| 1 | import ChessRules from "/base_rules.js"; |
| 2 | |
| 3 | export default class RefusalRules extends ChessRules { |
| 4 | |
| 5 | static get Options() { |
| 6 | return { |
| 7 | select: C.Options.select, |
| 8 | input: [ |
| 9 | { |
| 10 | label: "Refuse any", |
| 11 | variable: "refuseany", |
| 12 | type: "checkbox", |
| 13 | defaut: true |
| 14 | } |
| 15 | ], |
| 16 | styles: ["cylinder"] |
| 17 | }; |
| 18 | } |
| 19 | |
| 20 | get hasFlags() { |
| 21 | return false; |
| 22 | } |
| 23 | |
| 24 | getPartFen(o) { |
| 25 | let parts = super.getPartFen(o); |
| 26 | parts["lastmove"] = o.init ? null : this.lastMove; |
| 27 | return parts; |
| 28 | } |
| 29 | |
| 30 | setOtherVariables(fenParsed) { |
| 31 | super.setOtherVariables(fenParsed); |
| 32 | this.lastMove = JSON.parse(fenParsed.lastmove); |
| 33 | if (!this.lastMove) { |
| 34 | // Fill with empty values to avoid checking lastMove != null |
| 35 | this.lastMove = { |
| 36 | start: {x: -1, y: -1}, end: {x: -1, y: -1}, vanish: [{c: ''}] |
| 37 | }; |
| 38 | } |
| 39 | } |
| 40 | |
| 41 | canIplay(x, y) { |
| 42 | if (super.canIplay(x, y)) |
| 43 | return true; |
| 44 | // Check if playing last move, reversed: |
| 45 | const lm = this.lastMove; |
| 46 | return (!lm.noRef && x == lm.end.x && y == lm.end.y); |
| 47 | } |
| 48 | |
| 49 | getPotentialMovesFrom([x, y]) { |
| 50 | const moveColor = this.getColor(x, y); |
| 51 | if (moveColor != this.turn) { |
| 52 | let revLm = JSON.parse(JSON.stringify(this.lastMove)); |
| 53 | [revLm.appear, revLm.vanish] = [revLm.vanish, revLm.appear]; |
| 54 | [revLm.start, revLm.end] = [revLm.end, revLm.start]; |
| 55 | if (!this.options["refuseany"]) { |
| 56 | // After refusing this move, can my opponent play a different move? |
| 57 | this.playOnBoard(revLm); |
| 58 | let totOppMoves = 0; |
| 59 | outerLoop: for (let i=0; i<this.size.x; i++) { |
| 60 | for (let j=0; j<this.size.y; j++) { |
| 61 | if (this.getColor(i, j) == moveColor) { |
| 62 | const potentialOppMoves = super.getPotentialMovesFrom([i, j]); |
| 63 | totOppMoves += |
| 64 | super.filterValid(potentialOppMoves, moveColor).length; |
| 65 | if (totOppMoves >= 2) |
| 66 | break outerLoop; |
| 67 | } |
| 68 | } |
| 69 | } |
| 70 | this.undoOnBoard(revLm); |
| 71 | if (totOppMoves <= 1) |
| 72 | return []; |
| 73 | } |
| 74 | // Also reverse segments in Cylinder mode: |
| 75 | if (this.options["cylinder"]) |
| 76 | revLm.segments = revLm.segments.map(seg => [seg[1], seg[0]]); |
| 77 | else |
| 78 | delete revLm["segments"]; |
| 79 | revLm.refusal = true; |
| 80 | revLm.noRef = true; //cannot refuse a refusal move :) |
| 81 | return [revLm]; |
| 82 | } |
| 83 | return super.getPotentialMovesFrom([x, y]); |
| 84 | } |
| 85 | |
| 86 | getEpSquare(move) { |
| 87 | if (!move.refusal) |
| 88 | return super.getEpSquare(move); |
| 89 | return null; |
| 90 | } |
| 91 | |
| 92 | filterValid(moves) { |
| 93 | const color = this.turn; |
| 94 | const lm = this.lastMove; |
| 95 | let rMoves = moves.filter(m => { |
| 96 | return ( |
| 97 | !lm.refusal || //it's my first move attempt on this turn |
| 98 | m.start.x != lm.end.x || m.start.y != lm.end.y || |
| 99 | m.end.x != lm.start.x || m.end.y != lm.start.y || |
| 100 | // Doing the same move again: maybe pawn promotion? |
| 101 | (m.vanish[0].p == 'p' && m.appear[0].p != lm.appear[0].p) |
| 102 | ); |
| 103 | }); |
| 104 | return super.filterValid(rMoves); |
| 105 | } |
| 106 | |
| 107 | prePlay(move) { |
| 108 | if (!move.noRef) |
| 109 | // My previous move was already refused? |
| 110 | move.noRef = this.lastMove.vanish[0].c == this.turn; |
| 111 | } |
| 112 | |
| 113 | postPlay(move) { |
| 114 | this.lastMove = move; |
| 115 | super.postPlay(move); |
| 116 | } |
| 117 | |
| 118 | atLeastOneMove(color) { |
| 119 | if (!this.lastMove.noRef) |
| 120 | return true; |
| 121 | return super.atLeastOneMove(color); |
| 122 | } |
| 123 | |
| 124 | }; |