3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(v-model="newchallenge.to")
79 v-for="p in Object.values(people)"
85 v-model="newchallenge.to"
87 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
90 @input="trySetNewchallDiag()"
92 v-model="newchallenge.fen"
94 .diagram(v-html="newchallenge.diag")
95 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
96 input#modalPeople.modal(
98 @click="resetSocialColor()"
102 data-checkbox="modalPeople"
105 label.modal-close(for="modalPeople")
109 v-for="sid in Object.keys(people)"
110 v-if="!!people[sid].name"
112 span {{ people[sid].name }}
113 button.player-action(
115 @click="watchGame(sid)"
117 | {{ st.tr["Observe"] }}
118 button.player-action(
119 v-else-if="isFocusedOnHall(sid)"
120 @click="challenge(sid)"
122 | {{ st.tr["Challenge"] }}
123 p.anonymous @nonymous ({{ anonymousCount }})
127 @mychat="processChat"
132 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
134 button#peopleBtn(onClick="window.doClick('modalPeople')")
135 | {{ st.tr["Who's there?"] }}
136 button(@click="showNewchallengeForm()")
137 | {{ st.tr["New game"] }}
138 .row(v-if="presetChalls.length > 0")
139 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
140 h4.text-center {{ st.tr["Preset challenges"] }}
144 th {{ st.tr["Variant"] }}
145 th {{ st.tr["Cadence"] }}
146 th {{ st.tr["Random?"] }}
150 v-for="pc in presetChalls"
151 @click="newChallFromPreset(pc)"
155 td(:class="getRandomnessClass(pc)")
156 td.remove-preset(@click="removePresetChall($event, pc)")
157 img(src="/images/icons/delete.svg")
159 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
162 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
163 | {{ st.tr["Live challenges"] }}
164 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
165 | {{ st.tr["Correspondance challenges"] }}
167 v-show="cdisplay=='live'"
168 :challenges="filterChallenges('live')"
169 @click-challenge="clickChallenge"
172 v-show="cdisplay=='corr'"
173 :challenges="filterChallenges('corr')"
174 @click-challenge="clickChallenge"
178 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
179 | {{ st.tr["Live games"] }}
180 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
181 | {{ st.tr["Correspondance games"] }}
183 v-show="gdisplay=='live'"
184 :games="filterGames('live')"
186 @show-game="showGame"
189 v-show="gdisplay=='corr'"
190 :games="filterGames('corr')"
192 @show-game="showGame"
197 import { store } from "@/store";
198 import { checkChallenge } from "@/data/challengeCheck";
199 import { ArrayFun } from "@/utils/array";
200 import { ajax } from "@/utils/ajax";
201 import params from "@/parameters";
202 import { getRandString, shuffle } from "@/utils/alea";
203 import { getDiagram } from "@/utils/printDiagram";
204 import Chat from "@/components/Chat.vue";
205 import GameList from "@/components/GameList.vue";
206 import ChallengeList from "@/components/ChallengeList.vue";
207 import { GameStorage } from "@/utils/gameStorage";
208 import { processModalClick } from "@/utils/modalClick";
219 cdisplay: "live", //or corr
227 vid: parseInt(localStorage.getItem("vid")) || 0,
228 to: "", //name of challenged player (if any)
229 cadence: localStorage.getItem("cadence") || "",
231 parseInt(localStorage.getItem("challRandomness")) ||
232 // Default to global randomness if no challenges issued yet:
233 this.st.settings.randomness,
234 // VariantRules object, stored to not interfere with
235 // diagrams of targetted challenges:
238 diag: "", //visualizing FEN
239 memorize: false //put settings in localStorage
242 curChallToAccept: {from: {}},
243 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
247 // Related to (killing of) self multi-connects:
253 // st.variants changes only once, at loading from [] to [...]
