+++ /dev/null
-var db = require("../utils/database");
-
-/*
- * Structure table Games:
- * id: game id (int)
- * vid: integer (variant id)
- * fenStart: varchar (initial position)
- * fen: varchar (current position)
- * mainTime: integer
- * addTime: integer (increment)
- * score: varchar (result)
- *
- * Structure table Players:
- * gid: ref game id
- * uid: ref user id
- * color: character
- * rtime: real (remaining time)
- *
- * Structure table Moves:
- * gid: ref game id
- * move: varchar (description)
- * message: text
- * played: datetime
- * idx: integer
- * color: character
- */
-
-const GameModel =
-{
- // mainTime and increment in milliseconds
- create: function(vid, fen, mainTime, increment, players, cb)
- {
- db.serialize({
- let query =
- "INSERT INTO Games (vid, fen, mainTime, addTime) " +
- "VALUES (" + vid + ",'" + fen + "'," + mainTime + "," + increment + ")";
- db.run(insertQuery, err => {
- if (!!err)
- return cb(err);
- db.get("SELECT last_insert_rowid() AS rowid", (err2,lastId) => {
- players.forEach(p => {
- query =
- "INSERT INTO Players VALUES " +
- "(" + lastId["rowid"] + "," + p.id + "," + p.color + "," + mainTime + ")";
- db.run(query, cb);
- });
- });
- });
- });
- },
-
- // TODO: queries here could be async, and wait for all to complete
- getOne: function(id, cb)
- {
- db.serialize(function() {
- let query =
- "SELECT v.name AS vname, g.fen, g.fenStart, g.score " +
- "FROM Games g " +
- "JOIN Variants v " +
- " ON g.vid = v.id "
- "WHERE id = " + id;
- db.get(query, (err,gameInfo) => {
- if (!!err)
- return cb(err);
- query =
- "SELECT p.uid AS id, p.color, p.rtime, u.name " +
- "FROM Players p " +
- "JOIN Users u " +
- " ON p.uid = u.id " +
- "WHERE p.gid = " + id;
- db.run(query, (err2,players) => {
- if (!!err2)
- return cb(err2);
- query =
- "SELECT move AS desc, message, played, idx, color " +
- "FROM Moves " +
- "WHERE gid = " + id;
- db.run(query, (err3,moves) => {
- if (!!err3)
- return cb(err3);
- const game = {
- id: id,
- vname: gameInfo.vname,
- fenStart: gameInfo.fenStart,
- fen: gameInfo.fen,
- score: gameInfo.score,
- players: players,
- moves: moves,
- };
- return cb(null, game);
- });
- });
- });
- });
- },
-
- getByUser: function(uid, cb)
- {
- db.serialize(function() {
- // Next query is fine because a player appear at most once in a game
- const query =
- "SELECT gid " +
- "FROM Players " +
- "WHERE uid = " + uid;
- db.run(query, (err,gameIds) => {
- if (!!err)
- return cb(err);
- let gameArray = [];
- gameIds.forEach(gidRow => {
- GameModel.getOne(gidRow["gid"], (err2,game) => {
- if (!!err2)
- return cb(err2);
- gameArray.push(game);
- });
- });
- return cb(null, gameArray);
- });
- });
- },
-
- remove: function(id)
- {
- db.parallelize(function() {
- let query =
- "DELETE FROM Games " +
- "WHERE id = " + id;
- db.run(query);
- query =
- "DELETE FROM Players " +
- "WHERE gid = " + id;
- db.run(query);
- query =
- "DELETE FROM Moves " +
- "WHERE gid = " + id;
- db.run(query);
- });
- },
-}
-
-module.exports = GameModel;