| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { SuicideRules } from "@/variants/Suicide"; |
| 3 | import { ArrayFun } from "@/utils/array"; |
| 4 | import { randInt } from "@/utils/alea"; |
| 5 | |
| 6 | export class ChakartRules extends ChessRules { |
| 7 | static get PawnSpecs() { |
| 8 | return SuicideRules.PawnSpecs; |
| 9 | } |
| 10 | |
| 11 | static get HasCastle() { |
| 12 | return false; |
| 13 | } |
| 14 | |
| 15 | static get CorrConfirm() { |
| 16 | // Because of bonus effects |
| 17 | return false; |
| 18 | } |
| 19 | |
| 20 | static get CanAnalyze() { |
| 21 | return true; //false; |
| 22 | } |
| 23 | |
| 24 | static get SomeHiddenMoves() { |
| 25 | return true; |
| 26 | } |
| 27 | |
| 28 | hoverHighlight(x, y) { |
| 29 | if (this.subTurn == 1) return false; |
| 30 | const L = this.firstMove.length; |
| 31 | const fm = this.firstMove[L-1]; |
| 32 | if (fm.end.effect != 0) return false; |
| 33 | const deltaX = Math.abs(fm.appear[0].x - x); |
| 34 | const deltaY = Math.abs(fm.appear[0].y - y); |
| 35 | return ( |
| 36 | (deltaX == 0 && deltaY == 0) || |
| 37 | ( |
| 38 | this.board[x][y] == V.EMPTY && |
| 39 | ( |
| 40 | (fm.vanish[0].p == V.ROOK && deltaX == 1 && deltaY == 1) || |
| 41 | (fm.vanish[0].p == V.BISHOP && deltaX + deltaY == 1) |
| 42 | ) |
| 43 | ) |
| 44 | ); |
| 45 | } |
| 46 | |
| 47 | static get IMMOBILIZE_CODE() { |
| 48 | return { |
| 49 | 'p': 's', |
| 50 | 'r': 'u', |
| 51 | 'n': 'o', |
| 52 | 'b': 'c', |
| 53 | 'q': 't', |
| 54 | 'k': 'l' |
| 55 | }; |
| 56 | } |
| 57 | |
| 58 | static get IMMOBILIZE_DECODE() { |
| 59 | return { |
| 60 | 's': 'p', |
| 61 | 'u': 'r', |
| 62 | 'o': 'n', |
| 63 | 'c': 'b', |
| 64 | 't': 'q', |
| 65 | 'l': 'k' |
| 66 | }; |
| 67 | } |
| 68 | |
| 69 | static get INVISIBLE_QUEEN() { |
| 70 | return 'i'; |
| 71 | } |
| 72 | |
| 73 | // Fictive color 'a', bomb banana mushroom egg |
| 74 | static get BOMB() { |
| 75 | return 'w'; //"Wario" |
| 76 | } |
| 77 | static get BANANA() { |
| 78 | return 'd'; //"Donkey" |
| 79 | } |
| 80 | static get EGG() { |
| 81 | return 'e'; |
| 82 | } |
| 83 | static get MUSHROOM() { |
| 84 | return 'm'; |
| 85 | } |
| 86 | |
| 87 | static fen2board(f) { |
| 88 | return ( |
| 89 | f.charCodeAt() <= 90 |
| 90 | ? "w" + f.toLowerCase() |
| 91 | : (['w', 'd', 'e', 'm'].includes(f) ? "a" : "b") + f |
| 92 | ); |
| 93 | } |
| 94 | |
| 95 | static get PIECES() { |
| 96 | return ( |
| 97 | ChessRules.PIECES.concat( |
| 98 | Object.keys(V.IMMOBILIZE_DECODE)).concat( |
| 99 | [V.BANANA, V.BOMB, V.EGG, V.MUSHROOM, V.INVISIBLE_QUEEN]) |
| 100 | ); |
| 101 | } |
| 102 | |
| 103 | getPpath(b) { |
| 104 | let prefix = ""; |
| 105 | if ( |
| 106 | b[0] == 'a' || |
| 107 | b[1] == V.INVISIBLE_QUEEN || |
| 108 | Object.keys(V.IMMOBILIZE_DECODE).includes(b[1]) |
| 109 | ) { |
| 110 | prefix = "Chakart/"; |
| 111 | } |
| 112 | return prefix + b; |
| 113 | } |
| 114 | |
| 115 | getPPpath(m) { |
| 116 | let piece = m.appear[0].p; |
| 117 | if (Object.keys(V.IMMOBILIZE_DECODE).includes(piece)) |
| 118 | piece = V.IMMOBILIZE_DECODE[piece]; |
| 119 | return this.getPpath(m.appear[0].c + piece); |
| 120 | } |
| 121 | |
| 122 | static ParseFen(fen) { |
| 123 | const fenParts = fen.split(" "); |
| 124 | return Object.assign( |
| 125 | ChessRules.ParseFen(fen), |
| 126 | { captured: fenParts[5] } |
| 127 | ); |
| 128 | } |
| 129 | |
| 130 | // King can be l or L (immobilized) --> similar to Alice variant |
| 131 | static IsGoodPosition(position) { |
| 132 | if (position.length == 0) return false; |
| 133 | const rows = position.split("/"); |
| 134 | if (rows.length != V.size.x) return false; |
| 135 | let kings = { "k": 0, "K": 0, 'l': 0, 'L': 0 }; |
| 136 | for (let row of rows) { |
| 137 | let sumElts = 0; |
| 138 | for (let i = 0; i < row.length; i++) { |
| 139 | if (['K', 'k', 'L', 'l'].includes(row[i])) kings[row[i]]++; |
| 140 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
| 141 | else { |
| 142 | const num = parseInt(row[i]); |
| 143 | if (isNaN(num)) return false; |
| 144 | sumElts += num; |
| 145 | } |
| 146 | } |
| 147 | if (sumElts != V.size.y) return false; |
| 148 | } |
| 149 | if (kings['k'] + kings['l'] != 1 || kings['K'] + kings['L'] != 1) |
| 150 | return false; |
| 151 | return true; |
| 152 | } |
| 153 | |
| 154 | static IsGoodFlags(flags) { |
| 155 | // 4 for Peach + Mario w, b |
| 156 | return !!flags.match(/^[01]{4,4}$/); |
| 157 | } |
| 158 | |
| 159 | setFlags(fenflags) { |
| 160 | // King can send shell? Queen can be invisible? |
| 161 | this.powerFlags = { |
| 162 | w: { 'k': false, 'q': false }, |
| 163 | b: { 'k': false, 'q': false } |
| 164 | }; |
| 165 | for (let c of ["w", "b"]) { |
| 166 | for (let p of ['k', 'q']) { |
| 167 | this.powerFlags[c][p] = |
| 168 | fenflags.charAt((c == "w" ? 0 : 2) + (p == 'k' ? 0 : 1)) == "1"; |
| 169 | } |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | aggregateFlags() { |
