Improve FEN length for Eightpieces variant
[vchess.git] / client / src / components / BaseGame.vue
CommitLineData
a6088c90 1<template lang="pug">
e71161fb 2div#baseGame
7e355d68 3 input#modalEog.modal(type="checkbox")
6808d7a1
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4 div#eogDiv(
5 role="dialog"
6 data-checkbox="modalEog"
7 )
9a3049f3 8 .card.text-center
7e355d68 9 label.modal-close(for="modalEog")
9a3049f3 10 h3.section {{ endgameMessage }}
cf94b843
BA
11 #gameContainer
12 #boardContainer
6808d7a1 13 Board(
a6836242 14 ref="board"
6808d7a1
BA
15 :vr="vr"
16 :last-move="lastMove"
20620465
BA
17 :analyze="game.mode=='analyze'"
18 :score="game.score"
6808d7a1
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19 :user-color="game.mycolor"
20 :orientation="orientation"
21 :vname="game.vname"
22 :incheck="incheck"
23 @play-move="play"
24 )
20620465 25 #turnIndicator(v-if="showTurn") {{ turn }}
b1e46b33 26 #controls.button-group
b9a5fe01
BA
27 button(@click="gotoBegin()")
28 img.inline(src="/images/icons/fast-forward_rev.svg")
29 button(@click="undo()")
30 img.inline(src="/images/icons/play_rev.svg")
31 button(v-if="canFlip" @click="flip()")
32 img.inline(src="/images/icons/flip.svg")
54ec15eb
BA
33 button(
34 @click="runAutoplay()"
35 :class="{'in-autoplay': autoplay}"
36 )
37 img.inline(src="/images/icons/autoplay.svg")
b9a5fe01
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38 button(@click="play()")
39 img.inline(src="/images/icons/play.svg")
40 button(@click="gotoEnd()")
41 img.inline(src="/images/icons/fast-forward.svg")
cf94b843 42 #movesList
6808d7a1 43 MoveList(
933fd1f9 44 :show="showMoves"
feaf1bf7
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45 :canAnalyze="canAnalyze"
46 :canDownload="allowDownloadPGN"
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47 :score="game.score"
48 :message="game.scoreMsg"
49 :firstNum="firstMoveNumber"
50 :moves="moves"
51 :cursor="cursor"
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52 @download="download"
53 @showrules="showRules"
54 @analyze="analyzePosition"
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55 @goto-move="gotoMove"
56 )
41c80bb6 57 .clearer
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58</template>
59
60<script>
61import Board from "@/components/Board.vue";
f21cd6d9 62import MoveList from "@/components/MoveList.vue";
2c5d7b20 63import params from "@/parameters";
a6088c90
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64import { store } from "@/store";
65import { getSquareId } from "@/utils/squareId";
d4036efe 66import { getDate } from "@/utils/datetime";
602d6bef 67import { processModalClick } from "@/utils/modalClick";
77c50966 68import { getScoreMessage } from "@/utils/scoring";
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69import { getFullNotation } from "@/utils/notation";
70import { undoMove } from "@/utils/playUndo";
a6088c90 71export default {
6808d7a1 72 name: "my-base-game",
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73 components: {
74 Board,
6808d7a1 75 MoveList
a6088c90 76 },
e71161fb 77 props: ["game"],
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78 data: function() {
79 return {
80 st: store.state,
b7c32f1a 81 // NOTE: all following variables must be reset at the beginning of a game
e71161fb 82 vr: null, //VariantRules object, game state
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83 endgameMessage: "",
84 orientation: "w",
85 score: "*", //'*' means 'unfinished'
b7c32f1a 86 moves: [],
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87 cursor: -1, //index of the move just played
88 lastMove: null,
5157ce0b 89 firstMoveNumber: 0, //for printing
e71161fb 90 incheck: [], //for Board
57eb158f 91 inMultimove: false,
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92 autoplay: false,
93 autoplayLoop: null,
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94 inPlay: false,
95 stackToPlay: []
a6088c90
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96 };
97 },
98 computed: {
6b9378a6
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99 turn: function() {
100 if (!this.vr) return "";
101 if (this.vr.showMoves != "all") {
102 return this.st.tr[
103 (this.vr.turn == 'w' ? "White" : "Black") + " to move"];
104 }
105 // Cannot flip: racing king or circular chess
106 return (
107 this.vr.movesCount == 0 && this.game.mycolor == "w"
108 ? this.st.tr["It's your turn!"]
