X-Git-Url: https://git.auder.net/images/pieces/current/gitweb.js?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCrazyhouse.js;h=8e619743116d489ddd9bf360030e19ffb9ff389e;hb=204b0bb5dc8b5f2760fcbf60cc23deb4552f4305;hp=fb8c74419b5e45c08844fa0681330b02184cf67a;hpb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109;p=vchess.git diff --git a/client/src/variants/Crazyhouse.js b/client/src/variants/Crazyhouse.js index fb8c7441..8e619743 100644 --- a/client/src/variants/Crazyhouse.js +++ b/client/src/variants/Crazyhouse.js @@ -1,7 +1,7 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; -export const VariantRules = class CrazyhouseRules extends ChessRules { +export class CrazyhouseRules extends ChessRules { static IsGoodFen(fen) { if (!ChessRules.IsGoodFen(fen)) return false; const fenParsed = V.ParseFen(fen); @@ -22,17 +22,13 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { static ParseFen(fen) { const fenParts = fen.split(" "); - return Object.assign(ChessRules.ParseFen(fen), { - reserve: fenParts[5], - promoted: fenParts[6] - }); - } - - getEpSquare(moveOrSquare) { - if (typeof moveOrSquare !== "object" || moveOrSquare.vanish.length > 0) - return super.getEpSquare(moveOrSquare); - // Landing move: no en-passant - return undefined; + return Object.assign( + ChessRules.ParseFen(fen), + { + reserve: fenParts[5], + promoted: fenParts[6] + } + ); } static GenRandInitFen(randomness) { @@ -177,12 +173,13 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { } getAllValidMoves() { - let moves = super.getAllValidMoves(); + let moves = super.getAllPotentialMoves(); const color = this.turn; - for (let i = 0; i < V.RESERVE_PIECES.length; i++) + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { moves = moves.concat( this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) ); + } return this.filterValid(moves); } @@ -202,7 +199,8 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { postPlay(move) { super.postPlay(move); - if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle + // Skip castle: + if (move.vanish.length == 2 && move.appear.length == 2) return; const color = move.appear[0].c; if (move.vanish.length == 0) { this.reserve[color][move.appear[0].p]--;