From: Benjamin Auder Date: Wed, 6 Mar 2019 21:32:20 +0000 (+0100) Subject: Save state (Hall + sockets.js) X-Git-Url: https://git.auder.net/img/css/current/gitweb.js?a=commitdiff_plain;h=2ada153c93cd32deb847707b60b5424aa338803d;p=vchess.git Save state (Hall + sockets.js) --- diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index f4ccc484..89663b75 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -133,7 +133,7 @@ export default { // // } // ); -// // Also ask for corr challenges (all) + // // Also ask for corr challenges (all) --> + accepted status if I play // ajax( // "", // "GET", @@ -141,7 +141,7 @@ export default { // // } // ); - // 0.1] Ask server for for room composition: + // 0.1] Ask server for room composition: const socketOpenListener = () => { this.st.conn.send(JSON.stringify({code:"pollclients"})); }; @@ -165,9 +165,9 @@ export default { filterGames: function(type) { return this.games.filter(c => c.type == type); }, - classifyChallenge: function(c) { + classifyObject: function(o) { //challenge or game // Heuristic: should work for most cases... (TODO) - return (c.timeControl.indexOf('d') === -1 ? "live" : "corr"); + return (o.timeControl.indexOf('d') === -1 ? "live" : "corr"); }, possibleNbplayers: function(nbp) { if (this.newchallenge.vid == 0) @@ -176,11 +176,16 @@ export default { this.st.variants.findIndex(v => v.id == this.newchallenge.vid); return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp); }, - showGame: function(game) { + showGame: function(g) { // NOTE: we are an observer, since only games I don't play are shown here - // ==> Moves sent by connected remote player(s) - const sids = game.players.map(p => p.sid).join(","); - this.$router.push("/" + game.id + "?sids=" + sids); + // ==> Moves sent by connected remote player(s) if live game + let url = "/" + g.id; + if (g.type == "live") + { + const sids = g.players.map(p => p.sid).join(","); + url += "?sids=" + sids; + } + this.$router.push(url); }, getVname: function(vid) { const vIdx = this.st.variants.findIndex(v => v.id == vid); @@ -241,7 +246,7 @@ export default { this.players.push({sid:sid, id:0, name:""}); // Ask identity, challenges and game(s) this.st.conn.send(JSON.stringify({code:"askidentity", target:sid})); - this.st.conn.send(JSON.stringify({code:"askchallenges", target:sid})); + this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid})); this.st.conn.send(JSON.stringify({code:"askgame", target:sid})); }); break; @@ -267,6 +272,7 @@ export default { const myChallenge = { // Minimal challenge informations: (from not required) + id: c.id, to: c.to, fen: c.fen, vid: c.vid, @@ -279,7 +285,20 @@ export default { } case "askgame": { - // TODO: Send my current live game (if any): variant, players, movesCount + // Send my current live game (if any) + if (!!localStorage["gid"]) + { + const myGame = + { + // Minimal game informations: (fen+clock not required) + id: localStorage["gid"], + players: JSON.parse(localStorage["players"]), //array sid+name + vid: localStorage["vid"], + timeControl: localStorage["timeControl"], + }; + this.st.conn.send(JSON.stringify({code:"game", + game:myGame, target:data.from})); + } break; } case "identity": @@ -293,7 +312,7 @@ export default { { // Receive challenge from some player (+sid) let newChall = data.chall; - newChall.type = this.classifyChallenge(data.chall); + newChall.type = this.classifyObject(data.chall); const pIdx = this.players.findIndex(p => p.sid == data.from); newChall.from = this.players[pIdx]; //may be anonymous newChall.added = Date.now(); @@ -304,9 +323,11 @@ export default { case "game": { // Receive game from some player (+sid) - // TODO: receive game summary (update, count moves) - // (just players names, time control, and ID + player ID) // NOTE: it may be correspondance (if newgame while we are connected) + let newGame = data.game; + newGame.type = this.classifyObject(data.game); + newGame.vname = this.getVname(newGame.vid); + this.games.push(newGame); break; } // * - receive "new game": if live, store locally + redirect to game @@ -369,22 +390,19 @@ export default { { this.players.push({name:"", id:0, sid:data.sid}); this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid})); + this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid})); + this.st.conn.send(JSON.stringify({code:"askgame", target:sid})); break; -// * - receive "player connect": TODO = send our current challenge (to him or global) -// * Also send all our games (live - max 1 - and corr) [in web worker ?] } -// * - receive "player disconnect": remove from players list case "disconnect": { ArrayFun.remove(this.players, p => p.sid == data.sid); // Also remove all challenges sent by this player: - for (let cIdx = this.challenges.length-1; cIdx >= 0; cIdx--) - { - if (this.challenges[cIdx].from.sid == data.sid) - this.challenges.splice(cIdx, 1); - } - // and all live games where he plays and no other opponent is online - // TODO + ArrayFun.remove(this.challenges, c => c.from.sid == data.sid); + // And all live games where he plays and no other opponent is online + ArrayFun.remove(this.games, g => + g.type == "live" && (g.players.every(p => p.sid == data.sid + || !this.players.some(pl => pl.sid == p.sid))), "all"); break; } } @@ -403,7 +421,7 @@ export default { const error = checkChallenge(this.newchallenge); if (!!error) return alert(error); - const ctype = this.classifyChallenge(this.newchallenge); + const ctype = this.classifyObject(this.newchallenge); const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers); // NOTE: "from" information is not required here let chall = @@ -413,10 +431,10 @@ export default { timeControl: this.newchallenge.timeControl, vid: this.newchallenge.vid, }; - const finishAddChallenge = (cid) => { + const finishAddChallenge = (cid,warnDisconnected) => { chall.id = cid || "c" + getRandString(); - // Send challenge to peers - this.sendSomethingTo(cto, "challenge", {chall:chall}, "warnDisconnected"); + // Send challenge to peers (if connected) + this.sendSomethingTo(cto, "challenge", {chall:chall}, !!warnDisconnected); chall.added = Date.now(); chall.type = ctype; chall.vname = vname; @@ -444,7 +462,7 @@ export default { if (ctype == "live") { // Live challenges have a random ID - finishAddChallenge(); + finishAddChallenge(null, "warnDisconnected"); } else { @@ -465,13 +483,25 @@ export default { // * - prepare and start new game (if challenge is full after acceptation) // * --> include challenge ID (so that opponents can delete the challenge too) clickChallenge: function(c) { - // TODO: also correspondance case (send to server) - if (!!c.accepted) + switch (c.type) + { + case "live": + if (!!c.accepted) + { + this.st.conn.send(JSON.stringify({code: "withdrawchallenge", + cid: c.id, target: c.from.sid})); + + break; + case "corr": + ajax( + "/challenges", + "PUT", + {action:"withdraw", id: this.challenges[cIdx].id} + ); + break; + } + c.accepted = false; { - // It's a multiplayer challenge I accepted: withdraw - this.st.conn.send(JSON.stringify({code: "withdrawchallenge", - cid: c.id, target: c.from.sid})); - c.accepted = false; } else if (c.from.sid == this.st.user.sid) //it's my challenge: cancel it {