| 174 | return this.powerFlags; |
| 175 | } |
| 176 | |
| 177 | disaggregateFlags(flags) { |
| 178 | this.powerFlags = flags; |
| 179 | } |
| 180 | |
| 181 | getFen() { |
| 182 | return super.getFen() + " " + this.getCapturedFen(); |
| 183 | } |
| 184 | |
| 185 | getFenForRepeat() { |
| 186 | return super.getFenForRepeat() + "_" + this.getCapturedFen(); |
| 187 | } |
| 188 | |
| 189 | getCapturedFen() { |
| 190 | let counts = [...Array(10).fill(0)]; |
| 191 | let i = 0; |
| 192 | for (let p of [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.PAWN]) { |
| 193 | counts[i] = this.captured["w"][p]; |
| 194 | counts[5 + i] = this.captured["b"][p]; |
| 195 | i++; |
| 196 | } |
| 197 | return counts.join(""); |
| 198 | } |
| 199 | |
| 200 | scanKings() {} |
| 201 | |
| 202 | setOtherVariables(fen) { |
| 203 | super.setOtherVariables(fen); |
| 204 | const fenParsed = V.ParseFen(fen); |
| 205 | // Initialize captured pieces' counts from FEN |
| 206 | this.captured = { |
| 207 | w: { |
| 208 | [V.ROOK]: parseInt(fenParsed.captured[0]), |
| 209 | [V.KNIGHT]: parseInt(fenParsed.captured[1]), |
| 210 | [V.BISHOP]: parseInt(fenParsed.captured[2]), |
| 211 | [V.QUEEN]: parseInt(fenParsed.captured[3]), |
| 212 | [V.PAWN]: parseInt(fenParsed.captured[4]), |
| 213 | }, |
| 214 | b: { |
| 215 | [V.ROOK]: parseInt(fenParsed.captured[5]), |
| 216 | [V.KNIGHT]: parseInt(fenParsed.captured[6]), |
| 217 | [V.BISHOP]: parseInt(fenParsed.captured[7]), |
| 218 | [V.QUEEN]: parseInt(fenParsed.captured[8]), |
| 219 | [V.PAWN]: parseInt(fenParsed.captured[9]), |
| 220 | } |
| 221 | }; |
| 222 | this.firstMove = []; |
| 223 | this.subTurn = 1; |
| 224 | } |
| 225 | |
| 226 | getFlagsFen() { |
| 227 | let fen = ""; |
| 228 | // Add power flags |
| 229 | for (let c of ["w", "b"]) |
| 230 | for (let p of ['k', 'q']) fen += (this.powerFlags[c][p] ? "1" : "0"); |
| 231 | return fen; |
| 232 | } |
| 233 | |
| 234 | getReservePpath(index, color) { |
| 235 | return color + V.RESERVE_PIECES[index]; |
| 236 | } |
| 237 | |
| 238 | static get RESERVE_PIECES() { |
| 239 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; |
| 240 | } |
| 241 | |
| 242 | getReserveMoves([x, y]) { |
| 243 | const color = this.turn; |
| 244 | const p = V.RESERVE_PIECES[y]; |
| 245 | if (this.reserve[color][p] == 0) return []; |
| 246 | let moves = []; |
| 247 | const start = (color == 'w' && p == V.PAWN ? 1 : 0); |
| 248 | const end = (color == 'b' && p == V.PAWN ? 7 : 8); |
| 249 | for (let i = start; i < end; i++) { |
| 250 | for (let j = 0; j < V.size.y; j++) { |
| 251 | // TODO: allow also to drop on bonus square? |
| 252 | // No effect if mushroom, but normal (recursive) effect otherwise. |
| 253 | // |
| 254 | //Koopa --> shift() |
| 255 | // |
| 256 | //Egg: no effect on subTurn == 2 => OK |
| 257 | //Juste bootstrap banan or bomb effect => getBasicMove otherwise |
| 258 | // |
| 259 | // |
| 260 | if (this.board[i][j] == V.EMPTY) { |
| 261 | let mv = new Move({ |
| 262 | appear: [ |
| 263 | new PiPo({ |
| 264 | x: i, |
| 265 | y: j, |
| 266 | c: color, |
| 267 | p: p |
| 268 | }) |
| 269 | ], |
| 270 | vanish: [], |
| 271 | start: { x: x, y: y }, //a bit artificial... |
| 272 | end: { x: i, y: j } |
| 273 | }); |
| 274 | moves.push(mv); |
| 275 | } |
| 276 | } |
| 277 | } |
| 278 | return moves; |
| 279 | } |
| 280 | |
| 281 | getPotentialMovesFrom([x, y]) { |
| 282 | let moves = []; |
| 283 | if (this.subTurn == 1) { |
| 284 | moves = super.getPotentialMovesFrom([x, y]); |
| 285 | const finalPieces = V.PawnSpecs.promotions; |
| 286 | const color = this.turn; |
| 287 | const lastRank = (color == "w" ? 0 : 7); |
| 288 | let pMoves = []; |
| 289 | moves.forEach(m => { |
| 290 | if ( |
| 291 | m.appear.length > 0 && |
| 292 | ['p', 's'].includes(m.appear[0].p) && |
| 293 | m.appear[0].x == lastRank |
| 294 | ) { |
| 295 | for (let i = 1; i < finalPieces.length; i++) { |
| 296 | const piece = finalPieces[i]; |
| 297 | let otherM = JSON.parse(JSON.stringify(m)); |
| 298 | otherM.appear[0].p = |
| 299 | m.appear[0].p == V.PAWN |
| 300 | ? finalPieces[i] |
| 301 | : V.IMMOBILIZE_CODE[finalPieces[i]]; |
| 302 | pMoves.push(otherM); |
| 303 | } |
| 304 | // Finally alter m itself: |
| 305 | m.appear[0].p = |
| 306 | m.appear[0].p == V.PAWN |
| 307 | ? finalPieces[0] |
| 308 | : V.IMMOBILIZE_CODE[finalPieces[0]]; |
| 309 | } |
| 310 | }); |
| 311 | Array.prototype.push.apply(moves, pMoves); |
| 312 | } |
| 313 | else { |
| 314 | // Subturn == 2 |
| 315 | const L = this.firstMove.length; |
| 316 | const fm = this.firstMove[L-1]; |
| 317 | switch (fm.end.effect) { |
| 318 | // case 0: a click is required (banana or bomb) |
| 319 | case "kingboo": |
| 320 | // Exchange position with any piece, |
| 321 | // except pawns if arriving on last rank. |
| 322 | const lastRank = { 'w': 0, 'b': 7 }; |
| 323 | const color = this.turn; |
| 324 | const allowLastRank = (this.getPiece(x, y) != V.PAWN); |
