From: Benjamin Auder Date: Sat, 14 Mar 2020 23:05:22 +0000 (+0100) Subject: Draft Eightpieces rules. Fix display: PNG images + promotions on 2 lines X-Git-Url: https://git.auder.net/img/app_dev.php/rpsls.js?a=commitdiff_plain;h=14edde727da93d5b51dfd4dcd34472dca55a35c2;p=vchess.git Draft Eightpieces rules. Fix display: PNG images + promotions on 2 lines --- diff --git a/client/public/images/pieces/Eightpieces/bc.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/bc.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/bc.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/bc.svg diff --git a/client/public/images/pieces/Eightpieces/bd.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/bd.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/bd.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/bd.svg diff --git a/client/public/images/pieces/Eightpieces/be.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/be.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/be.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/be.svg diff --git a/client/public/images/pieces/Eightpieces/bf.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/bf.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/bf.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/bf.svg diff --git a/client/public/images/pieces/Eightpieces/bg.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/bg.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/bg.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/bg.svg diff --git a/client/public/images/pieces/Eightpieces/bh.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/bh.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/bh.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/bh.svg diff --git a/client/public/images/pieces/Eightpieces/bj.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/bj.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/bj.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/bj.svg diff --git a/client/public/images/pieces/Eightpieces/bm.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/bm.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/bm.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/bm.svg diff --git a/client/public/images/pieces/Eightpieces/bo.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/bo.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/bo.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/bo.svg diff --git a/client/public/images/pieces/Eightpieces/bs.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/bs.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/bs.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/bs.svg diff --git a/client/public/images/pieces/Eightpieces/wc.svg b/client/public/images/pieces/Eightpieces/SVG_TODO/wc.svg similarity index 100% rename from client/public/images/pieces/Eightpieces/wc.svg rename to client/public/images/pieces/Eightpieces/SVG_TODO/wc.svg 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b/client/src/base_rules.js index 326da6ed..752d8ee9 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -73,6 +73,11 @@ export const ChessRules = class ChessRules { return V.CanFlip; } + static get IMAGE_EXTENSION() { + // All pieces should be in the SVG format + return ".svg"; + } + // Turn "wb" into "B" (for FEN) static board2fen(b) { return b[0] == "w" ? b[1].toUpperCase() : b[1]; diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index c2de1769..447040f9 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -119,7 +119,7 @@ export default { this.userColor, this.score, this.orientation) + - ".svg" + V.IMAGE_EXTENSION } }) ); @@ -284,65 +284,76 @@ export default { // No choices to show at first drawing const squareWidth = boardElt.offsetWidth / sizeY; const offset = [boardElt.offsetTop, boardElt.offsetLeft]; - // TODO: multi-rows if more than V.size.y pieces (as inEightpieces) + const maxNbeltsPerRow = Math.min(this.choices.length, sizeY); + let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2; + let choicesHeight = squareWidth; + if (this.choices.length >= sizeY) { + // A second row is required (Eightpieces variant) + topOffset -= squareWidth / 2; + choicesHeight *= 2; + } const choices = h( "div", { attrs: { id: "choices" }, class: { row: true }, style: { - top: offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2 + "px", + top: topOffset + "px", left: offset[1] + - (squareWidth * (sizeY - this.choices.length)) / 2 + + (squareWidth * Math.max(sizeY - this.choices.length, 0)) / 2 + "px", - width: this.choices.length * squareWidth + "px", - height: squareWidth + "px" + width: (maxNbeltsPerRow * squareWidth) + "px", + height: choicesHeight + "px" } }, - this.choices.map(m => { - // A "choice" is a move - const applyMove = (e) => { - e.stopPropagation(); - // Force a delay between move is shown and clicked - // (otherwise a "double-click" bug might occur) - if (Date.now() - this.clickTime < 200) return; - this.play(m); - this.choices = []; - }; - const onClick = - this.mobileBrowser - ? { touchend: applyMove } - : { mouseup: applyMove }; - return h( - "div", - { - class: { - board: true, - ["board" + sizeY]: true - }, - style: { - width: 100 / this.choices.length + "%", - "padding-bottom": 100 / this.choices.length + "%" - } - }, - [ - h("img", { - attrs: { - src: - "/images/pieces/" + - this.vr.getPPpath( - m.appear[0].c + m.appear[0].p, - // Extra arg useful for some variants: - this.orientation) + - ".svg" + [ h( + "div", + { }, + this.choices.map(m => { + // A "choice" is a move + const applyMove = (e) => { + e.stopPropagation(); + // Force a delay between move is shown and clicked + // (otherwise a "double-click" bug might occur) + if (Date.now() - this.clickTime < 200) return; + this.play(m); + this.choices = []; + }; + const onClick = + this.mobileBrowser + ? { touchend: applyMove } + : { mouseup: applyMove }; + return h( + "div", + { + class: { + board: true, + ["board" + sizeY]: true }, - class: { "choice-piece": true }, - on: onClick - }) - ] - ); - }) + style: { + width: (100 / maxNbeltsPerRow) + "%", + "padding-bottom": (100 / maxNbeltsPerRow) + "%" + } + }, + [ + h("img", { + attrs: { + src: + "/images/pieces/" + + this.vr.getPPpath( + m.appear[0].c + m.appear[0].p, + // Extra arg useful for some variants: + this.orientation) + + V.IMAGE_EXTENSION + }, + class: { "choice-piece": true }, + on: onClick + }) + ] + ); + }) + ) ] ); elementArray.unshift(choices); } diff --git a/client/src/translations/rules/Eightpieces/en.pug b/client/src/translations/rules/Eightpieces/en.pug index 3a33838b..9a00364f 100644 --- a/client/src/translations/rules/Eightpieces/en.pug +++ b/client/src/translations/rules/Eightpieces/en.pug @@ -1,2 +1,42 @@ p.boxed - | TODO + | Three new pieces appear. All pieces are unique. + +p. + There are only one rook, one bishop and one knight per side in this variant. + That explains the name. The king and queen are still there, + and the three remaining slots are taken by new pieces: + +ul + li. + The lancer 'L' is oriented and can only move in the direction it points, + by any number of squares as long as an enemy isn't met + (it can jump over friendly pieces). If an opponent' piece is found, + it can be captured. After moving you can reorient the lancer. + li. + The sentry 'S' moves like a bishop but doesn't capture directly. + It "pushes" enemy pieces instead, either on an empty square or on other + enemy pieces which are thus (self-)captured. + li. + The jailer 'J' moves like a rook but also doesn't capture. + It immobilizes enemy pieces which are vertically or horizontally adjacent. + +p. + On the following diagram the white sentry can push the black lancer to + capture the black pawn on b4. The lancer is then immobilized + by the white jailer at a4. + +figure.diagram-container + .diagram.diag12 + | fen:7k/8/8/8/Jp3m2/8/3S4/K7: + .diagram.diag22 + | fen:7k/8/8/8/Jm3S2/8/8/K7: + figcaption Left: before white move S"push"f4. Right: after this move. + +h3 Complete rules + +p + | The rules were invented by Jeff Kubach (2020), who described them much + | more precisely on the + a(href="https://www.chessvariants.com/rules/8-piece-chess") chessvariants page + | . While the summary given above may suffice to start playing, + | you should read the complete rules to fully understand this variant. diff --git a/client/src/translations/rules/Eightpieces/es.pug b/client/src/translations/rules/Eightpieces/es.pug index 3a33838b..27bdf936 100644 --- a/client/src/translations/rules/Eightpieces/es.pug +++ b/client/src/translations/rules/Eightpieces/es.pug @@ -1,2 +1,49 @@ p.boxed - | TODO + | Aparecen tres nuevas piezas. Cada pieza es única. + +p. + Solo hay una torre, un alfil y un caballo por lado en esta variante. + Esto explica el nombre. El rey y la dama también están presentes. + Las tres ubicaciones restantes están ocupadas por nuevas piezas: + +ul + li. + La lanza 'L' está orientada y solo puede moverse en la dirección + como señala, tantas casillas como desee, siempre que lo haga + no encontrar pieza opuesta. + Si se encuentra dicha pieza, se puede capturar. + Después de mover puedes redirigir la lanza. + li. + La centinela 'S' (del término inglés "Sentry") se mueve como un alfil + pero no puede capturar directamente. + Por otro lado, puede "empujar" piezas opuestas sobre + una casilla vacía o en otra pieza enemiga, que luego termina + (auto-)capturado. + li. + El carcelero 'J' (del término