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2a8a94c9 BA |
1 | import { ArrayFun } from "@/utils/array"; |
2 | import { randInt, shuffle } from "@/utils/alea"; | |
3 | import { ChessRules, PiPo, Move } from "@/base_rules"; | |
4 | ||
5 | export const VariantRules = class EightpiecesRules extends ChessRules { | |
6 | static get JAILER() { | |
7 | return "j"; | |
8 | } | |
9 | static get SENTRY() { | |
10 | return "s"; | |
11 | } | |
12 | static get LANCER() { | |
13 | return "l"; | |
14 | } | |
15 | ||
16 | static get PIECES() { | |
17 | return ChessRules.PIECES.concat([V.JAILER, V.SENTRY, V.LANCER]); | |
18 | } | |
19 | ||
ee307044 | 20 | // Lancer directions *from white perspective* |
28b32b4f BA |
21 | static get LANCER_DIRS() { |
22 | return { | |
23 | 'c': [-1, 0], //north | |
24 | 'd': [-1, 1], //N-E | |
25 | 'e': [0, 1], //east | |
26 | 'f': [1, 1], //S-E | |
27 | 'g': [1, 0], //south | |
28 | 'h': [1, -1], //S-W | |
29 | 'm': [0, -1], //west | |
30 | 'o': [-1, -1] //N-W | |
31 | }; | |
32 | } | |
33 | ||
34 | getPiece(i, j) { | |
35 | const piece = this.board[i][j].charAt(1); | |
36 | // Special lancer case: 8 possible orientations | |
37 | if (Object.keys(V.LANCER_DIRS).includes(piece)) return V.LANCER; | |
38 | return piece; | |
39 | } | |
40 | ||
2a8a94c9 | 41 | getPpath(b) { |
90e814b6 BA |
42 | if ([V.JAILER, V.SENTRY].concat(Object.keys(V.LANCER_DIRS)).includes(b[1])) |
43 | return "Eightpieces/" + b; | |
44 | return b; | |
45 | } | |
46 | ||
47 | static ParseFen(fen) { | |
48 | const fenParts = fen.split(" "); | |
49 | return Object.assign(ChessRules.ParseFen(fen), { | |
6b7b2cf7 | 50 | sentrypush: fenParts[5] |
90e814b6 BA |
51 | }); |
52 | } | |
53 | ||
54 | getFen() { | |
6b7b2cf7 | 55 | return super.getFen() + " " + this.getSentrypushFen(); |
90e814b6 BA |
56 | } |
57 | ||
58 | getFenForRepeat() { | |
6b7b2cf7 | 59 | return super.getFenForRepeat() + "_" + this.getSentrypushFen(); |
90e814b6 BA |
60 | } |
61 | ||
6b7b2cf7 BA |
62 | getSentrypushFen() { |
63 | const L = this.sentryPush.length; | |
64 | if (!this.sentryPush[L-1]) return "-"; | |
90e814b6 | 65 | let res = ""; |
6b7b2cf7 | 66 | this.sentryPush[L-1].forEach(coords => |
90e814b6 BA |
67 | res += V.CoordsToSquare(coords) + ","); |
68 | return res.slice(0, -1); | |
2a8a94c9 BA |
69 | } |
70 | ||
28b32b4f BA |
71 | setOtherVariables(fen) { |
72 | super.setOtherVariables(fen); | |
73 | // subTurn == 2 only when a sentry moved, and is about to push something | |
74 | this.subTurn = 1; | |
ee307044 BA |
75 | // Pushing sentry position, updated after each push (subTurn == 1) |
76 | this.sentryPos = { x: -1, y: -1 }; | |
28b32b4f | 77 | // Stack pieces' forbidden squares after a sentry move at each turn |
90e814b6 | 78 | const parsedFen = V.ParseFen(fen); |
6b7b2cf7 | 79 | if (parsedFen.sentrypush == "-") this.sentryPush = [null]; |
90e814b6 | 80 | else { |
