| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class BerolinaRules extends ChessRules { |
| 4 | |
| 5 | getPpath(b) { |
| 6 | return (b[1] == 'p' ? "Berolina/" : "") + b; |
| 7 | } |
| 8 | |
| 9 | // En-passant after 2-sq jump |
| 10 | getEpSquare(moveOrSquare) { |
| 11 | if (!moveOrSquare) return undefined; |
| 12 | if (typeof moveOrSquare === "string") { |
| 13 | const square = moveOrSquare; |
| 14 | if (square == "-") return undefined; |
| 15 | // Enemy pawn initial column must be given too: |
| 16 | let res = []; |
| 17 | const epParts = square.split(","); |
| 18 | res.push(V.SquareToCoords(epParts[0])); |
| 19 | res.push(V.ColumnToCoord(epParts[1])); |
| 20 | return res; |
| 21 | } |
| 22 | // Argument is a move: |
| 23 | const move = moveOrSquare; |
| 24 | const [sx, ex, sy] = [move.start.x, move.end.x, move.start.y]; |
| 25 | if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) == 2) { |
| 26 | return [ |
| 27 | { |
| 28 | x: (ex + sx) / 2, |
| 29 | y: (move.end.y + sy) / 2 |
| 30 | }, |
| 31 | // The arrival column must be remembered, because |
| 32 | // potentially two pawns could be candidates to be captured: |
| 33 | // one on our left, and one on our right. |
| 34 | move.end.y |
| 35 | ]; |
| 36 | } |
| 37 | return undefined; //default |
| 38 | } |
| 39 | |
| 40 | static IsGoodEnpassant(enpassant) { |
| 41 | if (enpassant != "-") { |
| 42 | const epParts = enpassant.split(","); |
| 43 | const epSq = V.SquareToCoords(epParts[0]); |
| 44 | if (isNaN(epSq.x) || isNaN(epSq.y) || !V.OnBoard(epSq)) return false; |
| 45 | const arrCol = V.ColumnToCoord(epParts[1]); |
| 46 | if (isNaN(arrCol) || arrCol < 0 || arrCol >= V.size.y) return false; |
| 47 | } |
| 48 | return true; |
| 49 | } |
| 50 | |
| 51 | getEnpassantFen() { |
| 52 | const L = this.epSquares.length; |
| 53 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
| 54 | return ( |
| 55 | V.CoordsToSquare(this.epSquares[L - 1][0]) + |
| 56 | "," + |
| 57 | V.CoordToColumn(this.epSquares[L - 1][1]) |
| 58 | ); |
| 59 | } |
| 60 | |
| 61 | getEnpassantCaptures([x, y], shift) { |
| 62 | const Lep = this.epSquares.length; |
| 63 | const epSquare = this.epSquares[Lep - 1]; //always at least one element |
| 64 | if ( |
| 65 | !!epSquare && |
| 66 | epSquare[0].x == x + shift && |
| 67 | epSquare[0].y == y |
| 68 | ) { |
| 69 | let enpassantMove = this.getBasicMove([x, y], [x + shift, y]); |
| 70 | enpassantMove.vanish.push({ |
| 71 | x: x, |
| 72 | y: epSquare[1], |
| 73 | p: "p", |
| 74 | c: this.getColor(x, epSquare[1]) |
| 75 | }); |
| 76 | return [enpassantMove]; |
| 77 | } |
| 78 | return []; |
| 79 | } |
| 80 | |
| 81 | // Special pawns movements |
| 82 | getPotentialPawnMoves([x, y]) { |
| 83 | const color = this.turn; |
| 84 | let moves = []; |
| 85 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
| 86 | const shiftX = color == "w" ? -1 : 1; |
| 87 | const startRank = color == "w" ? sizeX - 2 : 1; |
| 88 | const lastRank = color == "w" ? 0 : sizeX - 1; |
| 89 | const finalPieces = |
| 90 | x + shiftX == lastRank |
| 91 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] |
| 92 | : [V.PAWN]; |
| 93 | |
| 94 | // One square diagonally |
| 95 | for (let shiftY of [-1, 1]) { |
| 96 | if (this.board[x + shiftX][y + shiftY] == V.EMPTY) { |
| 97 | for (let piece of finalPieces) { |
| 98 | moves.push( |
| 99 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { |
| 100 | c: color, |
| 101 | p: piece |
| 102 | }) |
| 103 | ); |
| 104 | } |
| 105 | if ( |
| 106 | V.PawnSpecs.twoSquares && |
| 107 | x == startRank && |
| 108 | y + 2 * shiftY >= 0 && |
| 109 | y + 2 * shiftY < sizeY && |
| 110 | this.board[x + 2 * shiftX][y + 2 * shiftY] == V.EMPTY |
| 111 | ) { |
| 112 | // Two squares jump |
| 113 | moves.push( |
| 114 | this.getBasicMove([x, y], [x + 2 * shiftX, y + 2 * shiftY]) |
| 115 | ); |
| 116 | } |
| 117 | } |
| 118 | } |
| 119 | // Capture |
| 120 | if ( |
| 121 | this.board[x + shiftX][y] != V.EMPTY && |
| 122 | this.canTake([x, y], [x + shiftX, y]) |
| 123 | ) { |
| 124 | for (let piece of finalPieces) { |
| 125 | moves.push( |
| 126 | this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece }) |
| 127 | ); |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | // Next condition so that other variants could inherit from this class |
| 132 | if (V.HasEnpassant) { |
| 133 | // NOTE: backward en-passant captures are not considered |
| 134 | // because no rules define them (for now). |
| 135 | Array.prototype.push.apply( |
| 136 | moves, |
| 137 | this.getEnpassantCaptures([x, y], shiftX) |
| 138 | ); |
| 139 | } |
| 140 | |
| 141 | return moves; |
| 142 | } |
| 143 | |
| 144 | isAttackedByPawn([x, y], color) { |
| 145 | let pawnShift = (color == "w" ? 1 : -1); |
| 146 | return ( |
| 147 | x + pawnShift >= 0 && x + pawnShift < V.size.x && |
| 148 | this.getPiece(x + pawnShift, y) == V.PAWN && |
| 149 | this.getColor(x + pawnShift, y) == color |
| 150 | ); |
| 151 | } |
| 152 | |
| 153 | static get SEARCH_DEPTH() { |
| 154 | return 2; |
| 155 | } |
| 156 | |
| 157 | getNotation(move) { |
| 158 | const piece = this.getPiece(move.start.x, move.start.y); |
| 159 | if (piece == V.PAWN) { |
| 160 | // Pawn move |
| 161 | const finalSquare = V.CoordsToSquare(move.end); |
| 162 | let notation = ""; |
| 163 | if (move.vanish.length == 2) |
| 164 | // Capture |
| 165 | notation = "Px" + finalSquare; |
| 166 | else { |
| 167 | // No capture: indicate the initial square for potential ambiguity |
| 168 | const startSquare = V.CoordsToSquare(move.start); |
| 169 | notation = startSquare + finalSquare; |
| 170 | } |
| 171 | if (move.appear[0].p != V.PAWN) |
| 172 | // Promotion |
| 173 | notation += "=" + move.appear[0].p.toUpperCase(); |
| 174 | return notation; |
| 175 | } |
| 176 | return super.getNotation(move); //all other pieces are orthodox |
| 177 | } |
| 178 | |
| 179 | }; |