| 325 | for (let i=0; i<8; i++) { |
| 326 | for (let j=0; j<8; j++) { |
| 327 | const colIJ = this.getColor(i, j); |
| 328 | if ( |
| 329 | (i != x || j != y) && |
| 330 | this.board[i][j] != V.EMPTY && |
| 331 | colIJ != 'a' |
| 332 | ) { |
| 333 | const pieceIJ = this.getPiece(i, j); |
| 334 | if ( |
| 335 | (pieceIJ != V.PAWN || x != lastRank[colIJ]) && |
| 336 | (allowLastRank || i != lastRank[color]) |
| 337 | ) { |
| 338 | const movedUnit = new PiPo({ |
| 339 | x: x, |
| 340 | y: y, |
| 341 | c: colIJ, |
| 342 | p: this.getPiece(i, j) |
| 343 | }); |
| 344 | let mMove = this.getBasicMove([x, y], [i, j]); |
| 345 | mMove.appear.push(movedUnit); |
| 346 | moves.push(mMove); |
| 347 | } |
| 348 | } |
| 349 | } |
| 350 | } |
| 351 | break; |
| 352 | case "toadette": |
| 353 | // Resurrect a captured piece |
| 354 | if (x >= V.size.x) moves = this.getReserveMoves([x, y]); |
| 355 | break; |
| 356 | case "daisy": |
| 357 | // Play again with the same piece |
| 358 | if (fm.appear[0].x == x && fm.appear[0].y == y) |
| 359 | moves = super.getPotentialMovesFrom([x, y]); |
| 360 | break; |
| 361 | } |
| 362 | } |
| 363 | return moves; |
| 364 | } |
| 365 | |
| 366 | // Helper for getBasicMove() |
| 367 | getRandomSquare([x, y], steps) { |
| 368 | const validSteps = steps.filter(s => { |
| 369 | const [i, j] = [x + s[0], y + s[1]]; |
| 370 | return ( |
| 371 | V.OnBoard(i, j) && |
| 372 | (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') |
| 373 | ); |
| 374 | }); |
| 375 | if (validSteps.length == 0) |
| 376 | // Can happen after mushroom jump |
| 377 | return [x, y]; |
| 378 | const step = validSteps[randInt(validSteps.length)]; |
| 379 | return [x + step[0], y + step[1]]; |
| 380 | } |
| 381 | |
| 382 | getBasicMove([x1, y1], [x2, y2], tr) { |
| 383 | // Apply mushroom, bomb or banana effect (hidden to the player). |
| 384 | // Determine egg effect, too, and apply its first part if possible. |
| 385 | let move = super.getBasicMove([x1, y1], [x2, y2], tr); |
| 386 | const color1 = this.getColor(x1, y1); |
| 387 | const color2 = this.getColor(x2, y2); |
| 388 | const piece1 = this.getPiece(x1, y1); |
| 389 | const piece2 = this.getPiece(x2, y2); |
| 390 | const oppCol = V.GetOppCol(color1); |
| 391 | if ([V.PAWN, V.KNIGHT].includes(piece1)) { |
| 392 | //&& (color2 != 'a' || !([V.BANANA, V.BOMB].includes(piece2))) |
| 393 | switch (piece1) { |
| 394 | case V.PAWN: { |
| 395 | const twoSquaresMove = (Math.abs(x2 - x1) == 2); |
| 396 | const mushroomX = x1 + (twoSquaresMove ? (x2 - x1) / 2 : 0); |
| 397 | move.appear.push( |
| 398 | new PiPo({ |
| 399 | x: mushroomX, |
| 400 | y: y1, |
| 401 | c: 'a', |
| 402 | p: V.MUSHROOM |
| 403 | }) |
| 404 | ); |
| 405 | if (this.getColor(mushroomX, y1) == 'a') { |
| 406 | move.vanish.push( |
| 407 | new PiPo({ |
| 408 | x: mushroomX, |
| 409 | y: y1, |
| 410 | c: 'a', |
| 411 | p: this.getPiece(mushroomX, y1) |
| 412 | }) |
| 413 | ); |
| 414 | } |
| 415 | break; |
| 416 | } |
| 417 | case V.KNIGHT: { |
| 418 | const deltaX = Math.abs(x2 - x1); |
| 419 | const deltaY = Math.abs(y2 - y1); |
| 420 | let eggSquare = [ |
| 421 | x1 + (deltaX == 2 ? (x2 - x1) / 2 : 0), |
| 422 | y1 + (deltaY == 2 ? (y2 - y1) / 2 : 0) |
| 423 | ]; |
| 424 | if ( |
| 425 | this.board[eggSquare[0]][eggSquare[1]] != V.EMPTY && |
| 426 | this.getColor(eggSquare[0], eggSquare[1]) != 'a' |
| 427 | ) { |
| 428 | eggSquare[0] = x1; |
| 429 | eggSquare[1] = y1; |
| 430 | } |
| 431 | move.appear.push( |
| 432 | new PiPo({ |
| 433 | x: eggSquare[0], |
| 434 | y: eggSquare[1], |
| 435 | c: 'a', |
| 436 | p: V.EGG |
| 437 | }) |
| 438 | ); |
| 439 | if (this.getColor(eggSquare[0], eggSquare[1]) == 'a') { |
| 440 | move.vanish.push( |
| 441 | new PiPo({ |
| 442 | x: eggSquare[0], |
| 443 | y: eggSquare[1], |
| 444 | c: 'a', |
| 445 | p: this.getPiece(eggSquare[0], eggSquare[1]) |
| 446 | }) |
| 447 | ); |
| 448 | } |
| 449 | break; |
| 450 | } |
| 451 | } |
| 452 | } |
| 453 | // Avoid looping back on effect already applied: |
| 454 | let usedEffect = ArrayFun.init(8, 8, false); |
| 455 | const applyBeffect = (steps) => { |
| 456 | const [x, y] = [move.appear[0].x, move.appear[0].y]; |
| 457 | if (usedEffect[x][y]) return; |
| 458 | usedEffect[x][y] = true; |
| 459 | const moveTo = this.getRandomSquare([x, y], steps); |
| 460 | move.appear[0].x = moveTo[0]; |
| 461 | move.appear[0].y = moveTo[1]; |
| 462 | if ( |
| 463 | this.board[moveTo[0]][moveTo[1]] != V.EMPTY && |
| 464 | this.getColor(moveTo[0], moveTo[1]) == 'a' |
| 465 | ) { |
| 466 | // Artificially change direction, before applying new effects: |
| 467 | x1 = x; |
| 468 | y1 = y; |
| 469 | x2 = moveTo[0]; |
| 470 | x2 = moveTo[1]; |
| 471 | switch (this.getPiece(moveTo[0], moveTo[1])) { |
| 472 | case V.BANANA: |
| 473 | applyBeffect(V.steps[V.ROOK]); |
| 474 | break; |
| 475 | case V.BOMB: |
| 476 | applyBeffect(V.steps[V.BISHOP]); |
| 477 | break; |
| 478 | case V.MUSHROOM: |
