"game.moveToPlay": function() {
this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
},
- "game.score": function() {
- this.endGame(this.game.score, this.game.scoreMsg);
+ "game.score": function(score) {
+ if (score != "*")
+ this.endGame(score, this.game.scoreMsg);
},
},
computed: {