].appear[0].p - + this.moves[L-1].start.x + "," + this.moves[L-1].start.y + ";" - + this.moves[L-1].end.x + "," + this.moves[L-1].end.y; - } - else fen += "-"; - return fen; + return ChessRules.GenRandInitFen() + "1111111111111111"; //add 16 pawns flags } getFlagsFen() diff --git a/sockets.js b/sockets.js index 8548e2fe..9e47513f 100644 --- a/sockets.js +++ b/sockets.js @@ -45,7 +45,10 @@ module.exports = function(wss) { break; case "lastate": if (!!clients[page][obj.oppid]) - clients[page][obj.oppid].send(objtxt); + { + obj.oppid = sid; //I'm oppid for my opponent + clients[page][obj.oppid].send(JSON.stringify(obj)); + } break; case "newgame": if (!!games[page])