| 479 | applyMushroomEffect(); |
| 480 | break; |
| 481 | case V.EGG: |
| 482 | applyEggEffect(); |
| 483 | break; |
| 484 | } |
| 485 | } |
| 486 | }; |
| 487 | // For (wa)luigi effect: |
| 488 | const changePieceColor = (color) => { |
| 489 | let pieces = []; |
| 490 | const oppLastRank = (color == 'w' ? 7 : 0); |
| 491 | for (let i=0; i<8; i++) { |
| 492 | for (let j=0; j<8; j++) { |
| 493 | if ( |
| 494 | this.board[i][j] != V.EMPTY && |
| 495 | this.getColor(i, j) == color |
| 496 | ) { |
| 497 | const piece = this.getPiece(i, j); |
| 498 | if (piece != V.KING && (piece != V.PAWN || i != oppLastRank)) |
| 499 | pieces.push({ x: i, y: j, p: piece }); |
| 500 | } |
| 501 | } |
| 502 | } |
| 503 | const cp = pieces[randInt(pieces.length)]; |
| 504 | move.vanish.push( |
| 505 | new PiPo({ |
| 506 | x: cp.x, |
| 507 | y: cp.y, |
| 508 | c: color, |
| 509 | p: cp.p |
| 510 | }) |
| 511 | ); |
| 512 | move.appear.push( |
| 513 | new PiPo({ |
| 514 | x: cp.x, |
| 515 | y: cp.y, |
| 516 | c: V.GetOppCol(color), |
| 517 | p: cp.p |
| 518 | }) |
| 519 | ); |
| 520 | }; |
| 521 | const applyEggEffect = () => { |
| 522 | if (this.subTurn == 2) |
| 523 | // No egg effects at subTurn 2 |
| 524 | return; |
| 525 | // 1) Determine the effect (some may be impossible) |
| 526 | let effects = ["kingboo", "koopa", "chomp", "bowser"]; |
| 527 | if (Object.values(this.captured[color1]).some(c => c >= 1)) |
| 528 | effects.push("toadette"); |
| 529 | const lastRank = { 'w': 0, 'b': 7 }; |
| 530 | let canPlayAgain = undefined; |
| 531 | if ( |
| 532 | move.appear[0].p == V.PAWN && |
| 533 | move.appear[0].x == lastRank[color1] |
| 534 | ) { |
| 535 | // Always possible: promote into a queen rook or king |
| 536 | canPlayAgain = true; |
| 537 | } |
| 538 | else { |
| 539 | move.end.effect = "toadette"; |
| 540 | this.play(move); |
| 541 | canPlayAgain = this.getPotentialMovesFrom([x2, y2]).length > 0; |
| 542 | this.undo(move); |
| 543 | delete move.end["effect"]; |
| 544 | } |
| 545 | if (canPlayAgain) effects.push("daisy"); |
| 546 | if ( |
| 547 | this.board.some((b,i) => |
| 548 | b.some(cell => { |
| 549 | return ( |
| 550 | cell[0] == oppCol && |
| 551 | cell[1] != V.KING && |
| 552 | (cell[1] != V.PAWN || i != lastRank[oppCol]) |
| 553 | ); |
| 554 | }) |
| 555 | ) |
| 556 | ) { |
| 557 | effects.push("luigi"); |
| 558 | } |
| 559 | if ( |
| 560 | this.board.some((b,i) => |
| 561 | b.some(cell => { |
| 562 | return ( |
| 563 | cell[0] == color1 && |
| 564 | cell[1] != V.KING && |
| 565 | (cell[1] != V.PAWN || i != lastRank[color1]) |
| 566 | ); |
| 567 | }) |
| 568 | ) |
| 569 | ) { |
| 570 | effects.push("waluigi"); |
| 571 | } |
| 572 | const effect = effects[randInt(effects.length)]; |
| 573 | move.end.effect = effect; |
| 574 | // 2) Apply it if possible |
| 575 | if (!(["kingboo", "toadette", "daisy"].includes(effect))) { |
| 576 | switch (effect) { |
| 577 | case "koopa": |
| 578 | move.appear = []; |
| 579 | // Maybe egg effect was applied after others, |
| 580 | // so just shift vanish array: |
| 581 | move.vanish.shift(); |
| 582 | break; |
| 583 | case "chomp": |
| 584 | move.appear = []; |
| 585 | break; |
| 586 | case "bowser": |
| 587 | move.appear[0].p = V.IMMOBILIZE_CODE[piece1]; |
| 588 | break; |
| 589 | case "luigi": |
| 590 | changePieceColor(oppCol); |
| 591 | break; |
| 592 | case "waluigi": |
| 593 | changePieceColor(color1); |
| 594 | break; |
| 595 | } |
| 596 | } |
| 597 | }; |
| 598 | const applyMushroomEffect = () => { |
| 599 | if (usedEffect[move.appear[0].x][move.appear[0].y]) return; |
| 600 | usedEffect[move.appear[0].x][move.appear[0].y] = true; |
| 601 | if ([V.PAWN, V.KING, V.KNIGHT].includes(piece1)) { |
| 602 | // Just make another similar step, if possible (non-capturing) |
| 603 | const [i, j] = [ |
| 604 | move.appear[0].x + (x2 - x1), |
| 605 | move.appear[0].y + (y2 - y1) |
| 606 | ]; |
| 607 | if ( |
| 608 | V.OnBoard(i, j) && |
| 609 | (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') |
| 610 | ) { |
| 611 | move.appear[0].x = i; |
| 612 | move.appear[0].y = j; |
| 613 | if (this.board[i][j] != V.EMPTY) { |
| 614 | const object = this.getPiece(i, j); |
| 615 | move.vanish.push( |
| 616 | new PiPo({ |
| 617 | x: i, |
| 618 | y: j, |
| 619 | c: 'a', |
| 620 | p: object |
| 621 | }) |
| 622 | ); |
| 623 | switch (object) { |
| 624 | case V.BANANA: |
| 625 | applyBeffect(V.steps[V.ROOK]); |
| 626 | break; |
| 627 | case V.BOMB: |
| 628 | applyBeffect(V.steps[V.BISHOP]); |
| 629 | break; |
| 630 | case V.EGG: |
| 631 | applyEggEffect(); |
| 632 | break; |
| 633 | case V.MUSHROOM: |
| 634 | applyMushroomEffect(); |
| 635 | break; |
| 636 | } |
| 637 | } |
| 638 | } |
| 639 | } |
| 640 | else { |
| 641 | // Queen, bishop or rook: |
| 642 | const step = [ |
| 643 | (x2 - x1) / Math.abs(x2 - x1) || 0, |
| 644 | (y2 - y1) / Math.abs(y2 - y1) || 0 |
| 645 | ]; |
