| Two new pieces: camel and wildebeest. Bigger board.
| Orthodox rules with a few adaptations.
-h3 Specifications
-
-ul
- li Chessboard: 11x10.
- li Material: standard + camel + wildebeest.
- li Non-capturing moves: standard (+ new pieces).
- li Special moves: standard (see below).
- li Captures: standard.
- li End of game: checkmate or stalemate win.
-
-h3 Basics
-
p.
- Notation for camel is C and wildebeest is W. A camel moves as a knight but with a
+ Two new pieces appear on the board, which is extended to 10x11 squares:
+ a camel and a wildebeest, respectively written C and W.
+ A camel moves as a knight but with a
longer jump: 3 squares in one direction, and 1 left or right after that.
The wildebeest combines the moving abilities of a camel and a knight.
p.
Note: the castling rule is more restrictive than described in the original rules.
- The game seems OK like that, but this may change soon enough.
+ The game seems OK like that, but this may change in the future.
h3 Source