X-Git-Url: https://git.auder.net/images/pieces/current/gitweb.js?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAtomic.js;h=633e70a96c8630fea382259c246b3bc9f85debe2;hb=383387d2404756263a52da5c37de30ff71afa37b;hp=b86e7822507ebadca8ecee6ac7bef4ed3312c5f4;hpb=a37076f1ac8f4c19d9b34a60cbe89df86b88fa0b;p=vchess.git diff --git a/public/javascripts/variants/Atomic.js b/public/javascripts/variants/Atomic.js index b86e7822..633e70a9 100644 --- a/public/javascripts/variants/Atomic.js +++ b/public/javascripts/variants/Atomic.js @@ -66,7 +66,8 @@ class AtomicRules extends ChessRules && this.board[move.end.x][move.end.y] != VariantRules.EMPTY) { const oppCol = this.getOppCol(c); - const oppFirstRank = (oppCol == "w" ? 7 : 0); + const firstRank = (c == "w" ? 7 : 0); + const oppFirstRank = 7 - firstRank; // Did we explode our king ? (TODO: remove move earlier) if (Math.abs(this.kingPos[c][0]-move.end.x) <= 1 @@ -75,6 +76,17 @@ class AtomicRules extends ChessRules this.kingPos[c] = [-1,-1]; this.castleFlags[c] = [false,false]; } + else + { + // Now check if our init rook(s) exploded + if (Math.abs(move.end.x-firstRank) <= 1) + { + if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][0]) <= 1) + this.castleFlags[c][0] = false; + if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][1]) <= 1) + this.castleFlags[c][1] = false; + } + } // Did we explode opponent king ? if (Math.abs(this.kingPos[oppCol][0]-move.end.x) <= 1 @@ -127,7 +139,7 @@ class AtomicRules extends ChessRules res = false; // Otherwise, if we remain under check, move is not valid else - res = this.isAttacked(this.kingPos[c], oppCol); + res = this.isAttacked(this.kingPos[c], [oppCol]); this.undo(move); return res; } @@ -141,7 +153,7 @@ class AtomicRules extends ChessRules let res = [ ]; if (this.kingPos[c][0] < 0) res = [saveKingPos]; - else if (this.isAttacked(this.kingPos[c], this.getOppCol(c))) + else if (this.isAttacked(this.kingPos[c], [this.getOppCol(c)])) res = [ JSON.parse(JSON.stringify(this.kingPos[c])) ] this.undo(move); return res; @@ -153,7 +165,7 @@ class AtomicRules extends ChessRules const kp = this.kingPos[color]; if (kp[0] < 0) //king disappeared return color == "w" ? "0-1" : "1-0"; - if (!this.isAttacked(kp, this.getOppCol(color))) + if (!this.isAttacked(kp, [this.getOppCol(color)])) return "1/2"; // Checkmate return color == "w" ? "0-1" : "1-0";