| 646 | const next = [move.appear[0].x + step[0], move.appear[0].y + step[1]]; |
| 647 | if ( |
| 648 | V.OnBoard(next[0], next[1]) && |
| 649 | this.board[next[0]][next[1]] != V.EMPTY && |
| 650 | this.getColor(next[0], next[1]) != 'a' |
| 651 | ) { |
| 652 | const afterNext = [next[0] + step[0], next[1] + step[1]]; |
| 653 | if ( |
| 654 | V.OnBoard(afterNext[0], afterNext[1]) && |
| 655 | ( |
| 656 | this.board[afterNext[0]][afterNext[1]] == V.EMPTY || |
| 657 | this.getColor(afterNext[0], afterNext[1]) == 'a' |
| 658 | ) |
| 659 | ) { |
| 660 | move.appear[0].x = afterNext[0]; |
| 661 | move.appear[0].y = afterNext[1]; |
| 662 | if (this.board[afterNext[0]][afterNext[1]] != V.EMPTY) { |
| 663 | const object = this.getPiece(afterNext[0], afterNext[1]); |
| 664 | move.vanish.push( |
| 665 | new PiPo({ |
| 666 | x: afterNext[0], |
| 667 | y: afterNext[0], |
| 668 | c: 'a', |
| 669 | p: object |
| 670 | }) |
| 671 | ); |
| 672 | switch (object) { |
| 673 | case V.BANANA: |
| 674 | applyBeffect(V.steps[V.ROOK]); |
| 675 | break; |
| 676 | case V.BOMB: |
| 677 | applyBeffect(V.steps[V.BISHOP]); |
| 678 | break; |
| 679 | case V.EGG: |
| 680 | applyEggEffect(); |
| 681 | break; |
| 682 | case V.MUSHROOM: |
| 683 | applyMushroomEffect(); |
| 684 | break; |
| 685 | } |
| 686 | } |
| 687 | } |
| 688 | } |
| 689 | } |
| 690 | }; |
| 691 | if (color2 == 'a') { |
| 692 | switch (piece2) { |
| 693 | case V.BANANA: |
| 694 | applyBeffect(V.steps[V.ROOK]); |
| 695 | break; |
| 696 | case V.BOMB: |
| 697 | applyBeffect(V.steps[V.BISHOP]); |
| 698 | break; |
| 699 | case V.MUSHROOM: |
| 700 | applyMushroomEffect(); |
| 701 | break; |
| 702 | case V.EGG: |
| 703 | if (this.subTurn == 1) { |
| 704 | // No egg effect at subTurn 2 |
| 705 | if ([V.ROOK, V.BISHOP].includes(piece1)) { |
| 706 | // Drop a bomb or banana at random, because even if bonus is |
| 707 | // "play again" nothing can be done after next move. |
| 708 | const steps = V.steps[piece1 == V.ROOK ? V.BISHOP : V.ROOK]; |
| 709 | const object = (piece1 == V.ROOK ? V.BANANA : V.BOMB); |
| 710 | const dropOn = this.getRandomSquare([x2, y2], steps); |
| 711 | move.appear.push( |
| 712 | new PiPo({ |
| 713 | x: dropOn[0], |
| 714 | y: dropOn[1], |
| 715 | c: 'a', |
| 716 | p: object |
| 717 | }) |
| 718 | ); |
| 719 | } |
| 720 | applyEggEffect(); |
| 721 | } |
| 722 | break; |
| 723 | } |
| 724 | } |
| 725 | if ( |
| 726 | this.subTurn == 1 && |
| 727 | (color2 != 'a' || piece2 != V.EGG) && |
| 728 | [V.ROOK, V.BISHOP].includes(piece1) |
| 729 | ) { |
| 730 | move.end.effect = 0; |
| 731 | } |
| 732 | return move; |
| 733 | } |
| 734 | |
| 735 | getEnpassantCaptures([x, y], shiftX) { |
| 736 | const Lep = this.epSquares.length; |
| 737 | const epSquare = this.epSquares[Lep - 1]; //always at least one element |
| 738 | let enpassantMove = null; |
| 739 | if ( |
| 740 | !!epSquare && |
| 741 | epSquare.x == x + shiftX && |
| 742 | Math.abs(epSquare.y - y) == 1 |
| 743 | ) { |
| 744 | // Not using this.getBasicMove() because the mushroom has no effect |
| 745 | enpassantMove = super.getBasicMove([x, y], [epSquare.x, epSquare.y]); |
| 746 | enpassantMove.vanish.push({ |
| 747 | x: x, |
| 748 | y: epSquare.y, |
| 749 | p: V.PAWN, |
| 750 | c: this.getColor(x, epSquare.y) |
| 751 | }); |
| 752 | } |
| 753 | return !!enpassantMove ? [enpassantMove] : []; |
| 754 | } |
| 755 | |
| 756 | getPotentialPawnMoves([x, y]) { |
| 757 | const color = this.turn; |
| 758 | const oppCol = V.GetOppCol(color); |
| 759 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
| 760 | const shiftX = V.PawnSpecs.directions[color]; |
| 761 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
| 762 | let moves = []; |
| 763 | if ( |
| 764 | this.board[x + shiftX][y] == V.EMPTY || |
| 765 | this.getColor(x + shiftX, y) == 'a' |
| 766 | ) { |
| 767 | this.addPawnMoves([x, y], [x + shiftX, y], moves); |
| 768 | if ( |
| 769 | [firstRank, firstRank + shiftX].includes(x) && |
| 770 | ( |
| 771 | this.board[x + 2 * shiftX][y] == V.EMPTY || |
| 772 | this.getColor(x + 2 * shiftX, y) == 'a' |
| 773 | ) |
| 774 | ) { |
| 775 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); |
| 776 | } |
| 777 | } |
| 778 | for (let shiftY of [-1, 1]) { |
| 779 | if ( |
| 780 | y + shiftY >= 0 && |
| 781 | y + shiftY < sizeY && |
| 782 | this.board[x + shiftX][y + shiftY] != V.EMPTY && |
| 783 | this.getColor(x + shiftX, y + shiftY) == oppCol |
| 784 | ) { |
| 785 | this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); |
| 786 | } |
| 787 | } |
| 788 | Array.prototype.push.apply( |
| 789 | moves, |
| 790 | this.getEnpassantCaptures([x, y], shiftX) |
| 791 | ); |
| 792 | return moves; |
| 793 | } |
| 794 | |
| 795 | getPotentialQueenMoves(sq) { |
| 796 | const normalMoves = super.getPotentialQueenMoves(sq); |
| 797 | // If flag allows it, add 'invisible movements' |
| 798 | let invisibleMoves = []; |
| 799 | if (this.powerFlags[this.turn][V.QUEEN]) { |