6b7b2cf7 BA |
81 | this.sentryPush = [ |
82 | parsedFen.sentrypush.split(",").map(sq => { | |
90e814b6 BA |
83 | return V.SquareToCoords(sq); |
84 | }) | |
85 | ]; | |
86 | } | |
2a8a94c9 BA |
87 | } |
88 | ||
2a8a94c9 | 89 | static GenRandInitFen(randomness) { |
9842aca2 BA |
90 | if (randomness == 0) |
91 | // Deterministic: | |
92 | return "jsfqkbnr/pppppppp/8/8/8/8/PPPPPPPP/JSDQKBNR w 0 1111 - -"; | |
93 | ||
94 | let pieces = { w: new Array(8), b: new Array(8) }; | |
95 | // Shuffle pieces on first (and last rank if randomness == 2) | |
96 | for (let c of ["w", "b"]) { | |
97 | if (c == 'b' && randomness == 1) { | |
ee307044 BA |
98 | const lancerIdx = pieces['w'].findIndex(p => { |
99 | return Object.keys(V.LANCER_DIRS).includes(p); | |
100 | }); | |
101 | pieces['b'] = | |
102 | pieces['w'].slice(0, lancerIdx) | |
103 | .concat(['g']) | |
104 | .concat(pieces['w'].slice(lancerIdx + 1)); | |
9842aca2 BA |
105 | break; |
106 | } | |
107 | ||
108 | let positions = ArrayFun.range(8); | |
109 | ||
110 | // Get random squares for bishop and sentry | |
111 | let randIndex = 2 * randInt(4); | |
112 | let bishopPos = positions[randIndex]; | |
113 | // The sentry must be on a square of different color | |
114 | let randIndex_tmp = 2 * randInt(4) + 1; | |
115 | let sentryPos = positions[randIndex_tmp]; | |
116 | if (c == 'b') { | |
117 | // Check if white sentry is on the same color as ours. | |
118 | // If yes: swap bishop and sentry positions. | |
119 | if ((pieces['w'].indexOf('s') - sentryPos) % 2 == 0) | |
120 | [bishopPos, sentryPos] = [sentryPos, bishopPos]; | |
121 | } | |
122 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); | |
123 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
124 | ||
125 | // Get random squares for knight and lancer | |
126 | randIndex = randInt(6); | |
127 | const knightPos = positions[randIndex]; | |
128 | positions.splice(randIndex, 1); | |
129 | randIndex = randInt(5); | |
130 | const lancerPos = positions[randIndex]; | |
131 | positions.splice(randIndex, 1); | |
132 | ||
133 | // Get random square for queen | |
134 | randIndex = randInt(4); | |
135 | const queenPos = positions[randIndex]; | |
136 | positions.splice(randIndex, 1); | |
137 | ||
138 | // Rook, jailer and king positions are now almost fixed, | |
139 | // only the ordering rook-> jailer or jailer->rook must be decided. | |
140 | let rookPos = positions[0]; | |
141 | let jailerPos = positions[2]; | |
142 | const kingPos = positions[1]; | |
143 | if (Math.random() < 0.5) [rookPos, jailerPos] = [jailerPos, rookPos]; | |
144 | ||
145 | pieces[c][rookPos] = "r"; | |
146 | pieces[c][knightPos] = "n"; | |
147 | pieces[c][bishopPos] = "b"; | |
148 | pieces[c][queenPos] = "q"; | |
149 | pieces[c][kingPos] = "k"; | |
150 | pieces[c][sentryPos] = "s"; | |
151 | // Lancer faces north for white, and south for black: | |
152 | pieces[c][lancerPos] = c == 'w' ? 'c' : 'g'; | |
