X-Git-Url: https://git.auder.net/images/pieces/current/gitweb.js?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FCheckered.js;h=b702018a416112d194e88bf0037a73486de3ebd1;hb=68f5ccc8cc5e6b034b4fee199f6d353fe448a1dc;hp=4f523edba74f675b4714bc1124040a973fcac167;hpb=2526c041baf44968b0aa7b98af56730e88f6a595;p=vchess.git diff --git a/public/javascripts/variants/Checkered.js b/public/javascripts/variants/Checkered.js index 4f523edb..b702018a 100644 --- a/public/javascripts/variants/Checkered.js +++ b/public/javascripts/variants/Checkered.js @@ -1,6 +1,5 @@ class CheckeredRules extends ChessRules { - // Path to pieces static getPpath(b) { return b[0]=='c' ? "Checkered/"+b : b; @@ -72,6 +71,7 @@ class CheckeredRules extends ChessRules getPotentialMovesFrom([x,y]) { let standardMoves = super.getPotentialMovesFrom([x,y]); + const lastRank = this.turn == "w" ? 0 : 7; if (this.getPiece(x,y) == VariantRules.KING) return standardMoves; //king has to be treated differently (for castles) let moves = []; @@ -87,12 +87,13 @@ class CheckeredRules extends ChessRules { // A capture occured (m.vanish.length == 2) m.appear[0].c = "c"; - moves.push(JSON.parse(JSON.stringify(m))); - if (m.appear[0].p != m.vanish[1].p) + moves.push(m); + if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated): + && (m.vanish[0].p != VariantRules.PAWN || m.end.x != lastRank)) { // Add transformation into captured piece let m2 = JSON.parse(JSON.stringify(m)); - m2.vanish[1].p = m.appear[0].p; + m2.appear[0].p = m.vanish[1].p; moves.push(m2); } } @@ -189,13 +190,12 @@ class CheckeredRules extends ChessRules checkGameEnd() { const color = this.turn; - if (!this.isAttacked(this.kingPos[color], this.getOppCol(color)) - && !this.isAttacked(this.kingPos[color], 'c')) - { - return "1/2"; - } - // OK, checkmate - return color == "w" ? "0-1" : "1-0"; + this.moves.length++; //artifically change turn, for checkered pawns (TODO) + const res = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c']) + ? (color == "w" ? "0-1" : "1-0") + : "1/2"; + this.moves.length--; + return res; } evalPosition()