109 : ""
110 );
111 },
112 // TODO: is it OK to pass "computed" as propoerties?
113 // Also, some are seemingly not recomputed when vr is initialized.
a6088c90 114 showMoves: function() {
933fd1f9
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115 return this.game.score != "*"
116 ? "all"
6b9378a6 117 : (!!this.vr ? this.vr.showMoves : "none");
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118 },
119 showTurn: function() {
71ef1664
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120 return (
121 this.game.score == '*' &&
6b9378a6 122 !!this.vr && (this.vr.showMoves != "all" || !this.vr.canFlip)
71ef1664 123 );
a6088c90 124 },
20620465 125 canAnalyze: function() {
6b9378a6
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126 return (
127 this.game.mode != "analyze" &&
128 !!this.vr && this.vr.canAnalyze
129 );
20620465 130 },
71ef1664 131 canFlip: function() {
6b9378a6 132 return !!this.vr && this.vr.canFlip;
71ef1664 133 },
20620465 134 allowDownloadPGN: function() {
6b9378a6
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135 return (
136 this.game.score != "*" ||
137 (!!this.vr && this.vr.showMoves == "all")
138 );
6808d7a1 139 }
a6088c90 140 },
4b0384fa 141 created: function() {
b1e46b33 142 if (!!this.game.fenStart) this.re_setVariables();
4b0384fa 143 },
cf94b843 144 mounted: function() {
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145 if (!("ontouchstart" in window)) {
146 // Desktop browser:
147 const baseGameDiv = document.getElementById("baseGame");
148 baseGameDiv.tabIndex = 0;
149 baseGameDiv.addEventListener("click", this.focusBg);
150 baseGameDiv.addEventListener("keydown", this.handleKeys);
151 baseGameDiv.addEventListener("wheel", this.handleScroll);
152 }
42a92848
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153 document.getElementById("eogDiv")
154 .addEventListener("click", processModalClick);
cf94b843 155 },
54ec15eb
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156 beforeDestroy: function() {
157 if (!!this.autoplayLoop) clearInterval(this.autoplayLoop);
158 },
a6088c90 159 methods: {
9ca1e26b 160 focusBg: function() {
9ca1e26b
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161 document.getElementById("baseGame").focus();
162 },
163 handleKeys: function(e) {
6808d7a1
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164 if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
165 switch (e.keyCode) {
9ca1e26b
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166 case 37:
167 this.undo();
168 break;
169 case 39:
170 this.play();
171 break;
5701c228 172 case 38:
9ca1e26b
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173 this.gotoBegin();
174 break;
175 case 40:
176 this.gotoEnd();
177 break;
178 case 32:
9ca1e26b
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179 this.flip();
180 break;
181 }
182 },
dcd68c41 183 handleScroll: function(e) {
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184 e.preventDefault();
185 if (e.deltaY < 0) this.undo();
186 else if (e.deltaY > 0) this.play();
dcd68c41 187 },
0e16cb26
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188 showRules: function() {
189 //this.$router.push("/variants/" + this.game.vname);
190 window.open("#/variants/" + this.game.vname, "_blank"); //better
191 },
b1e46b33
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192 re_setVariables: function(game) {
193 if (!game) game = this.game; //in case of...