254 "st.variants": function() {
255 // Set potential challenges and games variant names:
256 this.challenges.concat(this.games).forEach(o => {
257 if (!o.vname) o.vname = this.getVname(o.vid);
259 if (!this.newchallenge.V && this.newchallenge.vid > 0)
260 this.loadNewchallVariant();
264 anonymousCount: function() {
266 Object.values(this.people).forEach(p => {
267 // Do not cound people who did not send their identity yet:
268 count += (!p.name && p.id === 0) ? 1 : 0;
273 created: function() {
274 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
275 this.loadNewchallVariant();
276 const my = this.st.user;
283 pages: [{ path: "/", focus: true }]
286 // Ask server for current corr games (all but mines)
291 data: { uid: this.st.user.id, excluded: true },
292 success: (response) => {
293 this.games = this.games.concat(
294 response.games.map(g => {
295 const type = this.classifyObject(g);
296 const vname = this.getVname(g.vid);
297 return Object.assign(
310 // Also ask for corr challenges (open + sent by/to me)
315 data: { uid: this.st.user.id },
316 success: (response) => {
317 // Gather all senders names, and then retrieve full identity:
318 // (TODO [perf]: some might be online...)
320 response.challenges.forEach(c => {
321 if (c.uid != this.st.user.id) names[c.uid] = "";
322 else if (!!c.target && c.target != this.st.user.id)
323 names[c.target] = "";
325 const addChallenges = () => {
326 names[this.st.user.id] = this.st.user.name; //in case of
327 this.challenges = this.challenges.concat(
328 response.challenges.map(c => {
329 const from = { name: names[c.uid], id: c.uid }; //or just name
330 const type = this.classifyObject(c);
331 const vname = this.getVname(c.vid);
332 return Object.assign(
338 to: c.target ? names[c.target] : ""
345 if (Object.keys(names).length > 0) {
350 data: { ids: Object.keys(names).join(",") },
351 success: (response2) => {
352 response2.users.forEach(u => {
353 names[u.id] = u.name;
359 } else addChallenges();
363 const connectAndPoll = () => {
364 this.send("connect");
365 this.send("pollclientsandgamers");
367 // Initialize connection
368 this.connexionString =
377 // Hall: path is "/" (could be hard-coded as well)
378 encodeURIComponent(this.$route.path);
379 this.conn = new WebSocket(this.connexionString);
380 this.conn.onopen = connectAndPoll;
381 this.conn.onmessage = this.socketMessageListener;
382 this.conn.onclose = this.socketCloseListener;
384 mounted: function() {
385 document.addEventListener('visibilitychange', this.visibilityChange);
386 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
387 document.getElementById(eltName)
388 .addEventListener("click", processModalClick);
390 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
391 b.addEventListener("click", () => {
392 this.newchallenge.cadence = b.innerHTML;
395 const dispCorr = this.$route.query["disp"];
397 dispCorr || localStorage.getItem("type-challenges") || "live";
399 dispCorr || localStorage.getItem("type-games") || "live";
400 this.setDisplay("c", showCtype);
401 this.setDisplay("g", showGtype);
403 beforeDestroy: function() {
404 document.removeEventListener('visibilitychange', this.visibilityChange);
405 this.send("disconnect");
408 getRandomnessClass: function(pc) {
410 ["random-" + pc.randomness]: true
413 visibilityChange: function() {
414 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
416 document.visibilityState == "visible"
421 partialResetNewchallenge: function() {
422 // Reset potential target and custom FEN:
423 this.newchallenge.to = "";
424 this.newchallenge.fen = "";
425 this.newchallenge.diag = "";
426 this.newchallenge.memorize = false;
428 showNewchallengeForm: function() {
429 this.partialResetNewchallenge();
430 window.doClick("modalNewgame");
432 addPresetChall: function(chall) {
433 // Add only if not already existing:
434 if (this.presetChalls.some(c =>
435 c.vid == chall.vid &&
436 c.cadence == chall.cadence &&
437 c.randomness == chall.randomness
441 const L = this.presetChalls.length;
442 this.presetChalls.push({
445 vname: chall.vname, //redundant, but easier
446 cadence: chall.cadence,
447 randomness: chall.randomness
449 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
451 removePresetChall: function(e, pchall) {
453 const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
454 this.presetChalls.splice(pchallIdx, 1);
455 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
457 tchallButtonsMargin: function() {
458 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
461 cadenceFocusIfOpened: function() {
462 if (event.target.checked)
463 document.getElementById("cadence").focus();
465 send: function(code, obj) {
467 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
