From: Benjamin Auder Date: Thu, 31 Jan 2019 21:21:10 +0000 (+0100) Subject: Advance on styling X-Git-Url: https://git.auder.net/img/css/pieces/doc/screen_ranking.png?a=commitdiff_plain;h=fb54f098a565034c09c111f1141d2c60073b4a61;p=vchess.git Advance on styling --- diff --git a/client/src/App.vue b/client/src/App.vue index dd45b343..2699453b 100644 --- a/client/src/App.vue +++ b/client/src/App.vue @@ -39,11 +39,10 @@ | {{ !st.user.id ? "Login" : "Update" }} .clickable(onClick="doClick('modalSettings')") | {{ st.tr["Settings"] }} - .clickable(onClick="doClick('modalLang')") + .clickable#flagContainer(onClick="doClick('modalLang')") img(v-if="!!st.lang" :src="require(`@/assets/images/flags/${st.lang}.svg`)") - .row - router-view + router-view .row .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 footer @@ -87,6 +86,39 @@ export default { @media screen and (max-width: 767px) padding: 0 +.row > div + padding: 0 + +.nopadding + padding: 0 + +#modalWelcome + max-width: 767px + @media screen and (max-width: 767px) + max-width: 100vw + img + width: 75% + @media screen and (max-width: 767px) + width: 100% + max-width: 552px + ul + list-style-type: none + // TODO: bad practice, shouldn't use table to align things... + table.list-table + width: 300px + margin: 0 auto + border: 0 + tbody + border: 0 + tr + border: 0 + margin: 0 + padding: 0 + td + padding: 0 + text-align: left + border: 0 + header width: 100% display: flex @@ -102,6 +134,7 @@ header nav width: 100% + margin: 0 padding: 0 & > #menuBar width: 100% @@ -125,10 +158,12 @@ nav justify-content: flex-end & > div display: inline-block + &#flagContainer + display: inline-flex & > img padding: 0 - width: 30px - height: 30px + width: 36px + height: 27px // TODO: drawer, until 600px wide OK (seemingly) // After, zone where left and right just go on top of another diff --git a/client/src/stylesheets/index.sass b/client/src/stylesheets/index.sass index 5f76e00b..dcf75b3c 100644 --- a/client/src/stylesheets/index.sass +++ b/client/src/stylesheets/index.sass @@ -52,46 +52,3 @@ @media screen and (max-width: 767px) padding-top: 8px -// TODO: box-shadow or box-sizing ? https://stackoverflow.com/a/13517809 -.variant - box-sizing: border-box - border: 1px solid brown - background-color: lightyellow - &:hover - background-color: yellow - a - color: #663300 - text-decoration: none - .boxtitle - font-weight: bold - margin-bottom: 0 - .description - @media screen and (max-width: 767px) - margin-top: 0 - -#welcome - max-width: 767px - @media screen and (max-width: 767px) - max-width: 100vw - img - width: 75% - @media screen and (max-width: 767px) - width: 100% - max-width: 552px - ul - list-style-type: none - // TODO: bad practice, shouldn't use table to align things... - table.list-table - width: 300px - margin: 0 auto - border: 0 - tbody - border: 0 - tr - border: 0 - margin: 0 - padding: 0 - td - padding: 0 - text-align: left - border: 0 diff --git a/client/src/translations/en.js b/client/src/translations/en.js index 6f7cab10..28c83dd3 100644 --- a/client/src/translations/en.js +++ b/client/src/translations/en.js @@ -1,7 +1,13 @@ export const translations = { - "Language": "Language", + "Home": "Home", + "Variants": "Variants", + "My games": "My games", + "Problems": "Problems", "Contact form": "Contact form", + "Source code": "Source code", + + "Language": "Language", "Email": "Email", "Subject": "Subject", "Content": "Content", @@ -38,7 +44,6 @@ export const translations = "Waiting for opponent...": "Waiting for opponent...", "Rules": "Rules", "Play": "Play", - "Problems": "Problems", "White win": "White win", "Black win": "Black win", "Draw": "Draw", diff --git a/client/src/views/Home.vue b/client/src/views/Home.vue index f0f6a5c7..3a7e383f 100644 --- a/client/src/views/Home.vue +++ b/client/src/views/Home.vue @@ -74,25 +74,25 @@ export default { GameList, ChallengeList, }, - data: function () { - return { + data: function () { + return { st: store.state, - gdisplay: "live", - liveGames: [], - corrGames: [], - players: [], //online players - challenges: [], //live challenges - willPlay: [], //IDs of challenges in which I decide to play (>= 3 players) - newgameInfo: { - fen: "", - vid: 0, - nbPlayers: 0, - players: [{id:0,name:""},{id:0,name:""},{id:0,name:""}], - mainTime: 0, - increment: 0, - }, - }; - }, + gdisplay: "live", + liveGames: [], + corrGames: [], + players: [], //online players + challenges: [], //live challenges + willPlay: [], //IDs of challenges in which I decide to play (>= 3 players) + newgameInfo: { + fen: "", + vid: 0, + nbPlayers: 0, + players: [{id:0,name:""},{id:0,name:""},{id:0,name:""}], + mainTime: 0, + increment: 0, + }, + }; + }, watch: { "st.conn": function() { // TODO: ask server for current corr games (all but mines: names, ID, time control) @@ -135,113 +135,113 @@ export default { this.st.conn.onclose = socketCloseListener; }, }, - methods: { - showGame: function(game) { + methods: { + showGame: function(game) { // NOTE: if we are an observer, the game will be found in main games list // (sent by connected remote players) this.$router.push("/" + game.id) - }, - challenge: function(player) { - this.st.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id, - user:{name:this.st.user.name,id:this.st.user.id}})); - }, - clickChallenge: function(challenge) { - const index = this.challenges.findIndex(c => c.id == challenge.id); - const toIdx = challenge.to.findIndex(p => p.id == user.id); - const me = {name:user.name,id:user.id}; - if (toIdx >= 0) - { - // It's a multiplayer challenge I accepted: withdraw - this.st.conn.send(JSON.stringify({code:"withdrawchallenge", - cid:challenge.id, user:me})); - this.challenges.to.splice(toIdx, 1); - } - else if (challenge.from.id == user.id) //it's my challenge: cancel it - { - this.st.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id})); - this.challenges.splice(index, 1); - } - else //accept a challenge - { - this.st.conn.send(JSON.stringify({code:"acceptchallenge", - cid:challenge.id, user:me})); - this.challenges[index].to.push(me); - } - // TODO: accepter un challenge peut lancer une partie, il - // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici - // autres actions: - // supprime mon défi - // accepte un défi - // annule l'acceptation d'un défi (si >= 3 joueurs) - // - // si pas le mien et FEN speciale :: (charger code variante et) - // montrer diagramme + couleur (orienté) - }, - // user: last person to accept the challenge - newGameLive: function(chall, user) { - const fen = chall.fen || V.GenRandInitFen(); - const game = {}; //TODO: fen, players, time ... - //setStorage(game); //TODO - game.players.forEach(p => { - this.conn.send( - JSON.stringify({code:"newgame", oppid:p.id, game:game})); - }); - if (this.settings.sound >= 1) - new Audio("/sounds/newgame.mp3").play().catch(err => {}); - }, - newGame: function() { - const afterRulesAreLoaded = () => { - // NOTE: side-effect = set FEN - // TODO: (to avoid any cheating option) separate the GenRandInitFen() functions - // in separate files, load on server and generate FEN on server. - const error = checkChallenge(this.newgameInfo, vname); - if (!!error) - return alert(error); - // Possible (server) error if filled player does not exist - ajax( - "/challenges/" + this.newgameInfo.vid, - "POST", - this.newgameInfo, - response => { - const chall = Object.assign({}, - this.newgameInfo, - { - id: response.cid, - uid: user.id, - added: Date.now(), - vname: vname, - }); - this.challenges.push(chall); - } - ); + }, + challenge: function(player) { + this.st.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id, + user:{name:this.st.user.name,id:this.st.user.id}})); + }, + clickChallenge: function(challenge) { + const index = this.challenges.findIndex(c => c.id == challenge.id); + const toIdx = challenge.to.findIndex(p => p.id == user.id); + const me = {name:user.name,id:user.id}; + if (toIdx >= 0) + { + // It's a multiplayer challenge I accepted: withdraw + this.st.conn.send(JSON.stringify({code:"withdrawchallenge", + cid:challenge.id, user:me})); + this.challenges.to.splice(toIdx, 1); + } + else if (challenge.from.id == user.id) //it's my challenge: cancel it + { + this.st.