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6f2f9437 | 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
6f2f9437 BA |
2 | import { ArrayFun } from "@/utils/array"; |
3 | import { shuffle } from "@/utils/alea"; | |
4 | ||
5 | export class BallRules extends ChessRules { | |
6 | static get PawnSpecs() { | |
7 | return Object.assign( | |
8 | {}, | |
9 | ChessRules.PawnSpecs, | |
2c5d7b20 | 10 | { promotions: ChessRules.PawnSpecs.promotions.concat([V.PHOENIX]) } |
6f2f9437 BA |
11 | ); |
12 | } | |
13 | ||
14 | static get HasFlags() { | |
15 | return false; | |
16 | } | |
6f2f9437 | 17 | |
2c5d7b20 BA |
18 | static get PHOENIX() { |
19 | return 'h'; | |
6f2f9437 BA |
20 | } |
21 | ||
22 | static get BALL() { | |
23 | // 'b' is already taken: | |
24 | return "aa"; | |
25 | } | |
26 | ||
27 | // Special code for "something to fill space" (around goals) | |
28 | // --> If goal is outside the board (current prototype: it's inside) | |
29 | // static get FILL() { | |
30 | // return "ff"; | |
31 | // } | |
32 | ||
33 | static get HAS_BALL_CODE() { | |
34 | return { | |
35 | 'p': 's', | |
36 | 'r': 'u', | |
37 | 'n': 'o', | |
c0250d0a | 38 | 'b': 'd', |
6f2f9437 BA |
39 | 'q': 't', |
40 | 'k': 'l', | |
2c5d7b20 | 41 | 'h': 'i' |
6f2f9437 BA |
42 | }; |
43 | } | |
44 | ||
45 | static get HAS_BALL_DECODE() { | |
46 | return { | |
47 | 's': 'p', | |
48 | 'u': 'r', | |
49 | 'o': 'n', | |
c0250d0a | 50 | 'd': 'b', |
6f2f9437 BA |
51 | 't': 'q', |
52 | 'l': 'k', | |
2c5d7b20 | 53 | 'i': 'h' |
6f2f9437 BA |
54 | }; |
55 | } | |
56 | ||
57 | static get PIECES() { | |
58 | return ChessRules.PIECES | |
2c5d7b20 | 59 | .concat([V.PHOENIX]) |
6f2f9437 BA |
60 | .concat(Object.keys(V.HAS_BALL_DECODE)) |
61 | .concat(['a']); | |
62 | } | |
63 | ||
64 | static board2fen(b) { | |
65 | if (b == V.BALL) return 'a'; | |
66 | return ChessRules.board2fen(b); | |
67 | } | |
68 | ||
69 | static fen2board(f) { | |
70 | if (f == 'a') return V.BALL; | |
71 | return ChessRules.fen2board(f); | |
72 | } | |
73 | ||
74 | // Check that exactly one ball is on the board | |
75 | // + at least one piece per color. | |
76 | static IsGoodPosition(position) { | |
77 | if (position.length == 0) return false; | |
78 | const rows = position.split("/"); | |
79 | if (rows.length != V.size.x) return false; | |
80 | let pieces = { "w": 0, "b": 0 }; | |
81 | const withBall = Object.keys(V.HAS_BALL_DECODE).concat([V.BALL]); | |
82 | let ballCount = 0; | |
83 | for (let row of rows) { | |
84 | let sumElts = 0; | |
85 | for (let i = 0; i < row.length; i++) { | |
86 | const lowerRi = row[i].toLowerCase(); | |
87 | if (V.PIECES.includes(lowerRi)) { | |
88 | if (lowerRi != V.BALL) pieces[row[i] == lowerRi ? "b" : "w"]++; | |
89 | if (withBall.includes(lowerRi)) ballCount++; | |
90 | sumElts++; | |
91 | } else { | |
92 | const num = parseInt(row[i]); | |
93 | if (isNaN(num)) return false; | |
94 | sumElts += num; | |
95 | } | |
96 | } | |
97 | if (sumElts != V.size.y) return false; | |
98 | } | |
99 | if (ballCount != 1 || Object.values(pieces).some(v => v == 0)) | |
100 | return false; | |
