const message = getScoreMessage(score);
if (!navigate && this.game.mode != "analyze")
this.$emit("gameover", score, message);
- // Just show score on screen (allow undo)
- else this.showEndgameMsg(score + " . " + this.st.tr[message]);
+ else if (this.game.mode == "analyze")
+ // Just show score on screen (allow undo)
+ this.showEndgameMsg(score + " . " + this.st.tr[message]);
}
if (!navigate && this.game.mode != "analyze") {
const L = this.moves.length;