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1 p.boxed
2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
4
5 p.
6 Every piece has a charge generating a magnetic field, except the two kings
7 which have a neutral charge. Pieces of the same color have let's say a
8 positive charge, while the others have a negative charge. After each move
9 positive charges attract negative ones, and repel positive ones.
10
11 p.
12 Win by capturing opponent's king. There is no notion of check or stalemate
13 here.
14
15 figure.diagram-container
16 .diagram.diag12
17 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
18 .diagram.diag22
19 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
20 figcaption Left: before white move Qd5. Right: after this move.
21
22 p.
23 Remember that since kings have a neutral charge, any of their movement does
24 not change anything on the board. They also block magnetic actions which go
25 in their direction.
26
27 p.
28 Castling is possible, but no en-passant captures.
29 While castling, the changes are made by the rook movement.
30
31 h3 Source
32
33 p
34 a(href="https://www.chessvariants.com/other.dir/magnetic.html")
35 | Magnetic chess
36 |  on chessvariants.com.
37
38 p Inventors: Joao Pedro Neto and Claude Chaunier (1996)