From: Benjamin Auder Date: Fri, 14 Jun 2019 16:05:23 +0000 (+0200) Subject: Refactor endgame process, start working on game end (abort) X-Git-Url: https://git.auder.net/img/css/pieces/DESCRIPTION?a=commitdiff_plain;h=b988c726df078aa456bd47709f6eee0f73dc5abd;p=vchess.git Refactor endgame process, start working on game end (abort) --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 2cfa1245..442579d0 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -85,25 +85,6 @@ export default { this.cursor = L-1; this.lastMove = (L > 0 ? this.moves[L-1] : null); }, - setEndgameMessage: function(score) { - let eogMessage = "Undefined"; - switch (score) - { - case "1-0": - eogMessage = translations["White win"]; - break; - case "0-1": - eogMessage = translations["Black win"]; - break; - case "1/2": - eogMessage = translations["Draw"]; - break; - case "?": - eogMessage = "Unfinished"; - break; - } - this.endgameMessage = eogMessage; - }, download: function() { const content = this.getPgn(); // Prepare and trigger download link @@ -137,18 +118,36 @@ export default { } return pgn + "\n"; }, - showScoreMsg: function(score) { - this.setEndgameMessage(score); + getScoreMessage: function(score) { + let eogMessage = "Undefined"; + switch (score) + { + case "1-0": + eogMessage = this.st.tr["White win"]; + break; + case "0-1": + eogMessage = this.st.tr["Black win"]; + break; + case "1/2": + eogMessage = this.st.tr["Draw"]; + break; + case "?": + eogMessage = this.st.tr["Unfinished"]; + break; + } + return eogMessage; + }, + showEndgameMsg: function(message) { + this.endgameMessage = message; let modalBox = document.getElementById("modalEog"); modalBox.checked = true; setTimeout(() => { modalBox.checked = false; }, 2000); }, - -// TODO: second arg == message - - endGame: function(score) { + endGame: function(score, message) { this.score = score; - this.showScoreMsg(score); + if (!message) + message = this.getScoreMessage(score); + this.showEndgameMsg(score + " . " + message); this.$emit("gameover", score); }, animateMove: function(move) { @@ -230,8 +229,12 @@ export default { { if (!this.analyze) this.endGame(score); - else //just show score on screen (allow undo) - this.showScoreMsg(score); + else + { + // Just show score on screen (allow undo) + const message = this.getScoreMessage(score); + this.showEndgameMsg(score + " . " + message); + } } if (!this.analyze) this.$emit("newmove", move); //post-processing (e.g. computer play) diff --git a/client/src/translations/en.js b/client/src/translations/en.js index 44e35539..0e3b668c 100644 --- a/client/src/translations/en.js +++ b/client/src/translations/en.js @@ -98,4 +98,9 @@ export const translations = ": unfinished computer game will be erased", ": current analysis will be erased": ": current analysis will be erased", + + "Terminate game?": "Terminate game?", + "Sorry I have to go": "Sorry I have to go", + "Game seems over": "Game seems over", + "Game is too boring": "Game is too boring", }; diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 0540fbb0..9d755df1 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -1,11 +1,19 @@