| 800 | normalMoves.forEach(m => { |
| 801 | if (m.vanish.length == 1) { |
| 802 | let im = JSON.parse(JSON.stringify(m)); |
| 803 | im.appear[0].p = V.INVISIBLE_QUEEN; |
| 804 | im.end.noHighlight = true; |
| 805 | invisibleMoves.push(im); |
| 806 | } |
| 807 | }); |
| 808 | } |
| 809 | return normalMoves.concat(invisibleMoves); |
| 810 | } |
| 811 | |
| 812 | getPotentialKingMoves([x, y]) { |
| 813 | let moves = super.getPotentialKingMoves([x, y]); |
| 814 | const color = this.turn; |
| 815 | // If flag allows it, add 'remote shell captures' |
| 816 | if (this.powerFlags[this.turn][V.KING]) { |
| 817 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { |
| 818 | if ( |
| 819 | V.OnBoard(x + step[0], y + step[1]) && |
| 820 | this.board[x + step[0]][y + step[1]] == V.EMPTY |
| 821 | ) { |
| 822 | let [i, j] = [x + 2 * step[0], y + 2 * step[1]]; |
| 823 | while ( |
| 824 | V.OnBoard(i, j) && |
| 825 | ( |
| 826 | this.board[i][j] == V.EMPTY || |
| 827 | ( |
| 828 | this.getColor(i, j) == 'a' && |
| 829 | [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) |
| 830 | ) |
| 831 | ) |
| 832 | ) { |
| 833 | i += step[0]; |
| 834 | j += step[1]; |
| 835 | } |
| 836 | if (V.OnBoard(i, j)) { |
| 837 | const colIJ = this.getColor(i, j); |
| 838 | if (colIJ != color) { |
| 839 | // May just destroy a bomb or banana: |
| 840 | moves.push( |
| 841 | new Move({ |
| 842 | start: { x: x, y: y}, |
| 843 | end: { x: i, y: j }, |
| 844 | appear: [], |
| 845 | vanish: [ |
| 846 | new PiPo({ |
| 847 | x: i, y: j, c: colIJ, p: this.getPiece(i, j) |
| 848 | }) |
| 849 | ] |
| 850 | }) |
| 851 | ); |
| 852 | } |
| 853 | } |
| 854 | } |
| 855 | }); |
| 856 | } |
| 857 | return moves; |
| 858 | } |
| 859 | |
| 860 | getSlideNJumpMoves([x, y], steps, oneStep) { |
| 861 | let moves = []; |
| 862 | outerLoop: for (let step of steps) { |
| 863 | let i = x + step[0]; |
| 864 | let j = y + step[1]; |
| 865 | while ( |
| 866 | V.OnBoard(i, j) && |
| 867 | ( |
| 868 | this.board[i][j] == V.EMPTY || |
| 869 | ( |
| 870 | this.getColor(i, j) == 'a' && |
| 871 | [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) |
| 872 | ) |
| 873 | ) |
| 874 | ) { |
| 875 | moves.push(this.getBasicMove([x, y], [i, j])); |
| 876 | if (oneStep) continue outerLoop; |
| 877 | i += step[0]; |
| 878 | j += step[1]; |
| 879 | } |
| 880 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
| 881 | moves.push(this.getBasicMove([x, y], [i, j])); |
| 882 | } |
| 883 | return moves; |
| 884 | } |
| 885 | |
| 886 | getAllPotentialMoves() { |
| 887 | if (this.subTurn == 1) return super.getAllPotentialMoves(); |
| 888 | let moves = []; |
| 889 | const L = this.firstMove.length; |
| 890 | const fm = this.firstMove[L-1]; |
| 891 | switch (fm.end.effect) { |
| 892 | case 0: |
| 893 | moves.push({ |
| 894 | start: { x: -1, y: -1 }, |
| 895 | end: { x: -1, y: -1 }, |
| 896 | appear: [], |
| 897 | vanish: [] |
| 898 | }); |
| 899 | for ( |
| 900 | let step of |
| 901 | (fm.vanish[0].p == V.ROOK ? V.steps[V.BISHOP] : V.steps[V.ROOK]) |
| 902 | ) { |
| 903 | const [i, j] = [fm.appear[0].x + step[0], fm.appear[0].y + step[1]]; |
| 904 | if ( |
| 905 | V.OnBoard(i, j) && |
| 906 | (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') |
| 907 | ) { |
| 908 | let m = new Move({ |
| 909 | start: { x: -1, y: -1 }, |
| 910 | end: { x: i, y: j }, |
| 911 | appear: [ |
| 912 | new PiPo({ |
| 913 | x: i, |
| 914 | y: j, |
| 915 | c: 'a', |
| 916 | p: (fm.vanish[0].p == V.ROOK ? V.BANANA : V.BOMB) |
| 917 | }) |
| 918 | ], |
| 919 | vanish: [] |
| 920 | }); |
| 921 | if (this.board[i][j] != V.EMPTY) { |
| 922 | m.vanish.push( |
| 923 | new PiPo({ x: i, y: j, c: 'a', p: this.getPiece(i, j) })); |
| 924 | } |
| 925 | moves.push(m); |
| 926 | } |
| 927 | } |
| 928 | break; |
| 929 | case "kingboo": { |
| 930 | const [x, y] = [fm.appear[0].x, fm.appear[0].y]; |
| 931 | for (let i=0; i<8; i++) { |
| 932 | for (let j=0; j<8; j++) { |
| 933 | const colIJ = this.getColor(i, j); |
| 934 | if ( |
| 935 | i != x && |
| 936 | j != y && |
| 937 | this.board[i][j] != V.EMPTY && |
| 938 | colIJ != 'a' |
| 939 | ) { |
| 940 | const movedUnit = new PiPo({ |
| 941 | x: x, |
| 942 | y: y, |
| 943 | c: colIJ, |
| 944 | p: this.getPiece(i, j) |
| 945 | }); |
| 946 | let mMove = this.getBasicMove([x, y], [i, j]); |
| 947 | mMove.appear.push(movedUnit); |
| 948 | moves.push(mMove); |
| 949 | } |
| 950 | } |
| 951 | } |
| 952 | break; |
| 953 | } |
| 954 | case "toadette": { |
| 955 | const x = V.size.x + (this.turn == 'w' ? 0 : 1); |
| 956 | for (let y = 0; y < 8; y++) |
| 957 | Array.prototype.push.apply(moves, this.getReserveMoves([x, y])); |
| 958 | break; |
| 959 | } |
| 960 | case "daisy": |
| 961 | moves = super.getPotentialMovesFrom([fm.appear[0].x, fm.appear[0].y]); |
| 962 | break; |
| 963 | } |
| 964 | return moves; |
| 965 | } |
| 966 | |
| 967 | doClick(square) { |
| 968 | if (isNaN(square[0])) return null; |