470 getVname: function(vid) {
471 const variant = this.st.variants.find(v => v.id == vid);
472 // this.st.variants might be uninitialized (variant == null)
473 return variant ? variant.name : "";
475 filterChallenges: function(type) {
476 return this.challenges.filter(c => c.type == type);
478 filterGames: function(type) {
479 return this.games.filter(g => g.type == type);
481 classifyObject: function(o) {
482 // o: challenge or game
483 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
485 setDisplay: function(letter, type, e) {
486 this[letter + "display"] = type;
487 localStorage.setItem(
488 "type-" + (letter == "c" ? "challenges" : "games"),
493 : document.getElementById("btn" + letter.toUpperCase() + type);
494 elt.classList.add("active");
495 elt.classList.remove("somethingnew"); //in case of
496 if (!!elt.previousElementSibling)
497 elt.previousElementSibling.classList.remove("active");
498 else elt.nextElementSibling.classList.remove("active");
500 isGamer: function(sid) {
501 return this.people[sid].pages
502 .some(p => p.focus && p.path.indexOf("/game/") >= 0);
504 isFocusedOnHall: function(sid) {
506 // This is meant to challenge people, thus the next 2 conditions:
507 this.st.user.id > 0 &&
508 sid != this.st.user.sid &&
509 this.people[sid].pages.some(p => p.path == "/" && p.focus)
512 challenge: function(sid) {
513 this.partialResetNewchallenge();
514 // Available, in Hall
515 this.newchallenge.to = this.people[sid].name;
516 // TODO: also store target sid to not re-search for it
517 document.getElementById("modalPeople").checked = false;
518 window.doClick("modalNewgame");
520 watchGame: function(sid) {
521 // In some game, maybe playing maybe not: show a random one
523 this.people[sid].pages.forEach(p => {
525 const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
526 if (!!matchGid) gids.push(matchGid[0]);
529 const gid = gids[Math.floor(Math.random() * gids.length)];
530 const game = this.games.find(g => g.id == gid);
531 if (!!game) this.showGame(game);
532 else this.$router.push("/game/" + gid); //game vs. me
534 showGame: function(g) {
535 // NOTE: we are an observer, since only games I don't play are shown here
536 // ==> Moves sent by connected remote player(s) if live game
537 let url = "/game/" + g.id;
538 if (g.type == "live")
539 url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
540 this.$router.push(url);
542 resetSocialColor: function() {
543 // TODO: this is called twice, once on opening an once on closing
544 document.getElementById("peopleBtn").classList.remove("somethingnew");
546 processChat: function(chat) {
547 this.send("newchat", { data: chat });
549 getOppsid: function(c) {
550 let oppsid = c.from.sid; //may not be defined if corr + offline opp
552 oppsid = Object.keys(this.people).find(
553 sid => this.people[sid].id == c.from.id
559 socketMessageListener: function(msg) {
560 if (!this.conn) return;
561 const data = JSON.parse(msg.data);
563 case "pollclientsandgamers": {
564 // Since people can be both in Hall and Game,
565 // need to track "askIdentity" requests:
566 let identityAsked = {};
567 data.sockIds.forEach(s => {
568 const page = s.page || "/";
569 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
570 this.send("askidentity", { target: s.sid, page: page });
571 identityAsked[s.sid] = true;
573 if (!this.people[s.sid]) {
574 // Do not set name or id: identity unknown yet
575 this.people[s.sid] = { pages: [{path: page, focus: true}] };
577 else if (!(this.people[s.sid].pages.find(p => p.path == page)))
578 this.people[s.sid].pages.push({ path: page, focus: true });
581 this.send("askchallenges", { target: s.sid });
583 else this.send("askgame", { target: s.sid, page: page });
589 const page = data.page || "/";
590 // Only ask game / challenges if first connexion:
591 if (!this.people[data.from]) {
592 this.people[data.from] = { pages: [{ path: page, focus: true }] };
593 if (data.code == "connect")
594 this.send("askchallenges", { target: data.from });
595 else this.send("askgame", { target: data.from, page: page });
597 // Append page if not already in list
598 if (!(this.people[data.from].pages.find(p => p.path == page)))
599 this.people[data.from].pages.push({ path: page, focus: true });
601 if (!this.people[data.from].name && this.people[data.from].id !== 0) {
602 // Identity not known yet
603 this.newConnect[data.from] = true; //for self multi-connects tests
604 this.send("askidentity", { target: data.from, page: page });
609 case "gdisconnect": {
610 // If the user reloads the page twice very quickly (experienced with Firefox),
611 // the first reload won't have time to connect but will trigger a "close" event anyway.
