switch (obj.code)
{
case "pollclients":
+ const curPage = clients[sid].page;
socket.send(JSON.stringify({code:"pollclients",
sockIds: Object.keys(clients).filter(k =>
- k != sid && clients[k].page == obj.page)}));
+ k != sid && clients[k].page == curPage)}));
break;
case "pagechange":
notifyRoom(clients[sid].page, "disconnect");
notifyRoom(obj.page, "connect");
break;
case "askidentity":
- clients[obj.target].sock.send(
- JSON.stringify({code:"askidentity",from:sid}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"askidentity",from:sid}));
break;
case "askchallenge":
- clients[obj.target].sock.send(
- JSON.stringify({code:"askchallenge",from:sid}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"askchallenge",from:sid}));
break;
case "askgame":
- clients[obj.target].sock.send(
- JSON.stringify({code:"askgame",from:sid}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"askgame",from:sid}));
break;
case "identity":
- clients[obj.target].sock.send(
- JSON.stringify({code:"identity",user:obj.user}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"identity",user:obj.user}));
break;
case "refusechallenge":
- clients[obj.target].sock.send(
- JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"refusechallenge", cid:obj.cid, from:sid}));
break;
case "deletechallenge":
- clients[obj.target].sock.send(
- JSON.stringify({code:"deletechallenge", cid:obj.cid, from:sid}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"deletechallenge", cid:obj.cid, from:sid}));
break;
case "newgame":
clients[obj.target].sock.send(JSON.stringify(
{code:"game", game:obj.game, from:sid}));
break;
case "newchat":
- clients[obj.target].sock.send(JSON.stringify({code:"newchat",msg:obj.msg}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"newchat",msg:obj.msg}));
break;
// TODO: WebRTC instead in this case (most demanding?)
case "newmove":
- clients[obj.target].sock.send(JSON.stringify({code:"newmove",move:obj.move}));
- break;
- case "ping":
- // If this code is reached, then obj.target is connected
- socket.send(JSON.stringify({code:"pong"}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"newmove",move:obj.move}));
break;
case "lastate":
- const oppId = obj.target;
- obj.oppid = sid; //I'm the opponent of my opponent
- clients[oppId].sock.send(JSON.stringify(obj));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"lastate", state:obj.state}));
break;
case "resign":
- clients[obj.target].sock.send(JSON.stringify({code:"resign"}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"resign"}));
break;
case "abort":
- clients[obj.target].sock.send(JSON.stringify({code:"abort",msg:obj.msg}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"abort",msg:obj.msg}));
break;
case "drawoffer":
- clients[obj.target].sock.send(JSON.stringify({code:"drawoffer"}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"drawoffer"}));
break;
case "draw":
- clients[obj.target].sock.send(JSON.stringify({code:"draw"}));
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"draw"}));
break;
}
});