inglés "Jailer") se mueve como una torre + pero tampoco captura. Inmoviliza cualquier pieza opuesta adyacente + vertical u horizontalmente. + +p. + En el siguiente diagrama, la centinela blanca puede empujar la lanza negra + para capturar el peón negro en b4. Entonces, la lanza es inmovilizada por el + carcelero blanco en a4. + +figure.diagram-container + .diagram.diag12 + | fen:7k/8/8/8/Jp3m2/8/3S4/K7: + .diagram.diag22 + | fen:7k/8/8/8/Jm3S2/8/8/K7: + figcaption. + Izquierda: antes del movimiento blanco S"empuja"f4. + Derecha: después de esta jugada. + +h3 Reglas completas + +p + | Las reglas fueron inventadas por Jeff Kubach (2020), quien las describió + | mucho más específicamente en la + a(href="https://www.chessvariants.com/rules/8-piece-chess") página chessvariants + | . El resumen anterior puede ser suficiente para comenzar a jugar, + | pero deberías leer todas las reglas para entender completamente + | esta variante. diff --git a/client/src/translations/rules/Eightpieces/fr.pug b/client/src/translations/rules/Eightpieces/fr.pug index 3a33838b..f904b7db 100644 --- a/client/src/translations/rules/Eightpieces/fr.pug +++ b/client/src/translations/rules/Eightpieces/fr.pug @@ -1,2 +1,46 @@ p.boxed - | TODO + | Trois nouvelles pièces apparaissent. Chaque pièces est unique. + +p. + Il n'y a qu'une tour, un fou et un cavalier par camp dans cette variante. + Ceci explique le nom. Le roi et la dame sont également présents, + les trois emplacements restants étant pris par de nouvelles pièces : + +ul + li. + Le lancier 'L' est orienté et ne peut se déplacer que dans la direction + qu'il pointe, d'autant de cases qu'il le souhaite tant qu'il ne + rencontre pas de pièce adverse. + Si une telle pièce est trouvée, elle peut être capturée. + Après le déplacement vous pouvez réorienter le lancier. + li. + La sentinelle 'S' se déplace comme un fou mais ne peut pas capturer + directement. Elle peut en revanche "pousser" les pièces adverses sur + une case vide ou sur une autre pièce ennemie, qui se retrouve alors + (auto-)capturée. + li. + Le geôlier 'J' (du terme anglais "Jailer") se déplace comme une tour mais + ne capture pas non plus. Il immobilise toute pièce adverse adjacente + verticalement ou horizontalement. + +p. + Sur le diagramme suivant la sentinelle blanche peut pousser le lancier noir + pour capturer le pion noir en b4. Le lancier est alors immobilisé par le + geôlier blanc en a4. + +figure.diagram-container + .diagram.diag12 + | fen:7k/8/8/8/Jp3m2/8/3S4/K7: + .diagram.diag22 + | fen:7k/8/8/8/Jm3S2/8/8/K7: + figcaption Gauche : avant le coup blanc S"pousse"f4. Droite : après ce coup. + +h3 Règles complètes + +p + | Les règles ont été inventées par Jeff Kubach (2020), qui les a décrites + | beaucoup plus précisément sur la + a(href="https://www.chessvariants.com/rules/8-piece-chess") page chessvariants + | . Le résumé donné ci-dessus peut suffire pour commencer à jouer, + | mais vous devriez lire l'intégralité des règles afin de bien comprendre + | cette variante. diff --git a/client/src/utils/printDiagram.js b/client/src/utils/printDiagram.js index d4562bf2..cc97939a 100644 --- a/client/src/utils/printDiagram.js +++ b/client/src/utils/printDiagram.js @@ -88,8 +88,8 @@ export function getDiagram(args) { boardDiv += ""; } if (markArray.length > 0 && markArray[i][j]) diff --git a/client/src/variants/Eightpieces.js b/client/src/variants/Eightpieces.js index 46fe6b8f..1b2e9a7d 100644 --- a/client/src/variants/Eightpieces.js +++ b/client/src/variants/Eightpieces.js @@ -13,6 +13,11 @@ export const VariantRules = class EightpiecesRules extends ChessRules { return "l"; } + static get IMAGE_EXTENSION() { + // Temporarily, for the time SVG pieces are being designed: + return ".png"; + } + // Lancer directions *from white perspective* static get LANCER_DIRS() { return { @@ -41,9 +46,9 @@ export const VariantRules = class EightpiecesRules extends ChessRules { } getPpath(b, color, score, orientation) { - if ([V.JAILER, V.SENTRY].includes(b[1])) return "Eightpieces/" + b; + if ([V.JAILER, V.SENTRY].includes(b[1])) return "Eightpieces/tmp_png/" + b; if (Object.keys(V.LANCER_DIRS).includes(b[1])) { - if (orientation == 'w') return "Eightpieces/" + b; + if (orientation == 'w') return "Eightpieces/tmp_png/" + b; // Find opposite direction for adequate display: let oppDir = ''; switch (b[1]) { @@ -72,9 +77,10 @@ export const VariantRules = class EightpiecesRules extends ChessRules { oppDir = 'f'; break; } - return "Eightpieces/" + b[0] + oppDir; + return "Eightpieces/tmp_png/" + b[0] + oppDir; } - return b; + // TODO: after we have SVG pieces, remove the folder and next prefix: + return "Eightpieces/tmp_png/" + b; } getPPpath(b, orientation) {