X-Git-Url: https://git.auder.net/images/pieces/current/gitweb.js?a=blobdiff_plain;f=TODO;h=b3568538f58ee87cfd1a5898742d2d161d8d021b;hb=9d218497ab97bc0e94ec4c1f0a40cf02df3ea0d4;hp=58906a83cd7a8bd2e57bb204f6593800bcf09197;hpb=5c42c64e0b43ad4d687c58a6b7e9b9ac5d212e17;p=vchess.git diff --git a/TODO b/TODO index 58906a83..b3568538 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,5 @@ -For animation, moves should contains "moving" and "fading" maybe... -(But it's really just for Magnetic chess) -setInterval "CRON" task in sockets.js to check connected clients -(every 1hour maybe, or more) -Systematically show init+dest squares in PGN, maybe after short notation -(2 moves list, second for de-ambiguification) -Crazyhouse: keep track of promoted pawns. +Full detection of repeated positions (including turn) +In UltimaChess, consider these rules modifications: http://www.inference.org.uk/mackay/ultima/ultima.html +Reintroduce isAttackedBy in Ultima, and fix it for pawns --> underCheck + stalemate +--> take into account that an immobilized piece does not give check. +(chameleons cannot be immobilized)