101 | return true; | |
102 | } | |
103 | ||
104 | getPpath(b) { | |
105 | let prefix = ""; | |
106 | const withPrefix = | |
107 | Object.keys(V.HAS_BALL_DECODE) | |
2c5d7b20 | 108 | .concat([V.PHOENIX]) |
6f2f9437 BA |
109 | .concat(['a']); |
110 | if (withPrefix.includes(b[1])) prefix = "Ball/"; | |
111 | return prefix + b; | |
112 | } | |
113 | ||
114 | canTake([x1, y1], [x2, y2]) { | |
115 | // Capture enemy or pass ball to friendly pieces | |
116 | return ( | |
117 | this.getColor(x1, y1) !== this.getColor(x2, y2) || | |
118 | Object.keys(V.HAS_BALL_DECODE).includes(this.board[x1][y1].charAt(1)) | |
119 | ); | |
120 | } | |
121 | ||
122 | getCheckSquares(color) { | |
123 | return []; | |
124 | } | |
125 | ||
126 | static GenRandInitFen(randomness) { | |
127 | if (randomness == 0) | |
61656127 | 128 | return "hbnrqrnhb/ppppppppp/9/9/4a4/9/9/PPPPPPPPP/HBNRQRNHB w 0 -"; |
6f2f9437 BA |
129 | |
130 | let pieces = { w: new Array(9), b: new Array(9) }; | |
131 | for (let c of ["w", "b"]) { | |
132 | if (c == 'b' && randomness == 1) { | |
133 | pieces['b'] = pieces['w']; | |
134 | break; | |
135 | } | |
136 | ||
bfa7d993 BA |
137 | // Get random squares for every piece, with bishops and phoenixes |
138 | // on different colors: | |
6f2f9437 | 139 | let positions = shuffle(ArrayFun.range(9)); |
bfa7d993 BA |
140 | const composition = ['b', 'b', 'h', 'h', 'n', 'n', 'r', 'r', 'q']; |
141 | let rem2 = positions[0] % 2; | |
6f2f9437 BA |
142 | if (rem2 == positions[1] % 2) { |
143 | // Fix bishops (on different colors) | |
bfa7d993 | 144 | for (let i=4; i<9; i++) { |
6f2f9437 BA |
145 | if (positions[i] % 2 != rem2) |
146 | [positions[1], positions[i]] = [positions[i], positions[1]]; | |
147 | } | |
148 | } | |
bfa7d993 BA |
149 | rem2 = positions[2] % 2; |
150 | if (rem2 == positions[3] % 2) { | |
151 | // Fix phoenixes too: | |
152 | for (let i=4; i<9; i++) { | |
153 | if (positions[i] % 2 != rem2) | |
154 | [positions[3], positions[i]] = [positions[i], positions[3]]; | |
155 | } | |
156 | } | |
6f2f9437 BA |
157 | for (let i = 0; i < 9; i++) pieces[c][positions[i]] = composition[i]; |
158 | } | |
159 | return ( | |
160 | pieces["b"].join("") + | |
161 | "/ppppppppp/9/9/4a4/9/9/PPPPPPPPP/" + | |
162 | pieces["w"].join("").toUpperCase() + | |
163 | // En-passant allowed, but no flags | |
164 | " w 0 -" | |
165 | ); | |
166 | } | |
167 | ||
d54f6261 | 168 | scanKings() {} |
6f2f9437 BA |
169 | |
170 | static get size() { | |
171 | return { x: 9, y: 9 }; | |
172 | } | |
173 | ||
174 | getPiece(i, j) { | |
175 | const p = this.board[i][j].charAt(1); | |
176 | if (Object.keys(V.HAS_BALL_DECODE).includes(p)) | |
177 | return V.HAS_BALL_DECODE[p]; | |
178 | return p; | |
179 | } | |
180 | ||
181 | static get steps() { | |
d54f6261 BA |
182 | return Object.assign( |
183 | {}, | |
184 | ChessRules.steps, | |
2c5d7b20 | 185 | // Add phoenix moves |
d54f6261 | 186 | { |
2c5d7b20 | 187 | h: [ |
d54f6261 | 188 | [-2, -2], |
d54f6261 | 189 | [-2, 2], |
d54f6261 | 190 | [2, -2], |
d54f6261 BA |
191 | [2, 2], |
192 | [-1, 0], | |
193 | [1, 0], | |