612 // ==> Next check is required.
613 if (!this.people[data.from]) return;
614 // Disconnect means no more tmpIds:
615 if (data.code == "disconnect") {
616 // Remove the live challenges sent by this player:
619 c => c.type == "live" && c.from.sid == data.from,
623 // Remove the matching live game if now unreachable
624 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
625 const gidx = this.games.findIndex(g => g.id == gid);
627 const game = this.games[gidx];
629 game.type == "live" &&
630 game.rids.length == 1 &&
631 game.rids[0] == data.from
633 this.games.splice(gidx, 1);
637 const page = data.page || "/";
638 ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
639 if (this.people[data.from].pages.length == 0)
640 this.$delete(this.people, data.from);
644 // If user reload a page, focus may arrive earlier than connect
645 if (!!this.people[data.from]) {
646 this.people[data.from].pages
647 .find(p => p.path == data.page).focus = true;
648 this.$forceUpdate(); //TODO: shouldn't be required
652 if (!!this.people[data.from]) {
653 this.people[data.from].pages
654 .find(p => p.path == data.page).focus = false;
655 this.$forceUpdate(); //TODO: shouldn't be required
659 // I logged in elsewhere:
661 alert(this.st.tr["New connexion detected: tab now offline"]);
663 case "askidentity": {
664 // Request for identification (TODO: anonymous shouldn't need to reply)
666 // Decompose to avoid revealing email
667 name: this.st.user.name,
668 sid: this.st.user.sid,
671 this.send("identity", { data: me, target: data.from });
675 const user = data.data;
676 let player = this.people[user.sid];
677 // player.pages is already set
679 player.name = user.name;
680 // TODO: this.$set(people, ...) fails. So forceUpdate.
681 // But this shouldn't be like that!
683 // If I multi-connect, kill current connexion if no mark (I'm older)
684 if (this.newConnect[user.sid]) {
687 user.id == this.st.user.id &&
688 user.sid != this.st.user.sid &&
689 !this.killed[this.st.user.sid]
691 this.send("killme", { sid: this.st.user.sid });
692 this.killed[this.st.user.sid] = true;
694 delete this.newConnect[user.sid];
698 case "askchallenges": {
699 // Send my current live challenges (if any)
700 const myChallenges = this.challenges
702 c.from.sid == this.st.user.sid && c.type == "live"
705 // NOTE: in principle, should only send targeted challenge to the target.
706 // But we may not know yet the identity of the target (just name),
707 // so cannot decide if data.from is the target or not.
