| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | |
| 3 | export class AtomicRules extends ChessRules { |
| 4 | |
| 5 | static get Options() { |
| 6 | return { |
| 7 | check: [ |
| 8 | { |
| 9 | label: "Balanced", |
| 10 | defaut: false, |
| 11 | variable: "balanced" |
| 12 | } |
| 13 | ], |
| 14 | select: ChessRules.Options.select |
| 15 | }; |
| 16 | } |
| 17 | |
| 18 | static AbbreviateOptions(opts) { |
| 19 | return opts["balanced"] ? 'B' : ''; |
| 20 | } |
| 21 | |
| 22 | static GenRandInitFen(options) { |
| 23 | return ChessRules.GenRandInitFen(options) + (options.balanced ? " B" : ""); |
| 24 | } |
| 25 | |
| 26 | setOtherVariables(fen) { |
| 27 | super.setOtherVariables(fen); |
| 28 | this.balanced = !!V.ParseFen(fen).balanced; |
| 29 | } |
| 30 | |
| 31 | static ParseFen(fen) { |
| 32 | return Object.assign( |
| 33 | { balanced: fen.split(" ")[5] }, |
| 34 | ChessRules.ParseFen(fen) |
| 35 | ); |
| 36 | } |
| 37 | |
| 38 | static IsGoodFen(fen) { |
| 39 | if (!ChessRules.IsGoodFen(fen)) return false; |
| 40 | const balanced = V.ParseFen(fen).balanced; |
| 41 | return (!balanced || balanced == 'B'); |
| 42 | } |
| 43 | |
| 44 | getFen() { |
| 45 | return super.getFen() + (this.balanced ? " B" : ""); |
| 46 | } |
| 47 | |
| 48 | hoverHighlight([x, y]) { |
| 49 | return this.balanced && this.movesCount == 0 && [1, 6].includes(x); |
| 50 | } |
| 51 | |
| 52 | canIplay(side, [x, y]) { |
| 53 | if (this.balanced && this.movesCount == 0) |
| 54 | return (this.turn == side && this.getPiece(x, y) == V.PAWN); |
| 55 | return super.canIplay(side, [x, y]); |
| 56 | } |
| 57 | |
| 58 | doClick(square) { |
| 59 | if (!this.balanced || this.movesCount >= 1) return null; |
| 60 | const [x, y] = [square[0], square[1]]; |
| 61 | if (![1, 6].includes(x)) return null; |
| 62 | return new Move({ |
| 63 | appear: [], |
| 64 | vanish: [ |
| 65 | new PiPo({ |
| 66 | x: x, |
| 67 | y: y, |
| 68 | c: this.getColor(x, y), |
| 69 | p: V.PAWN |
| 70 | }) |
| 71 | ], |
| 72 | start: { x: x, y: y }, |
| 73 | end: { x: x, y: y } |
| 74 | }); |
| 75 | } |
| 76 | |
| 77 | getPotentialMovesFrom([x, y]) { |
| 78 | if (this.balanced && this.movesCount == 0) { |
| 79 | if ([1, 6].includes(x)) { |
| 80 | const c = this.getColor(x, y); |
| 81 | return [ |
| 82 | new Move({ |
| 83 | appear: [], |
| 84 | vanish: [ |
| 85 | new PiPo({ x: x, y: y, p: V.PAWN, c: c }) |
| 86 | ], |
| 87 | start: { x: x, y: y }, |
| 88 | end: { x: x, y: y } |
| 89 | }) |
| 90 | ]; |
| 91 | } |
| 92 | return []; |
| 93 | } |
| 94 | |
| 95 | let moves = super.getPotentialMovesFrom([x, y]); |
| 96 | if (this.getPiece(x, y) == V.PAWN) { |
| 97 | // Promotions by captures can be reduced to only one deterministic |
| 98 | // move (because of the explosion). |
| 99 | moves = moves.filter(m => { |
| 100 | return ( |
| 101 | m.vanish.length == 1 || |
| 102 | [V.PAWN, V.QUEEN].includes(m.appear[0].p) |
| 103 | ); |
| 104 | }); |
| 105 | } |
| 106 | // Handle explosions |
| 107 | moves.forEach(m => { |
| 108 | // NOTE: if vanish.length==2 and appear.length==2, this is castle |
| 109 | if (m.vanish.length > 1 && m.appear.length <= 1) { |
| 110 | // Explosion! (TODO?: drop moves which explode our king here) |
| 111 | let steps = [ |
| 112 | [-1, -1], |
| 113 | [-1, 0], |
| 114 | [-1, 1], |
| 115 | [0, -1], |
| 116 | [0, 1], |
| 117 | [1, -1], |
| 118 | [1, 0], |
| 119 | [1, 1] |
| 120 | ]; |
| 121 | for (let step of steps) { |
| 122 | let x = m.end.x + step[0]; |
| 123 | let y = m.end.y + step[1]; |
| 124 | if ( |
| 125 | V.OnBoard(x, y) && |
| 126 | this.board[x][y] != V.EMPTY && |
| 127 | this.getPiece(x, y) != V.PAWN |
| 128 | ) { |
| 129 | m.vanish.push( |
| 130 | new PiPo({ |
| 131 | p: this.getPiece(x, y), |
| 132 | c: this.getColor(x, y), |
| 133 | x: x, |
| 134 | y: y |
| 135 | }) |
| 136 | ); |
| 137 | } |
| 138 | } |
| 139 | m.end = { x: m.appear[0].x, y: m.appear[0].y }; |
| 140 | m.appear.pop(); //Nothin appears in this case |
| 141 | } |
| 142 | }); |
| 143 | return moves; |
| 144 | } |
| 145 | |
| 146 | getPotentialKingMoves([x, y]) { |
| 147 | // King cannot capture: |
| 148 | let moves = []; |