194 | [0, -1], | |
195 | [0, 1] | |
196 | ] | |
197 | } | |
198 | ); | |
6f2f9437 BA |
199 | } |
200 | ||
201 | // Because of the ball, getPiece() could be wrong: | |
202 | // use board[x][y][1] instead (always valid). | |
203 | getBasicMove([sx, sy], [ex, ey], tr) { | |
204 | const initColor = this.getColor(sx, sy); | |
205 | const initPiece = this.board[sx][sy].charAt(1); | |
206 | let mv = new Move({ | |
207 | appear: [ | |
208 | new PiPo({ | |
209 | x: ex, | |
210 | y: ey, | |
211 | c: tr ? tr.c : initColor, | |
212 | p: tr ? tr.p : initPiece | |
213 | }) | |
214 | ], | |
215 | vanish: [ | |
216 | new PiPo({ | |
217 | x: sx, | |
218 | y: sy, | |
219 | c: initColor, | |
220 | p: initPiece | |
221 | }) | |
222 | ] | |
223 | }); | |
224 | ||
225 | // Fix "ball holding" indication in case of promotions: | |
226 | if (!!tr && Object.keys(V.HAS_BALL_DECODE).includes(initPiece)) | |
227 | mv.appear[0].p = V.HAS_BALL_CODE[tr.p]; | |
228 | ||
229 | // The opponent piece disappears if we take it | |
230 | if (this.board[ex][ey] != V.EMPTY) { | |
231 | mv.vanish.push( | |
232 | new PiPo({ | |
233 | x: ex, | |
234 | y: ey, | |
235 | c: this.getColor(ex, ey), | |
236 | p: this.board[ex][ey].charAt(1) | |
237 | }) | |
238 | ); | |
239 | } | |
240 | ||
241 | // Post-processing: maybe the ball was taken, or a piece + ball | |
242 | if (mv.vanish.length == 2) { | |
243 | if ( | |
244 | // Take the ball? | |
245 | mv.vanish[1].c == 'a' || | |
246 | // Capture a ball-holding piece? | |
247 | Object.keys(V.HAS_BALL_DECODE).includes(mv.vanish[1].p) | |
248 | ) { | |
249 | mv.appear[0].p = V.HAS_BALL_CODE[mv.appear[0].p]; | |
250 | } else if (mv.vanish[1].c == mv.vanish[0].c) { | |
251 | // Pass the ball: the passing unit does not disappear | |
252 | mv.appear.push(JSON.parse(JSON.stringify(mv.vanish[0]))); | |
253 | mv.appear[0].p = V.HAS_BALL_CODE[mv.vanish[1].p]; | |
254 | mv.appear[1].p = V.HAS_BALL_DECODE[mv.appear[1].p]; | |
255 | } | |
256 | // Else: standard capture | |
257 | } | |
258 | ||
259 | return mv; | |
260 | } | |
261 | ||
262 | // NOTE: if a pawn is captured en-passant, he doesn't hold the ball | |
263 | // So base implementation is fine. | |
264 | ||
265 | getPotentialMovesFrom([x, y]) { | |
2c5d7b20 BA |
266 | if (this.getPiece(x, y) == V.PHOENIX) |
267 | return this.getPotentialPhoenixMoves([x, y]); | |
6f2f9437 BA |
268 | return super.getPotentialMovesFrom([x, y]); |
269 | } | |
270 | ||
94b9fcef | 271 | // "Sliders": at most 3 steps |
d54f6261 BA |
272 | getSlideNJumpMoves([x, y], steps, oneStep) { |
273 | let moves = []; | |
274 | outerLoop: for (let step of steps) { | |
275 | let i = x + step[0]; | |
276 | let j = y + step[1]; | |
277 | let stepCount = 1; | |
278 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
279 | moves.push(this.getBasicMove([x, y], [i, j])); | |
94b9fcef | 280 | if (oneStep || stepCount == 3) continue outerLoop; |
d54f6261 BA |
281 | i += step[0]; |
282 | j += step[1]; | |
283 | stepCount++; | |
284 | } | |
285 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) | |
286 | moves.push(this.getBasicMove([x, y], [i, j])); | |