710 from: this.st.user.sid,
712 randomness: c.randomness,
719 if (myChallenges.length > 0)
720 this.send("challenges", { data: myChallenges, target: data.from });
723 case "challenges": //after "askchallenges"
724 data.data.forEach(this.addChallenge);
727 this.addChallenge(data.data);
729 case "refusechallenge": {
730 const cid = data.data;
731 ArrayFun.remove(this.challenges, c => c.id == cid);
732 alert(this.st.tr["Challenge declined"]);
735 case "deletechallenge_s": {
736 // NOTE: the challenge(s) may be already removed
737 const cref = data.data;
738 if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
739 else if (!!cref.sids) {
740 cref.sids.forEach(s => {
743 c => c.type == "live" && c.from.sid == s,
750 case "game": //individual request
752 const game = data.data;
753 // Ignore games where I play (will go in MyGames page)
754 if (game.players.every(p =>
755 p.sid != this.st.user.sid || p.uid != this.st.user.id))
757 let locGame = this.games.find(g => g.id == game.id);
760 newGame.type = this.classifyObject(game);
761 newGame.vname = this.getVname(game.vid);
763 // New game from Hall
765 newGame.rids = [game.rid];
766 delete newGame["rid"];
767 this.games.push(newGame);
769 (newGame.type == "live" && this.gdisplay == "corr") ||
770 (newGame.type == "corr" && this.gdisplay == "live")
773 .getElementById("btnG" + newGame.type)
774 .classList.add("somethingnew");
777 // Append rid (if not already in list)
778 if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
784 let g = this.games.find(g => g.id == data.gid);
785 if (!!g) g.score = data.score;
789 // New game just started, I'm involved
790 const gameInfo = data.data;
791 if (this.classifyObject(gameInfo) == "live")
792 this.startNewGame(gameInfo);
795 this.st.tr["New correspondance game:"] +
796 " <a href='#/game/" +
802 document.getElementById("modalInfo").checked = true;
807 this.newChat = data.data;
808 if (!document.getElementById("modalPeople").checked)
809 document.getElementById("peopleBtn").classList.add("somethingnew");
813 socketCloseListener: function() {
814 if (!this.conn) return;
815 this.conn = new WebSocket(this.connexionString);
816 this.conn.addEventListener("message", this.socketMessageListener);
817 this.conn.addEventListener("close", this.socketCloseListener);
819 // Challenge lifecycle:
820 addChallenge: function(chall) {
821 // NOTE about next condition: see "askchallenges" case.
824 (this.people[chall.from].id > 0 &&
825 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
827 let newChall = Object.assign({}, chall);
828 newChall.type = this.classifyObject(chall);
829 newChall.randomness = chall.randomness;
830 newChall.added = Date.now();
831 let fromValues = Object.assign({}, this.people[chall.from]);
832 delete fromValues["pages"]; //irrelevant in this context
833 newChall.from = Object.assign({ sid: chall.from }, fromValues);
834 newChall.vname = this.getVname(newChall.vid);
835 this.challenges.push(newChall);
837 (newChall.type == "live" && this.cdisplay == "corr") ||
838 (newChall.type == "corr" && this.cdisplay == "live")
841 .getElementById("btnC" + newChall.type)
842 .classList.add("somethingnew");
846 loadNewchallVariant: async function(cb) {
847 const vname = this.getVname(this.newchallenge.vid);
848 const vModule = await import("@/variants/" + vname + ".js");
849 this.newchallenge.V = vModule.VariantRules;
850 this.newchallenge.vname = vname;
853 trySetNewchallDiag: function() {
854 if (!this.newchallenge.fen) {
855 this.newchallenge.diag = "";
858 // If vid > 0 then the variant is loaded (function above):
859 window.V = this.newchallenge.V;
861 this.newchallenge.vid > 0 &&
862 !!this.newchallenge.fen &&
863 V.IsGoodFen(this.newchallenge.fen)
865 const parsedFen = V.ParseFen(this.newchallenge.fen);
866 this.newchallenge.diag = getDiagram({
867 position: parsedFen.position,
868 orientation: parsedFen.turn
872 newChallFromPreset(pchall) {
873 this.partialResetNewchallenge();
874 this.newchallenge.vid = pchall.vid;
875 this.newchallenge.cadence = pchall.cadence;
876 this.newchallenge.randomness = pchall.randomness;
877 this.loadNewchallVariant(this.issueNewChallenge);
879 issueNewChallenge: async function() {
880 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
881 this.newchallenge.cadence += "+0"; //assume minutes, no increment
882 const ctype = this.classifyObject(this.newchallenge);
883 // TODO: cadence still unchecked so ctype could be wrong...
