if (obj.moveIdx < game.moves.length) return;
Object.keys(obj).forEach(k => {
if (k == "move") game.moves.push(obj[k]);
+ else if (k == "chat") game.chats.push(obj[k]);
+ else if (k == "delchat") game.chats = [];
else game[k] = obj[k];
});
objectStore.put(game); //save updated data