"st.conn": function() {
this.st.conn.onmessage = this.socketMessageListener;
this.st.conn.onclose = this.socketCloseListener;
+ // Ask server for for room composition:
+ this.st.conn.send(JSON.stringify({code:"askplayers"}));
},
},
created: function() {
// TODO: ask server for current corr games (all but mines: names, ID, time control)
// also ask for corr challenges
- // TODO: add myself to players
- // --> when sending something, send to all players but NOT me !
if (!!this.st.conn)
{
this.st.conn.onmessage = this.socketMessageListener;
this.st.conn.onclose = this.socketCloseListener;
+ // Ask server for for room composition:
+ this.st.conn.send(JSON.stringify({code:"askplayers"}));
}
- this.players.push(this.st.user);
},
methods: {
socketMessageListener: function(msg) {
const data = JSON.parse(msg.data);
switch (data.code)
{
+ case "room":
+ // TODO: receive room composition (sids at least, id + names if registered)
+ // Add myself to players
+ this.players.push(this.st.user);
+ // TODO: also receive "askchallenges", "askgames"
// * - receive "new game": if live, store locally + redirect to game
// * If corr: notify "new game has started", give link, but do not redirect
case "newgame":
// },
// Send new challenge (corr or live, cf. time control), with button or click on player
newChallenge: async function() {
+ if (this.challenges.some(c => c.from.sid == this.st.user.sid))
+ {
+ document.getElementById("modalNewgame").checked = false;
+ return alert("You already have a pending challenge");
+ }
const idxInVariants =
this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
const vname = this.st.variants[idxInVariants].name;
const liveGame =
this.newchallenge.mainTime + 40 * this.newchallenge.increment < 3*24*60*60;
// Check that the players (if any indicated) are online
- for (let p of this.newchallenge.to)
+ let chall =
+ {
+ id: 0, //unknown yet (no ID for live challenges)
+ from: this.st.user,
+ added: Date.now(),
+ fen: this.newchallenge.fen,
+ variant: {id: this.newchallenge.vid, name: vname},
+ nbPlayers: this.newchallenge.nbPlayers,
+ to: [
+ {id: 0, name: this.newchallenge.to[0], sid: ""},
+ {id: 0, name: this.newchallenge.to[1], sid: ""},
+ {id: 0, name: this.newchallenge.to[2], sid: ""},
+ ],
+ timeControl: this.newchallenge.timeControl,
+ mainTime: this.newchallenge.mainTime,
+ increment: this.newchallenge.increment,
+ };
+ for (let p of chall.to)
{
if (p.name != "")
{
const pIdx = this.players.findIndex(pl => pl.name == p.name);
- // TODO: for correspondance play we don't require players to be online
- // (==> we don't have IDs, and no sid)
// NOTE: id (server DB) and sid (socket ID).
// Anonymous players just have a socket ID.
- if (pIdx === -1)
+ // NOTE: for correspondance play we don't require players to be online
+ // (==> we don't have IDs, and no sid)
+ if (liveGame && pIdx === -1)
return alert(p.name + " is not connected");
p.id = this.players[pIdx].id;
p.sid = this.players[pIdx].sid;
}
}
- // TODO: clarify challenge format (too many fields for now :/ )
- const finishAddChallenge = (cid) => {
- const chall = Object.assign(
- {},
- this.newchallenge,
- {
- id: cid,
- from: this.st.user,
- added: Date.now(),
- vname: vname,
- }
- );
+ const finishAddChallenge = () => {
this.challenges.push(chall);
// Send challenge to peers
- const chall = JSON.stringify({
+ const challSock =
+ {
code: "newchallenge",
- sender: {name:this.st.user.name, id:this.st.user.id, sid:this.st.user.sid},
- });
- if (this.newchallenge.to[0].id > 0)
+ chall: chall,
+ };
+ if (chall.to[0].id > 0)
{
// Challenge with targeted players
- this.newchallenge.to.forEach(p => {
+ chall.to.forEach(p => {
if (p.id > 0)
- this.st.conn.send(Object.assign({}, chall, {receiver: p.sid}));
+ {
+ this.st.conn.send(JSON.stringify(Object.assign(
+ {},
+ challSock,
+ {receiver: p.sid}
+ )));
+ }
});
}
else
{
- // Open challenge: send to all connected players
- this.players.forEach(p => { this.st.conn.send(chall); });
+ // Open challenge: send to all connected players (except us)
+ const strChallSock = JSON.stringify(challSock);
+ this.players.forEach(p => {
+ if (p.sid != this.st.user.sid) //only sid is always set
+ this.st.conn.send(strChallSock);
+ });
}
document.getElementById("modalNewgame").checked = false;
};
if (liveGame)
{
// Live challenges have cid = 0
- finishAddChallenge(0);
+ finishAddChallenge();
}
else
{
ajax(
"/challenges/" + this.newchallenge.vid,
"POST",
- this.newchallenge,
- response => { finishAddChallenge(cid); }
+ chall,
+ response => {
+ chall.id = response.cid;
+ finishAddChallenge();
+ }
);
}
},