4b0384fa 194 this.endgameMessage = "";
8477e53d 195 // "w": default orientation for observed games
b1e46b33
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196 this.orientation = game.mycolor || "w";
197 this.moves = JSON.parse(JSON.stringify(game.moves || []));
e71161fb 198 // Post-processing: decorate each move with notation and FEN
b1e46b33
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199 this.vr = new V(game.fenStart);
200 const parsedFen = V.ParseFen(game.fenStart);
8477e53d
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201 const firstMoveColor = parsedFen.turn;
202 this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2);
f54f4c26 203 let L = this.moves.length;
d4036efe 204 this.moves.forEach(move => {
e71161fb
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205 // Strategy working also for multi-moves:
206 if (!Array.isArray(move)) move = [move];
f54f4c26 207 move.forEach((m,idx) => {
e71161fb 208 m.notation = this.vr.getNotation(m);
2c5d7b20 209 m.unambiguous = V.GetUnambiguousNotation(m);
e71161fb 210 this.vr.play(m);
f54f4c26
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211 if (idx < L - 1 && this.vr.getCheckSquares(this.vr.turn).length > 0)
212 m.notation += "+";
e71161fb 213 });
d4036efe 214 });
8477e53d 215 if (firstMoveColor == "b") {
311cba76 216 // 'start' & 'end' is required for Board component
6808d7a1 217 this.moves.unshift({
6808d7a1 218 notation: "...",
2c5d7b20 219 unambiguous: "...",
311cba76 220 start: { x: -1, y: -1 },
3a2a7b5f
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221 end: { x: -1, y: -1 },
222 fen: game.fenStart
6808d7a1 223 });
f54f4c26 224 L++;
697ee580 225 }
e71161fb 226 this.positionCursorTo(this.moves.length - 1);
9ef63965 227 this.incheck = this.vr.getCheckSquares(this.vr.turn);
f54f4c26 228 const score = this.vr.getCurrentScore();
3f22c2c3
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229 if (L > 0 && this.moves[L - 1].notation != "...") {
230 if (["1-0","0-1"].includes(score))
231 this.moves[L - 1].notation += "#";
232 else if (this.vr.getCheckSquares(this.vr.turn).length > 0)
233 this.moves[L - 1].notation += "+";
234 }
4b0384fa 235 },
e71161fb
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236 positionCursorTo: function(index) {
237 this.cursor = index;
238 // Caution: last move in moves array might be a multi-move
239 if (index >= 0) {
240 if (Array.isArray(this.moves[index])) {
241 const L = this.moves[index].length;
242 this.lastMove = this.moves[index][L - 1];
243 } else {
244 this.lastMove = this.moves[index];
245 }
3a2a7b5f 246 } else this.lastMove = null;
e71161fb 247 },
63ca2b89 248 analyzePosition: function() {
7ba4a5bc 249 let newUrl =
6808d7a1
BA
250 "/analyse/" +
251 this.game.vname +
252 "/?fen=" +
253 this.vr.getFen().replace(/ /g, "_");
7ba4a5bc
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254 if (this.game.mycolor)
255 newUrl += "&side=" + this.game.mycolor;
910d631b 256 // Open in same tab in live games (against cheating)
6808d7a1 257 if (this.game.type == "live") this.$router.push(newUrl);
910d631b 258 else window.open("#" + newUrl);
603b8a8b 259 },
a6088c90
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260 download: function() {
261 const content = this.getPgn();
262 // Prepare and trigger download link
263 let downloadAnchor = document.getElementById("download");
264 downloadAnchor.setAttribute("download", "game.pgn");
6808d7a1
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265 downloadAnchor.href =
266 "data:text/plain;charset=utf-8," + encodeURIComponent(content);
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267 downloadAnchor.click();
268 },
269 getPgn: function() {
270 let pgn = "";
271 pgn += '[Site "vchess.club"]\n';
834c202a 272 pgn += '[Variant "' + this.game.vname + '"]\n';
a6088c90 273 pgn += '[Date "' + getDate(new Date()) + '"]\n';
d4036efe
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274 pgn += '[White "' + this.game.players[0].name + '"]\n';
275 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 276 pgn += '[Fen "' + this.game.fenStart + '"]\n';
2c5d7b20
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277 pgn += '[Result "' + this.game.score + '"]\n';
278 if (!!this.game.id)
279 pgn += '[URL "' + params.serverUrl + '/game/' + this.game.id + '"]\n';
280 pgn += '\n';
e71161fb 281 for (let i = 0; i < this.moves.length; i += 2) {
2c5d7b20
BA
282 if (i > 0) pgn += " ";
283 pgn += (i/2+1) + "." + getFullNotation(this.moves[i]);
e71161fb 284 if (i+1 < this.moves.length)
2c5d7b20 285 pgn += " " + getFullNotation(this.moves[i+1]);
a6088c90 286 }
2c5d7b20
BA
287 pgn += "\n\n";
288 for (let i = 0; i < this.moves.length; i += 2) {
289 pgn += getFullNotation(this.moves[i], "unambiguous") + "\n";
290 if (i+1 < this.moves.length)
291 pgn += getFullNotation(this.moves[i+1], "unambiguous") + "\n";
292 }
293 return pgn;
a6088c90 294 },
b988c726
BA
295 showEndgameMsg: function(message) {
296 this.endgameMessage = message;
aae89b49 297 document.getElementById("modalEog").checked = true;
a6088c90 298 },
54ec15eb
BA
299 runAutoplay: function() {
300 const infinitePlay = () => {
301 if (this.cursor == this.moves.length - 1) {
302 clearInterval(this.autoplayLoop);
303 this.autoplayLoop = null;
304 this.autoplay = false;
305 return;
306 }
307 if (this.inPlay || this.inMultimove)
308 // Wait next tick
309 return;
310 this.play();
311 };
312 if (this.autoplay) {
313 this.autoplay = false;
314 clearInterval(this.autoplayLoop);
315 this.autoplayLoop = null;
316 } else {
317 this.autoplay = true;
318 infinitePlay();
319 this.autoplayLoop = setInterval(infinitePlay, 1500);
320 }
321 },
e71161fb 322 // Animate an elementary move
63ca2b89 323 animateMove: function(move, callback) {
a6088c90 324 let startSquare = document.getElementById(getSquareId(move.start));
f9c36b2d 325 if (!startSquare) return; //shouldn't happen but...