153 | pieces[c][jailerPos] = "j"; | |
154 | } | |
155 | return ( | |
156 | pieces["b"].join("") + | |
157 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
158 | pieces["w"].join("").toUpperCase() + | |
159 | " w 0 1111 - -" | |
160 | ); | |
2a8a94c9 BA |
161 | } |
162 | ||
90e814b6 | 163 | // Scan kings, rooks and jailers |
28b32b4f | 164 | scanKingsRooks(fen) { |
90e814b6 BA |
165 | this.INIT_COL_KING = { w: -1, b: -1 }; |
166 | this.INIT_COL_ROOK = { w: -1, b: -1 }; | |
167 | this.INIT_COL_JAILER = { w: -1, b: -1 }; | |
28b32b4f BA |
168 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; |
169 | const fenRows = V.ParseFen(fen).position.split("/"); | |
90e814b6 | 170 | const startRow = { 'w': V.size.x - 1, 'b': 0 }; |
28b32b4f | 171 | for (let i = 0; i < fenRows.length; i++) { |
90e814b6 | 172 | let k = 0; |
28b32b4f BA |
173 | for (let j = 0; j < fenRows[i].length; j++) { |
174 | switch (fenRows[i].charAt(j)) { | |
175 | case "k": | |
28b32b4f | 176 | this.kingPos["b"] = [i, k]; |
90e814b6 | 177 | this.INIT_COL_KING["b"] = k; |
28b32b4f BA |
178 | break; |
179 | case "K": | |
28b32b4f | 180 | this.kingPos["w"] = [i, k]; |
90e814b6 BA |
181 | this.INIT_COL_KING["w"] = k; |
182 | break; | |
183 | case "r": | |
184 | if (i == startRow['b'] && this.INIT_COL_ROOK["b"] < 0) | |
185 | this.INIT_COL_ROOK["b"] = k; | |
186 | break; | |
187 | case "R": | |
188 | if (i == startRow['w'] && this.INIT_COL_ROOK["w"] < 0) | |
189 | this.INIT_COL_ROOK["w"] = k; | |
190 | break; | |
191 | case "j": | |
192 | if (i == startRow['b'] && this.INIT_COL_JAILER["b"] < 0) | |
193 | this.INIT_COL_JAILER["b"] = k; | |
194 | break; | |
195 | case "J": | |
196 | if (i == startRow['w'] && this.INIT_COL_JAILER["w"] < 0) | |
197 | this.INIT_COL_JAILER["w"] = k; | |
28b32b4f BA |
198 | break; |
199 | default: { | |
200 | const num = parseInt(fenRows[i].charAt(j)); | |
201 | if (!isNaN(num)) k += num - 1; | |
202 | } | |
203 | } | |
204 | k++; | |
205 | } | |
206 | } | |
2a8a94c9 BA |
207 | } |
208 | ||
6b7b2cf7 BA |
209 | // Is piece on square (x,y) immobilized? |
210 | isImmobilized([x, y]) { | |
211 | const color = this.getColor(x, y); | |
212 | const oppCol = V.GetOppCol(color); | |
213 | for (let step of V.steps[V.ROOK]) { | |
214 | const [i, j] = [x + step[0], y + step[1]]; | |
215 | if ( | |
216 | V.OnBoard(i, j) && | |
217 | this.board[i][j] != V.EMPTY && | |
218 | this.getColor(i, j) == oppCol | |
219 | ) { | |
bfed878d | 220 | if (this.getPiece(i, j) == V.JAILER) return [i, j]; |
6b7b2cf7 BA |
221 | } |
222 | } | |
223 | return null; | |
224 | } | |
225 | ||
ee307044 BA |
226 | // Because of the lancers, getPiece() could be wrong: |
227 | // use board[x][y][1] instead (always valid). | |
228 | getBasicMove([sx, sy], [ex, ey], tr) { | |
229 | let mv = new Move({ | |
230 | appear: [ | |
231 | new PiPo({ | |
232 | x: ex, | |