| 969 | if (this.subTurn == 1) return null; |
| 970 | const L = this.firstMove.length; |
| 971 | const fm = this.firstMove[L-1]; |
| 972 | if (fm.end.effect != 0) return null; |
| 973 | const [x, y] = [square[0], square[1]]; |
| 974 | const deltaX = Math.abs(fm.appear[0].x - x); |
| 975 | const deltaY = Math.abs(fm.appear[0].y - y); |
| 976 | if (deltaX == 0 && deltaY == 0) { |
| 977 | // Empty move: |
| 978 | return { |
| 979 | start: { x: -1, y: -1 }, |
| 980 | end: { x: -1, y: -1 }, |
| 981 | appear: [], |
| 982 | vanish: [] |
| 983 | }; |
| 984 | } |
| 985 | if ( |
| 986 | (this.board[x][y] == V.EMPTY || this.getColor(x, y) == 'a') && |
| 987 | ( |
| 988 | (fm.vanish[0].p == V.ROOK && deltaX == 1 && deltaY == 1) || |
| 989 | (fm.vanish[0].p == V.BISHOP && deltaX + deltaY == 1) |
| 990 | ) |
| 991 | ) { |
| 992 | let m = new Move({ |
| 993 | start: { x: -1, y: -1 }, |
| 994 | end: { x: x, y: y }, |
| 995 | appear: [ |
| 996 | new PiPo({ |
| 997 | x: x, |
| 998 | y: y, |
| 999 | c: 'a', |
| 1000 | p: (fm.vanish[0].p == V.ROOK ? V.BANANA : V.BOMB) |
| 1001 | }) |
| 1002 | ], |
| 1003 | vanish: [] |
| 1004 | }); |
| 1005 | if (this.board[x][y] != V.EMPTY) { |
| 1006 | m.vanish.push( |
| 1007 | new PiPo({ x: x, y: y, c: 'a', p: this.getPiece(x, y) })); |
| 1008 | } |
| 1009 | return m; |
| 1010 | } |
| 1011 | return null; |
| 1012 | } |
| 1013 | |
| 1014 | play(move) { |
| 1015 | move.flags = JSON.stringify(this.aggregateFlags()); |
| 1016 | this.epSquares.push(this.getEpSquare(move)); |
| 1017 | V.PlayOnBoard(this.board, move); |
| 1018 | move.turn = [this.turn, this.subTurn]; |
| 1019 | if ([0, "kingboo", "toadette", "daisy"].includes(move.end.effect)) { |
| 1020 | this.firstMove.push(move); |
| 1021 | this.subTurn = 2; |
| 1022 | } |
| 1023 | else { |
| 1024 | this.turn = V.GetOppCol(this.turn); |
| 1025 | this.movesCount++; |
| 1026 | this.subTurn = 1; |
| 1027 | } |
| 1028 | this.postPlay(move); |
| 1029 | } |
| 1030 | |
| 1031 | postPlay(move) { |
| 1032 | if (move.end.effect == "toadette") this.reserve = this.captured; |
| 1033 | else this.reserve = undefined; |
| 1034 | if (move.vanish.length == 2 && move.vanish[1].c != 'a') |
| 1035 | // Capture: update this.captured |
| 1036 | this.captured[move.vanish[1].c][move.vanish[1].p]++; |
| 1037 | else if (move.vanish.length == 0) { |
| 1038 | if (move.appear.length == 0 || move.appear[0].c == 'a') return; |
| 1039 | // A piece is back on board |
| 1040 | this.captured[move.appear[0].c][move.appear[0].p]--; |
| 1041 | } |
| 1042 | |
| 1043 | |
| 1044 | |
| 1045 | |
| 1046 | // TODO: simplify and fix this |
| 1047 | |
| 1048 | |
| 1049 | |
| 1050 | if (this.subTurn == 1) { |
| 1051 | // Update flags: |
| 1052 | if ( |
| 1053 | this.board[move.start.x][move.start.y] != V.EMPTY && |
| 1054 | this.getPiece(move.start.x, move.start.y) == V.KING && |
| 1055 | ( |
| 1056 | Math.abs(move.end.x - move.start.x) >= 2 || |
| 1057 | Math.abs(move.end.y - move.start.y) >= 2 |
| 1058 | ) |
| 1059 | ) { |
| 1060 | const myColor = this.getColor(move.start.x, move.start.y); |
| 1061 | this.powerFlags[myColor][V.KING] = false; |
| 1062 | } |
| 1063 | else if ( |
| 1064 | move.vanish[0].p == V.QUEEN && |
| 1065 | this.getPiece(move.end.x, move.end.y) == V.INVISIBLE_QUEEN |
| 1066 | ) { |
| 1067 | this.powerFlags[move.vanish[0].c][V.QUEEN] = false; |
| 1068 | } |
| 1069 | const color = move.vanish[0].c; |
| 1070 | const oppCol = V.GetOppCol(color); |
| 1071 | if (!(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p))) { |
| 1072 | // Look for an immobilized piece of my color: it can now move |
| 1073 | // Also make opponent invisible queen visible again, if any |
| 1074 | for (let i=0; i<8; i++) { |
| 1075 | for (let j=0; j<8; j++) { |
| 1076 | if (this.board[i][j] != V.EMPTY) { |
| 1077 | const colIJ = this.getColor(i, j); |
| 1078 | const piece = this.getPiece(i, j); |
| 1079 | if ( |
| 1080 | colIJ == color && |
| 1081 | Object.keys(V.IMMOBILIZE_DECODE).includes(piece) |
| 1082 | ) { |
| 1083 | this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; |
| 1084 | move.wasImmobilized = [i, j]; |
| 1085 | } |
| 1086 | else if ( |
| 1087 | colIJ == oppCol && |
| 1088 | piece == V.INVISIBLE_QUEEN |
| 1089 | ) { |
| 1090 | this.board[i][j] = oppCol + V.QUEEN; |
| 1091 | move.wasInvisible = [i, j]; |
| 1092 | } |
| 1093 | } |
| 1094 | } |
| 1095 | } |
| 1096 | } |
| 1097 | } |
| 1098 | } |
| 1099 | |
| 1100 | undo(move) { |
| 1101 | this.epSquares.pop(); |
| 1102 | this.disaggregateFlags(JSON.parse(move.flags)); |
| 1103 | V.UndoOnBoard(this.board, move); |
| 1104 | if ([0, "kingboo", "toadette", "daisy"].includes(move.end.effect)) |
| 1105 | this.firstMove.pop(); |
| 1106 | else this.movesCount--; |
| 1107 | this.turn = move.turn[0]; |
| 1108 | this.subTurn = move.turn[1]; |
| 1109 | this.postUndo(move); |
| 1110 | } |
| 1111 | |
| 1112 | postUndo(move) { |
| 1113 | if (!!move.wasImmobilized) { |