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id})); + this.challenges.splice(index, 1); + } + else //accept a challenge + { + this.st.conn.send(JSON.stringify({code:"acceptchallenge", + cid:challenge.id, user:me})); + this.challenges[index].to.push(me); + } + // TODO: accepter un challenge peut lancer une partie, il + // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici + // autres actions: + // supprime mon défi + // accepte un défi + // annule l'acceptation d'un défi (si >= 3 joueurs) + // + // si pas le mien et FEN speciale :: (charger code variante et) + // montrer diagramme + couleur (orienté) + }, + // user: last person to accept the challenge + newGameLive: function(chall, user) { + const fen = chall.fen || V.GenRandInitFen(); + const game = {}; //TODO: fen, players, time ... + //setStorage(game); //TODO + game.players.forEach(p => { + this.conn.send( + JSON.stringify({code:"newgame", oppid:p.id, game:game})); + }); + if (this.settings.sound >= 1) + new Audio("/sounds/newgame.mp3").play().catch(err => {}); + }, + newGame: function() { + const afterRulesAreLoaded = () => { + // NOTE: side-effect = set FEN + // TODO: (to avoid any cheating option) separate the GenRandInitFen() functions + // in separate files, load on server and generate FEN on server. + const error = checkChallenge(this.newgameInfo, vname); + if (!!error) + return alert(error); + // Possible (server) error if filled player does not exist + ajax( + "/challenges/" + this.newgameInfo.vid, + "POST", + this.newgameInfo, + response => { + const chall = Object.assign({}, + this.newgameInfo, + { + id: response.cid, + uid: user.id, + added: Date.now(), + vname: vname, + }); + this.challenges.push(chall); + } + ); // TODO: else, if live game: send infos (socket), and... - }; - const idxInVariants = - variantArray.findIndex(v => v.id == this.newgameInfo.vid); - const vname = variantArray[idxInVariants].name; - const scriptId = vname + "RulesScript"; - if (!document.getElementById(scriptId)) - { - // Load variant rules (only once) - var script = document.createElement("script"); - script.id = scriptId; - script.onload = afterRulesAreLoaded; - //script.addEventListener ("load", afterRulesAreLoaded, false); - script.src = "/javascripts/variants/" + vname + ".js"; - document.body.appendChild(script); - } - else - afterRulesAreLoaded(); - }, - possibleNbplayers: function(nbp) { - if (this.newgameInfo.vid == 0) - return false; + }; + const idxInVariants = + variantArray.findIndex(v => v.id == this.newgameInfo.vid); + const vname = variantArray[idxInVariants].name; + const scriptId = vname + "RulesScript"; + if (!document.getElementById(scriptId)) + { + // Load variant rules (only once) + var script = document.createElement("script"); + script.id = scriptId; + script.onload = afterRulesAreLoaded; + //script.addEventListener ("load", afterRulesAreLoaded, false); + script.src = "/javascripts/variants/" + vname + ".js"; + document.body.appendChild(script); + } + else + afterRulesAreLoaded(); + }, + possibleNbplayers: function(nbp) { + if (this.newgameInfo.vid == 0) + return false; const variants = this.st.variants; - const idxInVariants = - variants.findIndex(v => v.id == this.newgameInfo.vid); - return NbPlayers[variants[idxInVariants].name].includes(nbp); - }, - }, + const idxInVariants = + variants.findIndex(v => v.id == this.newgameInfo.vid); + return NbPlayers[variants[idxInVariants].name].includes(nbp); + }, + }, }; diff --git a/client/src/views/Variants.vue b/client/src/views/Variants.vue index f5214296..bb345257 100644 --- a/client/src/views/Variants.vue +++ b/client/src/views/Variants.vue @@ -1,6 +1,6 @@