| one square in any direction.
| All other pieces move like an orthodox queen.
-p When a piece is adjacent to an enemy immobilizer, it cannot move unless
-ul
- li it is an immobilizer or a chameleon; or
- li.
- the enemy immobilizer is adjacent to a friendly immobilizer or chameleon
- (cancelling the powers of the opponent's immobilizer)
+p.
+ When a piece is adjacent to an enemy immobilizer, it cannot move unless
+ the enemy immobilizer is adjacent to a friendly immobilizer or chameleon
+ (cancelling the powers of the opponent's immobilizer).
p
| Note : this corresponds to the "pure rules" described on
a(href="http://www.inference.org.uk/mackay/ultima/ultima.html") this page
| , which slightly differ from the initial rules.
- | The aim is to get rid of the weird suicide rule, weakening the immobilizers lock
- | (in particular, in the original rules two adjacent immobilizer are stuck forever
- | until one is captured).
+ | The aim is to get rid of the weird suicide rule by weakening the immobilizers lock.
+ | In particular, in the original rules two adjacent immobilizer are stuck forever
+ | until one is captured. Note that it's still the case if all chameleons disappeared.
h3 Capturing moves
| All other pieces capture passively: they land on a free square and captured
| units are determined by some characteristics of the movement.
-p Note: the immobilizer does not capture.
+p Note 1: the immobilizer does not capture.
+
+p.
+ Note 2: for passive captures, a 'X' is added at the end of the move notation,
+ to indicate that something was taken (replaying the game is necessary to know where).
h4 Pawns/Pincers
h4 Long leapers (knights)
p.
- A knight captures exactly as a queen in draughts game: by jumping over its enemies,
- as many times as it can/want but always in the same direction.
+ A knight captures exactly as a queen in international draughts game: by jumping
+ over its enemies, as many times as it can/want but always in the same direction.
In this respect it is less powerful than a draughts' queen:
on the following diagram c8 or f6 cannot be captured.
+ However, the knight does not have to maximize the number of captured units
+ (as is the case in draughts).
figure.diagram-container
.diagram
- | fen:2n2b1k/3r4/8/3p4/8/3b4/3N4/K7 w d4,d6,d8:
- figcaption All marked squares are playable from d2.
+ | fen:2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 d4,d6,d8,a5:
+ figcaption All marked squares captures are playable from d2.
h4 Withdrawer (queen)
figure.diagram-container
.diagram
- | fen:7k/8/8/3Qr3/8/8/8/K7 w a5,b5,c5:
+ | fen:7k/8/8/3Qr3/8/8/8/K7 a5,b5,c5:
figcaption 1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook.
h4 Chameleon (bishop)
figure.diagram-container
.diagram
- | fen:7k/8/8/r3pP2/2n5/8/B7/K7 w a5,c4,e5:
+ | fen:7k/8/8/r3pP2/2n5/8/B7/K7 a5,c4,e5:
figcaption 1.Bd5 captures all marked pieces.
p.
figure.diagram-container
.diagram
- | fen:7k/8/8/p4r/4K3/8/8/8 w e5:
+ | fen:7k/8/8/p4r/4K3/8/8/8 e5:
figcaption 1.Ke5 is impossible
h3 Credits