const maxDist = Math.sqrt((this.size.x - 1)** 2 + (this.size.y - 1) ** 2);
const multFact = (distance - 1) / (maxDist - 1); //1 == minDist
const duration = 0.2 + multFact * 0.3;
+ const initTransform = startPiece.style.transform;
startPiece.style.transform =
`translate(${arrival[0] + rs[0]}px, ${arrival[1] + rs[1]}px)`;
startPiece.style.transitionDuration = duration + "s";
if (this.options["rifle"]) startArray[i1][j1].style.opacity = "1";
startPiece.remove();
}
+ else {
+ startPiece.style.transform = initTransform;
+ startPiece.style.transitionDuration = "0s";
+ }
callback();
},
duration * 1000