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Further fix in Alice chess; still some issues
author
Benjamin Auder
<benjamin.auder@somewhere>
Fri, 23 Nov 2018 16:55:11 +0000
(17:55 +0100)
committer
Benjamin Auder
<benjamin.auder@somewhere>
Fri, 23 Nov 2018 16:55:11 +0000
(17:55 +0100)
public/javascripts/base_rules.js
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public/javascripts/components/game.js
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public/javascripts/variants/Alice.js
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diff --git
a/public/javascripts/base_rules.js
b/public/javascripts/base_rules.js
index
346eff0
..
c24c84c
100644
(file)
--- a/
public/javascripts/base_rules.js
+++ b/
public/javascripts/base_rules.js
@@
-503,25
+503,25
@@
class ChessRules
// No: if happen on last 1/2 move, could lead to forbidden moves, wrong evals
return this.filterValid(potentialMoves);
}
// No: if happen on last 1/2 move, could lead to forbidden moves, wrong evals
return this.filterValid(potentialMoves);
}
-
+
// Stop at the first move found
atLeastOneMove()
{
const color = this.turn;
const oppCol = this.getOppCol(color);
let [sizeX,sizeY] = VariantRules.size;
// Stop at the first move found
atLeastOneMove()
{
const color = this.turn;
const oppCol = this.getOppCol(color);
let [sizeX,sizeY] = VariantRules.size;
- for (
var
i=0; i<sizeX; i++)
+ for (
let
i=0; i<sizeX; i++)
{
{
- for (
var
j=0; j<sizeY; j++)
+ for (
let
j=0; j<sizeY; j++)
{
if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol)
{
const moves = this.getPotentialMovesFrom([i,j]);
if (moves.length > 0)
{
{
if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol)
{
const moves = this.getPotentialMovesFrom([i,j]);
if (moves.length > 0)
{
- for (let
i=0; i<moves.length; i
++)
+ for (let
k=0; k<moves.length; k
++)
{
{
- if (this.filterValid([moves[
i
]]).length > 0)
+ if (this.filterValid([moves[
k
]]).length > 0)
return true;
}
}
return true;
}
}
@@
-824,7
+824,7
@@
class ChessRules
for (let j=1; j<moves1.length && moves1[j].eval == moves1[0].eval; j++)
candidates.push(j);
for (let j=1; j<moves1.length && moves1[j].eval == moves1[0].eval; j++)
candidates.push(j);
-
//
console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; }));
+
//
console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; }));
return moves1[_.sample(candidates, 1)];
}
return moves1[_.sample(candidates, 1)];
}
diff --git
a/public/javascripts/components/game.js
b/public/javascripts/components/game.js
index
c7e9ff1
..
a7acc10
100644
(file)
--- a/
public/javascripts/components/game.js
+++ b/
public/javascripts/components/game.js
@@
-574,7
+574,8
@@
Vue.component('my-game', {
this.newGame("computer");
},
newGame: function(mode, fenInit, color, oppId, moves, continuation) {
this.newGame("computer");
},
newGame: function(mode, fenInit, color, oppId, moves, continuation) {
- //const fen = "3b1l2/ppp1p1pp/4o1r1/4N3/8/8/PPPPPPPP/RN1BBKQR 1111";//"rqbbnnkr/pppppppp/8/8/8/8/PPPPPPPP/RNNBBKQR 1111";//fenInit || VariantRules.GenRandInitFen();
+ //const fen = "bbrkqnrn/pppppppp/8/8/8/8/PPPPPPPP/NNRKQBBR 1111";
+ //const fen = "bbrkqnr1/pppppp1p/6o1/6s1/3SS3/8/PPP2PPP/NNRKQBBR 1111"; //first 2 moves == pb
const fen = fenInit || VariantRules.GenRandInitFen();
console.log(fen); //DEBUG
this.score = "*";
const fen = fenInit || VariantRules.GenRandInitFen();
console.log(fen); //DEBUG
this.score = "*";
@@
-635,6
+636,7
@@
Vue.component('my-game', {
}
else //against computer
{
}
else //against computer
{
+ //this.mycolor = "w";
this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
if (this.mycolor == 'b')
setTimeout(this.playComputerMove, 500);
this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
if (this.mycolor == 'b')
setTimeout(this.playComputerMove, 500);
diff --git
a/public/javascripts/variants/Alice.js
b/public/javascripts/variants/Alice.js
index
d457f5f
..
3d79580
100644
(file)
--- a/
public/javascripts/variants/Alice.js
+++ b/
public/javascripts/variants/Alice.js
@@
-132,6
+132,9
@@
class AliceRules extends ChessRules
psq.p = VariantRules.ALICE_CODES[psq.p];
});
}
psq.p = VariantRules.ALICE_CODES[psq.p];
});
}
+ // Fix en-passant captures
+ if (m.vanish.length == 2 && this.board[m.end.x][m.end.y] == VariantRules.EMPTY)
+ m.vanish[1].c = this.getOppCol(this.getColor(x,y));
return true;
});
}
return true;
});
}
@@
-225,4
+228,21
@@
class AliceRules extends ChessRules
this.board = saveBoard;
return res;
}
this.board = saveBoard;
return res;
}
+
+ static get VALUES() {
+ return {
+ 'p': 1,
+ 's': 1,
+ 'r': 5,
+ 'u': 5,
+ 'n': 3,
+ 'o': 3,
+ 'b': 3,
+ 'c': 3,
+ 'q': 9,
+ 't': 9,
+ 'k': 1000,
+ 'l': 1000
+ };
+ }
}
}