<template lang="pug">
-.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- BaseGame(:game="game" :vr="vr" ref="basegame"
- @newmove="processMove" @gameover="gameOver")
- div Names: {{ game.players[0].name }} - {{ game.players[1].name }}
- div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
- .button-group(v-if="game.mode!='analyze' && game.score=='*'")
- button(@click="offerDraw") Draw
- button(@click="abortGame") Abort
- button(@click="resign") Resign
- div(v-if="game.type=='corr'") {{ game.corrMsg }}
- textarea(v-if="game.score=='*'" v-model="corrMsg")
- Chat(:players="game.players")
+main
+ .row
+ .col-sm-12.col-md-3
+ Chat(:players="game.players")
+ .col-sm-12.col-md-9
+ BaseGame(:game="game" :vr="vr" ref="basegame"
+ @newmove="processMove" @gameover="gameOver")
+ .row
+ .col-sm-12.col-md-9.col-md-offset-3
+ .button-group(v-if="game.mode!='analyze' && game.score=='*'")
+ button(@click="offerDraw") Draw
+ button(@click="abortGame") Abort
+ button(@click="resign") Resign
+ div Names: {{ game.players[0].name }} - {{ game.players[1].name }}
+ div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
+ div(v-if="game.type=='corr'") {{ game.corrMsg }}
+ textarea(v-if="game.score=='*'" v-model="corrMsg")
</template>
<script>
drawOffer: "", //TODO: use for button style
people: [], //players + observers
lastate: undefined, //used if opponent send lastate before game is ready
+ repeat: {}, //detect position repetition
};
},
watch: {
break;
case "newmove":
this.corrMsg = data.move.message; //may be empty
- this.game.moveToPlay = data.move;
+ this.$set(this.game, "moveToPlay", data.move); //TODO: Vue3...
break;
case "lastate": //got opponent infos about last move
{
if (data.movesCount > L)
{
// Just got last move from him
- this.game.moveToPlay = data.lastMove;
+ this.$set(this.game, "moveToPlay", data.lastMove);
if (data.score != "*" && this.game.score == "*")
{
// Opponent resigned or aborted game, or accepted draw offer
},
setScore: function(score, message) {
this.game.scoreMsg = message;
- this.game.score = score;
+ this.$set(this.game, "score", score); //TODO: Vue3...
},
offerDraw: function() {
if (this.drawOffer == "received")
oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid),
}
);
+ this.repeat = {}; //reset
if (!!this.lastate) //lastate arrived before game was loaded:
this.processLastate();
callback();
//TODO: (Vue3) just this.game.clocks[colorIdx] += addTime;
this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
this.game.initime[nextIdx] = Date.now();
+ // If repetition detected, consider that a draw offer was received:
+ const fenObj = V.ParseFen(move.fen);
+ let repIdx = fenObj.position + "_" + fenObj.turn;
+ if (!!fenObj.flags)
+ repIdx += "_" + fenObj.flags;
+ this.repeat[repIdx] = (!!this.repeat[repIdx]
+ ? this.repeat[repIdx]+1
+ : 1);
+ if (this.repeat[repIdx] >= 3)
+ this.drawOffer = "received"; //TODO: will print "mutual agreement"...
},
gameOver: function(score) {
this.game.mode = "analyze";
- this.game.score = score;
+ this.game.score = score; //until Vue3, this property change isn't seen
+ //by child (and doesn't need to be)
const myIdx = this.game.players.findIndex(p => {
return p.sid == this.st.user.sid || p.uid == this.st.user.id;
});
</script>
<style lang="sass">
-// TODO
+.connected
+ background-color: green
+
+.disconnected
+ background-color: red
+
+.white-turn
+ background-color: white
+
+.black-turn
+ background-color: black
</style>