Play.oppselect = Play.oppmove; //reveal opponent's move only now
if (Win[Play.mymove].includes(Play.oppmove)) {
if (++Play.mypoints == MAX_POINTS) Play.endGame(true);
Play.oppselect = Play.oppmove; //reveal opponent's move only now
if (Win[Play.mymove].includes(Play.oppmove)) {
if (++Play.mypoints == MAX_POINTS) Play.endGame(true);