// Handle explosions
moves.forEach(m => {
+ // NOTE: if vanish.length==2 and appear.length==2, this is castle
if (m.vanish.length > 1 && m.appear.length <= 1) {
- //avoid castles
- // Explosion! OPTION (TODO?): drop moves which explode our king here
+ // Explosion! (TODO?: drop moves which explode our king here)
let steps = [
[-1, -1],
[-1, 0],