a6088c90
BA
326 let endSquare = document.getElementById(getSquareId(move.end));
327 let rectStart = startSquare.getBoundingClientRect();
328 let rectEnd = endSquare.getBoundingClientRect();
6808d7a1
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329 let translation = {
330 x: rectEnd.x - rectStart.x,
331 y: rectEnd.y - rectStart.y
332 };
333 let movingPiece = document.querySelector(
334 "#" + getSquareId(move.start) + " > img.piece"
335 );
efdfb4c7 336 // For some unknown reasons Opera get "movingPiece == null" error
2c5d7b20 337 // TODO: is it calling 'animate()' twice ? One extra time ?
efdfb4c7 338 if (!movingPiece) return;
a6088c90 339 const squares = document.getElementsByClassName("board");
6808d7a1 340 for (let i = 0; i < squares.length; i++) {
a6088c90 341 let square = squares.item(i);
2c5d7b20
BA
342 if (square.id != getSquareId(move.start))
343 // HACK for animation:
344 // (with positive translate, image slides "under background")
345 square.style.zIndex = "-1";
a6088c90 346 }
6808d7a1
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347 movingPiece.style.transform =
348 "translate(" + translation.x + "px," + translation.y + "px)";
910d631b 349 movingPiece.style.transitionDuration = "0.25s";
a6088c90 350 movingPiece.style.zIndex = "3000";
6808d7a1
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351 setTimeout(() => {
352 for (let i = 0; i < squares.length; i++)
a6088c90
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353 squares.item(i).style.zIndex = "auto";
354 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 355 callback();
a6088c90
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356 }, 250);
357 },
8055eabd
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358 // For Analyse mode:
359 emitFenIfAnalyze: function() {
360 if (this.game.mode == "analyze") {
361 this.$emit(
362 "fenchange",
f1c9d707 363 !!this.lastMove ? this.lastMove.fen : this.game.fenStart
8055eabd
BA
364 );
365 }
366 },
e71161fb 367 // "light": if gotoMove() or gotoEnd()
57eb158f 368 play: function(move, received, light, noemit) {
a6836242
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369 // Freeze while choices are shown:
370 if (this.$refs["board"].choices.length > 0) return;
57eb158f
BA
371 if (!!noemit) {
372 if (this.inPlay) {
373 // Received moves in observed games can arrive too fast:
374 this.stackToPlay.unshift(move);
375 return;
376 }
377 this.inPlay = true;
378 }
9d54ab89 379 const navigate = !move;
e71161fb 380 const playSubmove = (smove) => {
fbd68f75 381 smove.notation = this.vr.getNotation(smove);
2c5d7b20 382 smove.unambiguous = V.GetUnambiguousNotation(smove);
e71161fb 383 this.vr.play(smove);
f14572c4 384 this.lastMove = smove;
fbd68f75 385 if (!this.inMultimove) {
54ec15eb
BA
386 // Condition is "!navigate" but we mean "!this.autoplay"
387 if (!navigate) {
388 if (this.cursor < this.moves.length - 1)
389 this.moves = this.moves.slice(0, this.cursor + 1);
390 this.moves.push(smove);
391 }
fbd68f75
BA
392 this.inMultimove = true; //potentially
393 this.cursor++;
54ec15eb 394 } else if (!navigate) {
fbd68f75
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395 // Already in the middle of a multi-move
396 const L = this.moves.length;
397 if (!Array.isArray(this.moves[L-1]))
398 this.$set(this.moves, L-1, [this.moves[L-1], smove]);
399 else
400 this.$set(this.moves, L-1, this.moves.concat([smove]));
e71161fb
