Start working on Convert variant
[xogo.git] / base_rules.js
2023-03-17 Benjamin AuderAlmost finished Clorange draft
2023-03-13 Benjamin AuderFix Circular moves animation
2023-03-11 Benjamin AuderDraft Circular chess. Move animation not per segments...
2023-03-11 Benjamin AuderFix Checkless and trackKingWrap()
2023-02-17 Benjamin AuderDraft Checkless. Add 'trackKingWrap' method, untested...
2023-01-30 Benjamin AuderVarious bug fixes
2023-01-28 Benjamin AuderSome improvements. Testing variants: Baroque has some...
2023-01-27 Benjamin AuderSome more debug on Checkered (still not ready: turn...
2023-01-25 Benjamin AuderAdvance on Checkered. TODO: fix checks detection by...
2023-01-23 Benjamin AuderCheckered: fixing attempt (untested) + refactor/general...
2022-12-22 Benjamin AuderCompleted Checkered variant. Untested
2022-10-27 Benjamin AuderDraft Checkered + fix getBoard and Capablanca chess
2022-10-22 Benjamin AuderFix FenUtil.setupPieces and Antiking variants
2022-09-16 Benjamin AuderDraft Capablanca chess + add TODO related to move trans...
2022-09-13 Benjamin AuderFinish code refactoring to generate initial positions...
2022-09-12 Benjamin AuderComplete FenUtil draft. Untested
2022-07-26 Benjamin AuderAfter refactoring. Seems more or less ok
2022-07-25 Benjamin AuderUntested draft refactor both/moves/attack for pieces...
2022-07-25 Benjamin AuderProgress on Go game
2022-07-11 Benjamin AuderGet rid of livereload dependency. Draft Baroque (still...
2022-07-07 Benjamin AuderFix typo
2022-07-07 Benjamin AuderAlmost fixed bario
2022-07-07 Benjamin AuderFix some bugs
2022-07-06 Benjamin AuderDraft Bario (unfinished)
2022-07-05 Benjamin AuderAdd Avalanche, write Avalam rules
2022-07-05 Benjamin AuderAdd Avalam
2022-07-03 Benjamin AuderA few fixes, specify Apocalypse rules, draft Arena
2022-07-03 Benjamin AuderFirst working draft of Apocalypse
2022-07-02 Benjamin AuderMerge branch 'main' of auder.net:xogo
2022-07-02 Benjamin AuderFix Chakart
2022-07-01 Benjamin AuderAnimate castle moves + better Apocalypse draft
2022-07-01 Benjamin AuderCleaner fen generation + first draft of Apocalypse...
2022-06-30 Benjamin AuderFix Antiking
2022-06-30 Benjamin AuderDraft Antiking1/2. Changed underCheck/searchKingPos...
2022-06-30 Benjamin AuderMarks on board for diagrams: done
2022-06-30 Benjamin AuderImprove diagraming abilities, fix Chakart full rules
2022-06-29 Benjamin AuderFirst version of complete Chakart rules (unfinished...
2022-06-29 Benjamin AuderFix size of chessboard following container
2022-06-29 Benjamin AuderFirst attempt to use container instead of window (reusa...
2022-06-29 Benjamin AuderAttempt to avoid interferences from past loaded variant...
2022-06-28 Benjamin AuderFix last refactoring. Ready to add variants
2022-06-28 Benjamin AuderFinish base_rules.js refactoring
2022-06-27 Benjamin Auderbase_rules.js refactoring. draft state (untested)
2022-06-25 Benjamin AuderBetter animation for Atomic
2022-06-25 Benjamin AuderExperimental: improve animation, reduce lags in stack...
2022-06-23 Benjamin AuderFix Align4, fix mushrooms effect for Chakart
2022-06-22 Benjamin AuderAdd Alice Chess, fix a few things in base_rules.js
2022-06-21 Benjamin AuderFix Alapo
2022-06-21 Benjamin AuderAdd Alapo (unfinished). Reorganise pieces folder
2022-06-21 Benjamin AuderAdd Refusal
2022-06-20 Benjamin AuderFix Chakart promotions after effects
2022-06-19 Benjamin AuderFix (a lot but maybe not all of) Chakart
2022-06-18 Benjamin AuderChakart almost ready...
2022-06-17 Benjamin AuderChakart ready soon
2022-06-04 Benjamin AuderAdd Giveaway. Preparing for Chakart a little more
2022-06-03 Benjamin Auderupdate
2022-06-02 Benjamin AuderSome bugs fixes
2022-06-02 Benjamin AuderMaybe we can finally get rid of these code bits which...
2022-06-02 Benjamin AuderBugs fixing attempt
2022-06-01 Benjamin AuderFix rescale() instability. TODO: hex rotation vertical...
2022-06-01 Benjamin AuderAdd Hex: almost fine, still some issues with SVG +...
2022-05-31 Benjamin AuderFirst draft of Hex game
2022-05-29 Benjamin AuderMinor fixes
2022-05-29 Benjamin AuderFix animation for Cylinder chess
2022-05-27 Benjamin AuderStarted to refactor cylinder / move / segments
2022-05-26 Benjamin AuderFix castling prevention when passing on attacked squares
2022-05-26 Benjamin AuderFix animation + Rifle
2022-05-25 Benjamin AuderFix Benedict-Dark
2022-05-24 Benjamin AuderFinish refactoring base_rules.js (for now)
2022-05-24 Benjamin Auderupdate
2022-05-23 Benjamin Auderupdate
2022-05-23 Benjamin AuderCurrent state - TODO: pawnfall fix, better pre/postPlay()
2022-05-12 Benjamin AuderTODO: Cannibal + pawnfall, at least, fail
2022-05-12 Benjamin AuderFix animation issue
2022-05-09 Benjamin AuderDebugging
2022-05-08 Benjamin AuderSome more refactoring - not working for now
2022-05-03 Benjamin AuderPause. Next move: generalize base_rules.js to different...
2022-05-02 Benjamin AuderFix Teleport bug on subturn 2
2022-05-02 Benjamin AuderAdd Madrasi, fix Absorption, better pieces management
2022-05-01 Benjamin AuderAfter base_rules refactoring. Still a few issues (Dark...)
2022-04-24 Benjamin AuderStart Absoption
2022-04-22 Benjamin AuderAdd a temporary patch for so far unexplained bug
2022-04-21 Benjamin AuderDoublemove ok. Still some random issues with animation
2022-04-19 Benjamin AuderFix crazyhouse
2022-04-18 Benjamin AuderSome issues with reserves display
2022-04-16 Benjamin AuderSome improvements + simplify TODOs
2021-12-03 Benjamin AuderFix last fix :)
2021-12-03 Benjamin AuderFix 'undefined C' issue
2021-11-22 Benjamin AuderAdd falling pawn mode for Recycle + fix animation bug
2021-11-21 Benjamin AuderAttempt to fix Recycle animation
2021-11-19 Benjamin AuderTrying to prevent horizontal swipe effect on smartphone...
2021-11-19 Benjamin AuderFix typo
2021-11-17 Benjamin AuderBetter reserves display fix for Firefox
2021-11-17 Benjamin AuderImprove playing experience on smartphones
2021-11-16 Benjamin AuderFix cannibal promotions
2021-11-16 Benjamin AuderFix typo
2021-11-14 Benjamin AuderImprove animation when changing tab
2021-11-14 Benjamin AuderFix Zen chess (not great fix: TODO)
2021-11-14 Benjamin AuderFixing some bugs, improving some things
2021-11-13 Benjamin AuderUse document.hidden instead of document.hasFocus()
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