| 149 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
| 150 | for (let step of steps) { |
| 151 | const i = x + step[0]; |
| 152 | const j = y + step[1]; |
| 153 | if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) |
| 154 | moves.push(this.getBasicMove([x, y], [i, j])); |
| 155 | } |
| 156 | return moves.concat(this.getCastleMoves([x, y])); |
| 157 | } |
| 158 | |
| 159 | isAttacked(sq, color) { |
| 160 | if ( |
| 161 | this.getPiece(sq[0], sq[1]) == V.KING && |
| 162 | this.isAttackedByKing(sq, color) |
| 163 | ) { |
| 164 | // A king next to the enemy king is immune to attacks |
| 165 | return false; |
| 166 | } |
| 167 | return ( |
| 168 | this.isAttackedByPawn(sq, color) || |
| 169 | this.isAttackedByRook(sq, color) || |
| 170 | this.isAttackedByKnight(sq, color) || |
| 171 | this.isAttackedByBishop(sq, color) || |
| 172 | this.isAttackedByQueen(sq, color) |
| 173 | // No "attackedByKing": it cannot take |
| 174 | ); |
| 175 | } |
| 176 | |
| 177 | postPlay(move) { |
| 178 | super.postPlay(move); |
| 179 | // NOTE: (harmless) condition on movesCount for Atomic2 |
| 180 | if (move.appear.length == 0 && this.movesCount >= 2) { |
| 181 | // Capture |
| 182 | const firstRank = { w: 7, b: 0 }; |
| 183 | for (let c of ["w", "b"]) { |
| 184 | // Did we explode king of color c ? (TODO: remove move earlier) |
| 185 | if ( |
| 186 | Math.abs(this.kingPos[c][0] - move.end.x) <= 1 && |
| 187 | Math.abs(this.kingPos[c][1] - move.end.y) <= 1 |
| 188 | ) { |
| 189 | this.kingPos[c] = [-1, -1]; |
| 190 | this.castleFlags[c] = [8, 8]; |
| 191 | } |
| 192 | else { |
| 193 | // Now check if init rook(s) exploded |
| 194 | if (Math.abs(move.end.x - firstRank[c]) <= 1) { |
| 195 | if (Math.abs(move.end.y - this.castleFlags[c][0]) <= 1) |
| 196 | this.castleFlags[c][0] = 8; |
| 197 | if (Math.abs(move.end.y - this.castleFlags[c][1]) <= 1) |
| 198 | this.castleFlags[c][1] = 8; |
| 199 | } |
| 200 | } |
| 201 | } |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | postUndo(move) { |
| 206 | super.postUndo(move); |
| 207 | const c = this.turn; |
| 208 | const oppCol = V.GetOppCol(c); |
| 209 | // NOTE: condition on movesCount for balanced setting |
| 210 | if ( |
| 211 | this.movesCount >= 1 && |
| 212 | [this.kingPos[c][0], this.kingPos[oppCol][0]].some(e => e < 0) |
| 213 | ) { |
| 214 | // There is a chance that last move blowed some king away.. |
| 215 | for (let psq of move.vanish) { |
| 216 | if (psq.p == "k") |
| 217 | this.kingPos[psq.c == c ? c : oppCol] = [psq.x, psq.y]; |
| 218 | } |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | underCheck(color) { |
| 223 | const oppCol = V.GetOppCol(color); |
| 224 | let res = undefined; |
| 225 | // If our king disappeared, move is not valid |
| 226 | if (this.kingPos[color][0] < 0) res = true; |
| 227 | // If opponent king disappeared, move is valid |
| 228 | else if (this.kingPos[oppCol][0] < 0) res = false; |
| 229 | // Otherwise, if we remain under check, move is not valid |
| 230 | else res = this.isAttacked(this.kingPos[color], oppCol); |
| 231 | return res; |
| 232 | } |
| 233 | |
| 234 | getCheckSquares() { |
| 235 | const color = this.turn; |
| 236 | let res = []; |
| 237 | if ( |
| 238 | this.kingPos[color][0] >= 0 && //king might have exploded |
| 239 | this.isAttacked(this.kingPos[color], V.GetOppCol(color)) |
| 240 | ) { |
| 241 | res = [JSON.parse(JSON.stringify(this.kingPos[color]))]; |
| 242 | } |
| 243 | return res; |
| 244 | } |
| 245 | |
| 246 | getCurrentScore() { |
| 247 | const color = this.turn; |
| 248 | const kp = this.kingPos[color]; |
| 249 | if (kp[0] < 0) |
| 250 | // King disappeared |
| 251 | return color == "w" ? "0-1" : "1-0"; |
| 252 | if (this.atLeastOneMove()) return "*"; |
| 253 | if (!this.isAttacked(kp, V.GetOppCol(color))) return "1/2"; |
| 254 | return color == "w" ? "0-1" : "1-0"; //checkmate |
| 255 | } |
| 256 | |
| 257 | getNotation(move) { |
| 258 | if (move.appear.length == 0 && move.vanish.length == 1) |
| 259 | // First move in game (balanced == true) |
| 260 | return V.CoordsToSquare(move.start) + "X"; |
| 261 | return super.getNotation(move); |
| 262 | } |
| 263 | |
| 264 | }; |