885 if (!this.newchallenge.vid)
886 error = this.st.tr["Please select a variant"];
887 else if (ctype == "corr" && this.st.user.id <= 0)
888 error = this.st.tr["Please log in to play correspondance games"];
889 else if (!!this.newchallenge.to) {
890 if (this.newchallenge.to == this.st.user.name)
891 error = this.st.tr["Self-challenge is forbidden"];
894 Object.values(this.people).every(p => p.name != this.newchallenge.to)
896 error = this.newchallenge.to + " " + this.st.tr["is not online"];
902 window.V = this.newchallenge.V;
903 error = checkChallenge(this.newchallenge);
908 // NOTE: "from" information is not required here
909 let chall = Object.assign({}, this.newchallenge);
910 // Add only if not already issued (not counting target or FEN):
911 if (this.challenges.some(c =>
912 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
913 c.vid == chall.vid &&
914 c.cadence == chall.cadence &&
915 c.randomness == chall.randomness
917 alert(this.st.tr["Challenge already exists"]);
920 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
922 delete chall["diag"];
923 const finishAddChallenge = cid => {
924 chall.id = cid || "c" + getRandString();
925 const MAX_ALLOWED_CHALLS = 3;
926 // Remove oldest challenge if 3 found: only 3 at a time of a given type
927 let countMyChalls = 0;
928 let challToDelIdx = 0;
929 let oldestAdded = Number.MAX_SAFE_INTEGER;
930 for (let i=0; i<this.challenges.length; i++) {
931 const c = this.challenges[i];
934 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
937 if (c.added < oldestAdded) {
939 oldestAdded = c.added;
943 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
946 { data: { cid: this.challenges[challToDelIdx].id } }
948 if (ctype == "corr") {
952 { data: { id: this.challenges[challToDelIdx].id } }
955 this.challenges.splice(challToDelIdx, 1);
957 this.send("newchallenge", {
958 data: Object.assign({ from: this.st.user.sid }, chall)
960 // Add new challenge:
962 // Decompose to avoid revealing email
963 sid: this.st.user.sid,
965 name: this.st.user.name
967 chall.added = Date.now();
968 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
970 chall.vname = this.newchallenge.vname;
971 this.challenges.push(chall);
972 // Remember cadence + vid for quicker further challenges:
973 localStorage.setItem("cadence", chall.cadence);
974 localStorage.setItem("vid", chall.vid);
975 localStorage.setItem("challRandomness", chall.randomness);
976 document.getElementById("modalNewgame").checked = false;
977 // Show the challenge if not on current display
979 (ctype == "live" && this.cdisplay == "corr") ||
980 (ctype == "corr" && this.cdisplay == "live")
982 this.setDisplay('c', ctype);
985 if (ctype == "live") {
986 // Live challenges have a random ID
987 finishAddChallenge(null);
989 // Correspondance game: send challenge to server
994 data: { chall: chall },
995 success: (response) => {
996 finishAddChallenge(response.cid);
1002 // Callback function after a diagram was showed to accept
1003 // or refuse targetted challenge:
1004 decisionChallenge: function(accepted) {
1005 this.curChallToAccept.accepted = accepted;
1006 this.finishProcessingChallenge(this.curChallToAccept);
1007 document.getElementById("modalAccept").checked = false;
1009 finishProcessingChallenge: function(c) {
1012 // Again, avoid c.seat = st.user to not reveal email
1013 sid: this.st.user.sid,
1014 id: this.st.user.id,
1015 name: this.st.user.name
1018 if (c.type == "live")
1019 // Remove all live challenges of both players
1020 this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
1022 // Corr challenge: just remove the challenge
1023 this.send("deletechallenge_s", { data: { cid: c.id } });
1025 const oppsid = this.getOppsid(c);
1027 this.send("refusechallenge", { data: c.id, target: oppsid });
1028 if (c.type == "corr") {
1032 { data: { id: c.id } }
1035 this.send("deletechallenge_s", { data: { cid: c.id } });
1038 // TODO: if several players click same challenge at the same time: problem
1039 clickChallenge: async function(c) {
