placeholder="5+0, 1h+30s, 5d ..."
)
fieldset
- label(for="selectRandomLevel") {{ st.tr["Randomness"] }}
+ label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
select#selectRandomLevel(v-model="newchallenge.randomness")
option(value="0") {{ st.tr["Deterministic"] }}
option(value="1") {{ st.tr["Symmetric random"] }}
)
span {{ people[sid].name }}
button.player-action(
- v-if="isGamer(sid) || (st.user.id > 0 && sid!=st.user.sid)"
- @click="challOrWatch(sid)"
+ v-if="isGamer(sid)"
+ @click="watchGame(sid)"
)
- | {{ getActionLabel(sid) }}
+ | {{ st.tr["Observe"] }}
+ button.player-action(
+ v-else-if="st.user.id > 0 && sid!=st.user.sid"
+ @click="challenge(sid)"
+ )
+ | {{ st.tr["Challenge"] }}
p.anonymous @nonymous ({{ anonymousCount }})
#chat
Chat(
let names = {};
response.challenges.forEach(c => {
if (c.uid != this.st.user.id) names[c.uid] = "";
- else if (!!c.target && c.target != this.st.user.id)
+ else if (c.target && c.target != this.st.user.id)
names[c.target] = "";
});
const addChallenges = () => {
isGamer: function(sid) {
return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
},
- getActionLabel: function(sid) {
-
-
-console.log(this.people[sid]);
-
-
- return this.people[sid].pages.some(p => p == "/")
- ? "Challenge"
- : "Observe";
+ challenge: function(sid) {
+ // Available, in Hall (only)
+ this.newchallenge.to = this.people[sid].name;
+ document.getElementById("modalPeople").checked = false;
+ window.doClick("modalNewgame");
},
- challOrWatch: function(sid) {
- if (this.people[sid].pages.some(p => p == "/")) {
- // Available, in Hall
- this.newchallenge.to = this.people[sid].name;
- document.getElementById("modalPeople").checked = false;
- window.doClick("modalNewgame");
- } else {
- // In some game, maybe playing maybe not: show a random one
- let gids = [];
- this.people[sid].pages.forEach(p => {
- const matchGid = p.match(/[a-zA-Z0-9]+$/);
- if (matchGid) gids.push(matchGid[0]);
- });
- const gid = gids[Math.floor(Math.random() * gids.length)];
- const game = this.games.find(g => g.id == gid);
- if (game) this.showGame(game);
- else this.$router.push("/game/" + gid); //game vs. me
- }
+ watchGame: function(sid) {
+ // In some game, maybe playing maybe not: show a random one
+ let gids = [];
+ this.people[sid].pages.forEach(p => {
+ const matchGid = p.match(/[a-zA-Z0-9]+$/);
+ if (matchGid) gids.push(matchGid[0]);
+ });
+ const gid = gids[Math.floor(Math.random() * gids.length)];
+ const game = this.games.find(g => g.id == gid);
+ if (game) this.showGame(game);
+ else this.$router.push("/game/" + gid); //game vs. me
},
showGame: function(g) {
// NOTE: we are an observer, since only games I don't play are shown here
processChat: function(chat) {
this.send("newchat", { data: chat });
},
+ getOppsid: function(c) {
+ let oppsid = c.from.sid; //may not be defined if corr + offline opp
+ if (!oppsid) {
+ oppsid = Object.keys(this.people).find(
+ sid => this.people[sid].id == c.from.id
+ );
+ }
+ return oppsid;
+ },
// Messaging center:
socketMessageListener: function(msg) {
if (!this.conn) return;
};
this.launchGame(c);
} else {
- this.send("refusechallenge", { data: c.id, target: c.from.sid });
+ const oppsid = this.getOppsid(c);
+ if (oppsid)
+ this.send("refusechallenge", { data: c.id, target: oppsid });
}
this.send("deletechallenge", { data: c.id });
},
vid: c.vid,
cadence: c.cadence
};
- let oppsid = c.from.sid; //may not be defined if corr + offline opp
- if (!oppsid) {
- oppsid = Object.keys(this.people).find(
- sid => this.people[sid].id == c.from.id
- );
- }
const notifyNewgame = () => {
+ const oppsid = this.getOppsid(c);
if (oppsid)
//opponent is online
this.send("startgame", { data: gameInfo, target: oppsid });