287 | } | |
288 | return moves; | |
289 | } | |
290 | ||
2c5d7b20 BA |
291 | getPotentialPhoenixMoves(sq) { |
292 | return this.getSlideNJumpMoves(sq, V.steps[V.PHOENIX], "oneStep"); | |
6f2f9437 BA |
293 | } |
294 | ||
295 | filterValid(moves) { | |
296 | return moves; | |
297 | } | |
298 | ||
299 | // isAttacked: unused here (no checks) | |
300 | ||
301 | postPlay() {} | |
302 | postUndo() {} | |
303 | ||
304 | getCurrentScore() { | |
305 | // Turn has changed: | |
306 | const color = V.GetOppCol(this.turn); | |
307 | const lastRank = (color == "w" ? 0 : 8); | |
308 | if ([3,4,5].some( | |
309 | i => { | |
310 | return ( | |
311 | Object.keys(V.HAS_BALL_DECODE).includes( | |
312 | this.board[lastRank][i].charAt(1)) && | |
313 | this.getColor(lastRank, i) == color | |
314 | ); | |
315 | } | |
316 | )) { | |
317 | // Goal scored! | |
318 | return color == "w" ? "1-0" : "0-1"; | |
319 | } | |
320 | if (this.atLeastOneMove()) return "*"; | |
321 | // Stalemate (quite unlikely?) | |
322 | return "1/2"; | |
323 | } | |
324 | ||
325 | static get VALUES() { | |
326 | return { | |
327 | p: 1, | |
c0250d0a | 328 | r: 3, |
2c5d7b20 | 329 | n: 3, |
c0250d0a BA |
330 | b: 2, |
331 | q: 5, | |
2c5d7b20 | 332 | h: 3, |
6f2f9437 BA |
333 | a: 0 //ball: neutral |
334 | }; | |
335 | } | |
336 | ||
337 | static get SEARCH_DEPTH() { | |
338 | return 2; | |
339 | } | |
340 | ||
341 | evalPosition() { | |
342 | // Count material: | |
343 | let evaluation = super.evalPosition(); | |
344 | if (this.board[4][4] == V.BALL) | |
345 | // Ball not captured yet | |
346 | return evaluation; | |
347 | // Ponder depending on ball position | |
348 | for (let i=0; i<9; i++) { | |
349 | for (let j=0; j<9; j++) { | |
350 | if (Object.keys(V.HAS_BALL_DECODE).includes(this.board[i][j][1])) | |
351 | return evaluation/2 + (this.getColor(i, j) == "w" ? 8 - i : -i); | |
352 | } | |
353 | } | |
354 | return 0; //never reached | |
355 | } | |
356 | ||
357 | getNotation(move) { | |
358 | const finalSquare = V.CoordsToSquare(move.end); | |
359 | if (move.appear.length == 2) | |
360 | // A pass: special notation | |
361 | return V.CoordsToSquare(move.start) + "P" + finalSquare; | |
362 | const piece = this.getPiece(move.start.x, move.start.y); | |
363 | if (piece == V.PAWN) { | |
364 | // Pawn move | |
365 | let notation = ""; | |
366 | if (move.vanish.length > move.appear.length) { | |
367 | // Capture | |
368 | const startColumn = V.CoordToColumn(move.start.y); | |
369 | notation = startColumn + "x" + finalSquare; | |
370 | } | |
371 | else notation = finalSquare; | |
372 | if (![V.PAWN, V.HAS_BALL_CODE[V.PAWN]].includes(move.appear[0].p)) { | |
373 | // Promotion | |
374 | const promotePiece = | |
375 | V.HAS_BALL_DECODE[move.appear[0].p] || move.appear[0].p; | |
376 | notation += "=" + promotePiece.toUpperCase(); | |
377 | } | |
378 | return notation; | |
379 | } | |
380 | // Piece movement | |
381 | return ( | |
382 | piece.toUpperCase() + | |
383 | (move.vanish.length > move.appear.length ? "x" : "") + | |
384 | finalSquare | |
385 | ); | |
386 | } | |
387 | }; |