1041 c.from.sid == this.st.user.sid || //live
1042 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1044 if (c.type == "corr" && this.st.user.id <= 0) {
1045 alert(this.st.tr["Please log in to accept corr challenges"]);
1049 const vModule = await import("@/variants/" + c.vname + ".js");
1050 window.V = vModule.VariantRules;
1052 // c.to == this.st.user.name (connected)
1054 const parsedFen = V.ParseFen(c.fen);
1055 c.mycolor = V.GetOppCol(parsedFen.turn);
1056 this.tchallDiag = getDiagram({
1057 position: parsedFen.position,
1058 orientation: c.mycolor
1061 this.curChallToAccept = c;
1062 document.getElementById("modalAccept").checked = true;
1064 else this.finishProcessingChallenge(c);
1068 if (c.type == "corr") {
1072 { data: { id: c.id } }
1075 this.send("deletechallenge_s", { data: { cid: c.id } });
1077 // In all cases, the challenge is consumed:
1078 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1080 // NOTE: when launching game, the challenge is already being deleted
1081 launchGame: function(c) {
1084 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1085 : shuffle([c.from, c.seat]);
1086 // Convention for players IDs in stored games is 'uid'
1087 players.forEach(p => {
1089 pWithUid["uid"] = p.id;
1090 delete pWithUid["id"];
1092 // These game informations will be shared
1094 id: getRandString(),
1095 fen: c.fen || V.GenRandInitFen(c.randomness),
1096 // White player index 0, black player index 1:
1098 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1099 : shuffle([c.from, c.seat]),
1103 const notifyNewgame = () => {
1104 const oppsid = this.getOppsid(c);
1106 // Opponent is online
1107 this.send("startgame", { data: gameInfo, target: oppsid });
1108 // Send game info (only if live) to everyone except me and opponent
1109 // TODO: this double message send could be avoided.
1110 this.send("newgame", { data: gameInfo, oppsid: oppsid });
1111 // Also to MyGames page:
1116 targets: gameInfo.players.map(p => {
1117 return { sid: p.sid, uid: p.uid };
1122 if (c.type == "live") {
1124 this.startNewGame(gameInfo);
1126 // corr: game only on server
1131 // cid is useful to delete the challenge:
1132 data: { gameInfo: gameInfo, cid: c.id },
1133 success: (response) => {
1134 gameInfo.id = response.gameId;
1136 this.$router.push("/game/" + response.gameId);
1142 // NOTE: for live games only (corr games start on the server)
1143 startNewGame: function(gameInfo) {
1144 const game = Object.assign(
1148 // (other) Game infos: constant
1149 fenStart: gameInfo.fen,
1150 vname: this.getVname(gameInfo.vid),
1151 created: Date.now(),
1152 // Game state (including FEN): will be updated
1154 clocks: [-1, -1], //-1 = unstarted
1155 initime: [0, 0], //initialized later
1161 GameStorage.add(game, (err) => {
1162 // If an error occurred, game is not added: a tab already
1163 // added the game and (if focused) is redirected toward it.
1164 // If no error and the tab is hidden: do not show anything.
1165 if (!err && !document.hidden) {
1166 if (this.st.settings.sound)
1167 new Audio("/sounds/newgame.flac").play().catch(() => {});
1168 this.$router.push("/game/" + gameInfo.id);
1172 document.hidden ? 500 + 1000 * Math.random() : 0
1179 <style lang="sass" scoped>
1187 #newgameDiv > .card, #acceptDiv > .card
1191 div#peopleWrap > .card
1194 @media screen and (min-width: 1281px)
1195 div#peopleWrap > .card
1198 @media screen and (max-width: 1280px)
1199 div#peopleWrap > .card
1202 @media screen and (max-width: 767px)
1203 div#peopleWrap > .card
1216 @media screen and (max-width: 767px)
1231 button.player-action
1235 background-color: #c5fefe !important
1238 background-color: #f9faee
1241 background-color: lightgreen
1243 background-color: red
1246 // margin-top set dynamically (depends if diagram showed or not)
1257 // width: 100% required for Firefox
1265 @media screen and (max-width: 767px)
1271 background-color: #FF5733
1273 background-color: #2B63B4
1275 background-color: #33B42B
1277 @media screen and (max-width: 767px)
1282 background-color: lightgrey