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401 }
402 };
403 const playMove = () => {
54ec15eb 404 const animate = (
57d9b2c4 405 ["all", "highlight"].includes(V.ShowMoves) &&
54ec15eb
BA
406 (this.autoplay || !!received)
407 );
e71161fb
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408 if (!Array.isArray(move)) move = [move];
409 let moveIdx = 0;
410 let self = this;
411 const initurn = this.vr.turn;
412 (function executeMove() {
413 const smove = move[moveIdx++];
414 if (animate) {
415 self.animateMove(smove, () => {
416 playSubmove(smove);
417 if (moveIdx < move.length)
418 setTimeout(executeMove, 500);
419 else afterMove(smove, initurn);
420 });
421 } else {
422 playSubmove(smove);
423 if (moveIdx < move.length) executeMove();
424 else afterMove(smove, initurn);
425 }
426 })();
427 };
fbd68f75
BA
428 const computeScore = () => {
429 const score = this.vr.getCurrentScore();
f54f4c26
BA
430 if (!navigate) {
431 if (["1-0","0-1"].includes(score))
432 this.lastMove.notation += "#";
433 else if (this.vr.getCheckSquares(this.vr.turn).length > 0)
434 this.lastMove.notation += "+";
435 }
fbd68f75
BA
436 if (score != "*" && this.game.mode == "analyze") {
437 const message = getScoreMessage(score);
438 // Just show score on screen (allow undo)
439 this.showEndgameMsg(score + " . " + this.st.tr[message]);
440 }
441 return score;
442 };
e71161fb 443 const afterMove = (smove, initurn) => {
e71161fb
BA
444 if (this.vr.turn != initurn) {
445 // Turn has changed: move is complete
3a2a7b5f 446 if (!smove.fen)
2c5d7b20 447 // NOTE: only FEN of last sub-move is required (=> setting it here)
cc00b83c 448 smove.fen = this.vr.getFen();
b0a0468a
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449 // Is opponent in check?
450 this.incheck = this.vr.getCheckSquares(this.vr.turn);
3a2a7b5f 451 this.emitFenIfAnalyze();
e71161fb 452 this.inMultimove = false;
f54f4c26 453 this.score = computeScore();
54ec15eb 454 if (this.game.mode != "analyze" && !navigate) {
f54f4c26 455 if (!noemit) {
5aa14a21 456 // Post-processing (e.g. computer play).
f54f4c26 457 const L = this.moves.length;
5aa14a21
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458 // NOTE: always emit the score, even in unfinished,
459 // to tell Game::processMove() that it's not a received move.
f54f4c26
BA
460 this.$emit("newmove", this.moves[L-1], { score: this.score });
461 } else {
57eb158f
BA
462 this.inPlay = false;
463 if (this.stackToPlay.length > 0)
464 // Move(s) arrived in-between
465 this.play(this.stackToPlay.pop(), received, light, noemit);
466 }
e71161fb
BA
467 }
468 }
469 };
470 // NOTE: navigate and received are mutually exclusive
471 if (navigate) {
472 // The move to navigate to is necessarily full:
473 if (this.cursor == this.moves.length - 1) return; //no more moves
474 move = this.moves[this.cursor + 1];
54ec15eb
BA
475 if (!this.autoplay) {
476 // Just play the move:
477 if (!Array.isArray(move)) move = [move];
478 for (let i=0; i < move.length; i++) this.vr.play(move[i]);
479 if (!light) {
480 this.lastMove = move[move.length-1];
481 this.incheck = this.vr.getCheckSquares(this.vr.turn);
482 this.score = computeScore();
483 this.emitFenIfAnalyze();
484 }
485 this.cursor++;
486 return;
8055eabd 487 }
e71161fb 488 }
63ca2b89
BA
489 // Forbid playing outside analyze mode, except if move is received.
490 // Sufficient condition because Board already knows which turn it is.