| 1114 | const [i, j] = move.wasImmobilized; |
| 1115 | this.board[i][j] = |
| 1116 | this.getColor(i, j) + V.IMMOBILIZE_CODE[this.getPiece(i, j)]; |
| 1117 | } |
| 1118 | if (!!move.wasInvisible) { |
| 1119 | const [i, j] = move.wasInvisible; |
| 1120 | this.board[i][j] = |
| 1121 | this.getColor(i, j) + V.INVISIBLE_QUEEN; |
| 1122 | } |
| 1123 | if (move.vanish.length == 2 && move.vanish[1].c != 'a') |
| 1124 | this.captured[move.vanish[1].c][move.vanish[1].p]--; |
| 1125 | else if (move.vanish.length == 0) { |
| 1126 | if (move.appear.length == 0 || move.appear[0].c == 'a') return; |
| 1127 | // A piece was back on board |
| 1128 | this.captured[move.appear[0].c][move.appear[0].p]++; |
| 1129 | } |
| 1130 | if (move.vanish.length == 0) this.reserve = this.captured; |
| 1131 | else this.reserve = undefined; |
| 1132 | } |
| 1133 | |
| 1134 | getCheckSquares() { |
| 1135 | return []; |
| 1136 | } |
| 1137 | |
| 1138 | getCurrentScore() { |
| 1139 | // Find kings (not tracked in this variant) |
| 1140 | let kingThere = { w: false, b: false }; |
| 1141 | for (let i=0; i<8; i++) { |
| 1142 | for (let j=0; j<8; j++) { |
| 1143 | if ( |
| 1144 | this.board[i][j] != V.EMPTY && |
| 1145 | ['k', 'l'].includes(this.getPiece(i, j)) |
| 1146 | ) { |
| 1147 | kingThere[this.getColor(i, j)] = true; |
| 1148 | } |
| 1149 | } |
| 1150 | } |
| 1151 | if (!kingThere['w']) return "0-1"; |
| 1152 | if (!kingThere['b']) return "1-0"; |
| 1153 | if (!this.atLeastOneMove()) return (this.turn == 'w' ? "0-1" : "1-0"); |
| 1154 | return "*"; |
| 1155 | } |
| 1156 | |
| 1157 | static GenRandInitFen(randomness) { |
| 1158 | return ( |
| 1159 | SuicideRules.GenRandInitFen(randomness).slice(0, -1) + |
| 1160 | // Add Peach + Mario flags, re-add en-passant + capture counts |
| 1161 | "1111 - 0000000000" |
| 1162 | ); |
| 1163 | } |
| 1164 | |
| 1165 | filterValid(moves) { |
| 1166 | return moves; |
| 1167 | } |
| 1168 | |
| 1169 | getComputerMove() { |
| 1170 | // Random mover: |
| 1171 | const moves = this.getAllValidMoves(); |
| 1172 | let move1 = moves[randInt(moves.length)]; |
| 1173 | this.play(move1); |
| 1174 | let move2 = undefined; |
| 1175 | if (this.subTurn == 2) { |
| 1176 | const moves2 = this.getAllValidMoves(); |
| 1177 | move2 = moves2[randInt(moves2.length)]; |
| 1178 | console.log(move2); |
| 1179 | |
| 1180 | } |
| 1181 | this.undo(move1); |
| 1182 | if (!move2) return move1; |
| 1183 | return [move1, move2]; |
| 1184 | } |
| 1185 | |
| 1186 | getNotation(move) { |
| 1187 | if (move.vanish.length == 0) { |
| 1188 | if (move.appear.length == 0) return "-"; |
| 1189 | const piece = |
| 1190 | move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; |
| 1191 | return piece + "@" + V.CoordsToSquare(move.end); |
| 1192 | } |
| 1193 | if ( |
| 1194 | !move.end.effect && |
| 1195 | move.appear.length > 0 && |
| 1196 | move.appear[0].p == V.INVISIBLE_QUEEN |
| 1197 | ) { |
| 1198 | return "Q??"; |
| 1199 | } |
| 1200 | const finalSquare = V.CoordsToSquare(move.end); |
| 1201 | const piece = move.vanish[0].p; |
| 1202 | if (move.appear.length == 0) { |
| 1203 | // Koopa or Chomp |
| 1204 | return ( |
| 1205 | piece.toUpperCase() + "x" + finalSquare + |
| 1206 | "*" + (move.end.effect == "koopa" ? "K" : "C") |
| 1207 | ); |
| 1208 | } |
| 1209 | let notation = undefined; |
| 1210 | if (piece == V.PAWN) { |
| 1211 | // Pawn move |
| 1212 | if (move.vanish.length >= 2) { |
| 1213 | // Capture |
| 1214 | const startColumn = V.CoordToColumn(move.start.y); |
| 1215 | notation = startColumn + "x" + finalSquare; |
| 1216 | } |
| 1217 | else notation = finalSquare; |
| 1218 | if (move.appear[0].p != V.PAWN) |
| 1219 | // Promotion |
| 1220 | notation += "=" + move.appear[0].p.toUpperCase(); |
| 1221 | } |
| 1222 | else { |
| 1223 | notation = |
| 1224 | piece.toUpperCase() + |
| 1225 | (move.vanish.length >= 2 ? "x" : "") + |
| 1226 | finalSquare; |
| 1227 | } |
| 1228 | if (!!move.end.effect) { |
| 1229 | switch (move.end.effect) { |
| 1230 | case "kingboo": |
| 1231 | notation += "*B"; |
| 1232 | break; |
| 1233 | case "toadette": |
| 1234 | notation += "*T"; |
| 1235 | break; |
| 1236 | case "daisy": |
| 1237 | notation += "*D"; |
| 1238 | break; |
| 1239 | case "bowser": |
| 1240 | notation += "*M"; |
| 1241 | break; |
| 1242 | case "luigi": |
| 1243 | notation += "*L"; |
| 1244 | break; |
| 1245 | case "waluigi": |
| 1246 | notation += "*W"; |
| 1247 | break; |
| 1248 | } |
| 1249 | } |
| 1250 | else if (move.vanish.length >= 2 && move.vanish[1].c == 'a') { |
| 1251 | let symbol = ""; |
| 1252 | switch (move.vanish[1].p) { |
| 1253 | case V.MUSHROOM: |
| 1254 | symbol = 'M'; |
| 1255 | break; |
| 1256 | case V.BANANA: |
| 1257 | symbol = 'B'; |
| 1258 | break; |
| 1259 | case V.BOMB: |
| 1260 | symbol = 'X'; |
| 1261 | break; |
| 1262 | } |
| 1263 | notation.replace('x', 'x' + symbol); |
| 1264 | } |
| 1265 | return notation; |
| 1266 | } |
| 1267 | }; |