enterTime: Number.MAX_SAFE_INTEGER, //for a basic anti-bot strategy
};
},
+ watch: {
+ nameOrEmail: function(newValue) {
+ if (newValue.indexOf('@') >= 0)
+ {
+ this.user.email = newValue;
+ this.user.name = "";
+ }
+ else
+ {
+ this.user.name = newValue;
+ this.user.email = "";
+ }
+ },
+ },
computed: {
submitMessage: function() {
switch (this.stage)
localStorage["myname"] = res.name;
localStorage["myid"] = res.id;
}
- next("/");
+ // TODO: I don't like these 2 lines, "next('/')" should be enough
+ window.location = "/";
+ next();
}
);
},
button(@click="abortGame") {{ st.tr["Game is too boring"] }}
BaseGame(:game="game" :vr="vr" ref="basegame"
@newmove="processMove" @gameover="gameOver")
- textarea#mvMessage(v-if="game.type=='corr'" v-model="corrMsg")
div Names: {{ game.players[0].name }} - {{ game.players[1].name }}
div Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
.button-group(v-if="game.mode!='analyze' && game.score=='*'")
button(@click="offerDraw") Draw
button(@click="() => abortGame()") Abort
button(@click="resign") Resign
- div(v-if="game.type=='corr'")
- textarea(v-show="score=='*' && vr.turn==game.mycolor" v-model="corrMsg")
- div(v-show="cursor>=0") {{ moves[cursor].message }}
+ textarea(v-if="game.score=='*'" v-model="corrMsg")
</template>
<!--