// https://developer.mozilla.org/fr/docs/Web/API/API_IndexedDB
// https://dexie.org/
-function setStorage(myid, oppid, gameId, variant, mycolor, fenStart)
+export const GameStorage =
{
- localStorage.setItem("myid", myid);
- localStorage.setItem("oppid", oppid);
- localStorage.setItem("gameId", gameId);
- localStorage.setItem("variant", variant);
- localStorage.setItem("mycolor", mycolor);
- localStorage.setItem("fenStart", fenStart);
- localStorage.setItem("moves", []);
-}
+ init: function(myid, oppid, gameId, variant, mycolor, fenStart)
+ {
+ localStorage.setItem("myid", myid);
+ localStorage.setItem("gameId", gameId);
+ localStorage.setItem("vname", variant);
+ localStorage.setItem("mycolor", mycolor);
+ localStorage.setItem("fenStart", fenStart);
+ localStorage.setItem("moves", []);
+ },
-function updateStorage(move)
-{
- let moves = JSON.parse(localStorage.getItem("moves"));
- moves.push(move);
- localStorage.setItem("moves", JSON.stringify(moves));
-}
+ // TODO: also option to takeback a move ?
+ update: function(move)
+ {
+ let moves = JSON.parse(localStorage.getItem("moves"));
+ moves.push(move);
+ localStorage.setItem("moves", JSON.stringify(moves));
+ },
-// "computer mode" clearing is done through the menu
-function clearStorage()
-{
- delete localStorage["myid"];
- delete localStorage["oppid"];
- delete localStorage["gameId"];
- delete localStorage["variant"];
- delete localStorage["mycolor"];
- delete localStorage["fenStart"];
- delete localStorage["moves"];
-}
+ // "computer mode" clearing is done through the menu
+ clear: function()
+ {
+ // TODO: refresh, and implement "transfert" function (to indexedDB)
+ delete localStorage["myid"];
+ delete localStorage["oppid"];
+ delete localStorage["gameId"];
+ delete localStorage["variant"];
+ delete localStorage["mycolor"];
+ delete localStorage["fenStart"];
+ delete localStorage["moves"];
+ },
-function getGameFromStorage(gameId)
-{
- const gid = this.gameRef.id;
- const rid = this.gameRef.rid; //may be blank
- let game = {};
- if (localStorage.getItem("gameId") === gameId)
- {
- // Retrieve running game from localStorage
- game.score = localStorage.getItem("score");
- game.oppid = localStorage.getItem("oppid");
- game.oppname = localStorage.getItem("oppname");
- game.mycolor = localStorage.getItem("mycolor");
- game.fenStart = localStorage.getItem("fenStart");
- game.moves = localStorage.getItem("moves");
- }
- else
- {
- // Find the game in indexedDB: TODO
- }
-}
+ get: function(gameRef)
+ {
+ const gid = gameRef.id;
+ const rid = gameRef.rid; //may be blank
+ let game = {};
+ if (localStorage.getItem("gameId") === gid)
+ {
+ // Retrieve running game from localStorage
+ game.score = localStorage.getItem("score");
+ game.mycolor = localStorage.getItem("mycolor");
+ game.fenStart = localStorage.getItem("fenStart");
+ game.fen = localStorage.getItem("fen");
+ game.moves = JSON.parse(localStorage.getItem("moves"));
+ game.players = JSON.parse(localStorage.getItem("players"));
+ game.started = JSON.parse(localStorage.getItem("started"));
+ game.clocks = JSON.parse(localStorage.getItem("clocks"));
+ game.timeControl = localStorage.getItem("timeControl");
+ game.increment = localStorage.getItem("increment");
+ game.mode = "live";
+ }
+ else
+ {
+ // Find the game in indexedDB, on server or remotely: TODO
+ }
+ return game;
+ },
+};
<template lang="pug">
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- BaseGame(:vname="variant.name" :analyze="analyze"
+ BaseGame(:game="game" :analyze="analyze"
:vr="vr" :fen-start="fenStart" :players="players" :mycolor="mycolor"
ref="basegame" @newmove="processMove")
.button-group(v-if="mode!='analyze'")
//import Chat from "@/components/Chat.vue";
//import MoveList from "@/components/MoveList.vue";
import { store } from "@/store";
+import { GameStorage } from "@/utils/storage";
export default {
name: 'my-game',
data: function() {
return {
st: store.state,
- // variables passed to BaseGame:
- fenStart: "",
- vr: null,
- players: ["Myself","Computer"], //always playing white for now
- mycolor: "w",
- ////////////
- gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID, if applicable)
- mode: "live", //or "corr"
- vname: "", //filled when game is retrieved
- drawOfferSent: false, //did I just ask for draw?
- players: [], //filled later (2 to 4 players)
- people: [], //potential observers
+ gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID)
+ game: null, //passed to BaseGame
+ drawOfferSent: false, //did I just ask for draw? (TODO: draw variables?)
+ people: [], //potential observers (TODO)
};
},
computed: {
// - from server (one correspondance game I play[ed] or not)
// - from remote peer (one live game I don't play, finished or not)
loadGame: async function() {
- const game = getGameFromStorage(this.gameRef);
- this.players = game.players;
- this.score = game.score;
- this.mycolor = game.mycolor; //may be irrelevant (if I don't play it)
- this.fenStart = game.fenStart;
- this.moves = game.moves;
+ const game = GameStorage.get(this.gameRef);
+ this.game = game;
this.cursor = game.moves.length-1;
+ // TODO: lastMove must be in BaseGame, not here
this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor] : null);
const vModule = await import("@/variants/" + game.vname + ".js");
window.V = vModule.VariantRules;