6808d7a1 491 if (
6808d7a1 492 this.game.mode != "analyze" &&
dcb3637c 493 !navigate &&
e71161fb 494 !received &&
6808d7a1
BA
495 (this.game.score != "*" || this.cursor < this.moves.length - 1)
496 ) {
a6088c90
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497 return;
498 }
e71161fb
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499 // To play a received move, cursor must be at the end of the game:
500 if (received && this.cursor < this.moves.length - 1)
501 this.gotoEnd();
502 playMove();
503 },
504 cancelCurrentMultimove: function() {
e71161fb
BA
505 const L = this.moves.length;
506 let move = this.moves[L-1];
507 if (!Array.isArray(move)) move = [move];
508 for (let i=move.length -1; i >= 0; i--) this.vr.undo(move[i]);
509 this.moves.pop();
510 this.cursor--;
511 this.inMultimove = false;
512 },
513 cancelLastMove: function() {
514 // The last played move was canceled (corr game)
515 this.undo();
516 this.moves.pop();
517 },
518 // "light": if gotoMove() or gotoBegin()
519 undo: function(move, light) {
a6836242
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520 // Freeze while choices are shown:
521 if (this.$refs["board"].choices.length > 0) return;
e71161fb
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522 if (this.inMultimove) {
523 this.cancelCurrentMultimove();
63ca2b89 524 this.incheck = this.vr.getCheckSquares(this.vr.turn);
e71161fb
BA
525 } else {
526 if (!move) {
3a2a7b5f
BA
527 const minCursor =
528 this.moves.length > 0 && this.moves[0].notation == "..."
529 ? 1
530 : 0;
531 if (this.cursor < minCursor) return; //no more moves
e71161fb
BA
532 move = this.moves[this.cursor];
533 }
e71161fb
BA
534 undoMove(move, this.vr);
535 if (light) this.cursor--;
536 else {
537 this.positionCursorTo(this.cursor - 1);
e71161fb 538 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 539 this.emitFenIfAnalyze();
63ca2b89 540 }
a6088c90 541 }
a6088c90
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542 },
543 gotoMove: function(index) {
a6836242 544 if (this.$refs["board"].choices.length > 0) return;
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545 if (this.inMultimove) this.cancelCurrentMultimove();
546 if (index == this.cursor) return;
547 if (index < this.cursor) {
548 while (this.cursor > index)
549 this.undo(null, null, "light");
550 }
551 else {
552 // index > this.cursor)
553 while (this.cursor < index)
554 this.play(null, null, "light");
555 }
556 // NOTE: next line also re-assign cursor, but it's very light
557 this.positionCursorTo(index);
8b405c81 558 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 559 this.emitFenIfAnalyze();
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560 },
561 gotoBegin: function() {
a6836242 562 if (this.$refs["board"].choices.length > 0) return;
e71161fb 563 if (this.inMultimove) this.cancelCurrentMultimove();
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564 const minCursor =
565 this.moves.length > 0 && this.moves[0].notation == "..."
566 ? 1
567 : 0;
568 while (this.cursor >= minCursor) this.undo(null, null, "light");
569 this.lastMove = (minCursor == 1 ? this.moves[0] : null);
570 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 571 this.emitFenIfAnalyze();
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572 },
573 gotoEnd: function() {
a6836242 574 if (this.$refs["board"].choices.length > 0) return;
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575 if (this.cursor == this.moves.length - 1) return;
576 this.gotoMove(this.moves.length - 1);
8055eabd 577 this.emitFenIfAnalyze();
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578 },
579 flip: function() {
a6836242 580 if (this.$refs["board"].choices.length > 0) return;
0e16cb26 581 this.orientation = V.GetOppCol(this.orientation);
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582 }
583 }
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584};
585</script>
72ccbd67 586
41c80bb6 587<style lang="sass" scoped>
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588[type="checkbox"]#modalEog+div .card
589 min-height: 45px
910d631b 590
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591#baseGame
592 width: 100%
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593 &:focus
594 outline: none
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595
596#gameContainer
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597 margin-left: auto
598 margin-right: auto
cf94b843 599
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600#downloadDiv
601 display: inline-block
602
72ccbd67 603#controls
28b32b4f 604 user-select: none
72ccbd67 605 button
b1e46b33 606 border: none
72ccbd67 607 margin: 0
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608 padding-top: 5px
609 padding-bottom: 5px
610
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611.in-autoplay
612 background-color: #FACF8C
613
feaf1bf7 614img.inline
54ec15eb 615 height: 22px
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616 padding-top: 5px
617 @media screen and (max-width: 767px)
618 height: 18px
910d631b 619
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620#turnIndicator
621 text-align: center
29bc61be 622 font-weight: bold
910d631b 623
72ccbd67 624#boardContainer
cf94b843 625 float: left
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626// TODO: later, maybe, allow movesList of variable width
627// or e.g. between 250 and 350px (but more complicated)
910d631b 628
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629#movesList
630 width: 280px
631 float: left
910d631b 632
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633@media screen and (max-width: 767px)
634 #movesList
635 width: 100%
636 float: none
637 clear: both
72ccbd67 638</style>