233 | y: ey, | |
234 | c: tr ? tr.c : this.getColor(sx, sy), | |
235 | p: tr ? tr.p : this.board[sx][sy][1] | |
236 | }) | |
237 | ], | |
238 | vanish: [ | |
239 | new PiPo({ | |
240 | x: sx, | |
241 | y: sy, | |
242 | c: this.getColor(sx, sy), | |
243 | p: this.board[sx][sy][1] | |
244 | }) | |
245 | ] | |
246 | }); | |
247 | ||
248 | // The opponent piece disappears if we take it | |
249 | if (this.board[ex][ey] != V.EMPTY) { | |
250 | mv.vanish.push( | |
251 | new PiPo({ | |
252 | x: ex, | |
253 | y: ey, | |
254 | c: this.getColor(ex, ey), | |
255 | p: this.board[ex][ey][1] | |
256 | }) | |
257 | ); | |
258 | } | |
259 | ||
260 | return mv; | |
261 | } | |
262 | ||
bfed878d BA |
263 | canIplay(side, [x, y]) { |
264 | return ( | |
265 | (this.subTurn == 1 && this.turn == side && this.getColor(x, y) == side) || | |
266 | (this.subTurn == 2 && x == this.sentryPos.x && y == this.sentryPos.y) | |
267 | ); | |
268 | } | |
269 | ||
270 | getPotentialMovesFrom([x,y]) { | |
271 | // At subTurn == 2, jailers aren't effective (Jeff K) | |
272 | if (this.subTurn == 1 && !!this.isImmobilized([x, y])) return []; | |
273 | if (this.subTurn == 2) { | |
274 | // Temporarily change pushed piece color. | |
275 | // (Not using getPiece() because of lancers) | |
276 | var oppCol = this.getColor(x, y); | |
277 | var color = V.GetOppCol(oppCol); | |
278 | var saveXYstate = this.board[x][y]; | |
279 | this.board[x][y] = color + this.board[x][y][1]; | |
280 | } | |
281 | let moves = []; | |
6b7b2cf7 BA |
282 | switch (this.getPiece(x, y)) { |
283 | case V.JAILER: | |
bfed878d BA |
284 | moves = this.getPotentialJailerMoves([x, y]); |
285 | break; | |
6b7b2cf7 | 286 | case V.SENTRY: |
bfed878d BA |
287 | moves = this.getPotentialSentryMoves([x, y]); |
288 | break; | |
13102cab | 289 | case V.LANCER: |
bfed878d BA |
290 | moves = this.getPotentialLancerMoves([x, y]); |
291 | break; | |
6b7b2cf7 | 292 | default: |
bfed878d BA |
293 | moves = super.getPotentialMovesFrom([x, y]); |
294 | break; | |
6b7b2cf7 | 295 | } |
bfed878d BA |
296 | const L = this.sentryPush.length; |
297 | if (!!this.sentryPush[L-1]) { | |
298 | // Delete moves walking back on sentry push path | |
299 | moves = moves.filter(m => { | |
300 | if ( | |
301 | m.vanish[0].p != V.PAWN && | |
302 | this.sentryPush[L-1].some(sq => sq.x == m.end.x && sq.y == m.end.y) | |
303 | ) { | |
304 | return false; | |
305 | } | |
306 | return true; | |
307 | }); | |
6b7b2cf7 | 308 | } |
bfed878d BA |
309 | if (this.subTurn == 2) { |
310 | // Don't forget to re-add the sentry on the board: | |
311 | // Also fix color of pushed piece afterward: | |
312 | moves.forEach(m => { | |
313 | m.appear.push({x: x, y: y, p: V.SENTRY, c: color}); | |
314 | m.appear[0].c = oppCol; | |
315 | m.vanish[0].c = oppCol; | |
316 | }); | |
317 | } | |
318 | return moves; | |
6b7b2cf7 BA |
319 | } |
320 | ||
ee307044 | 321 | getPotentialPawnMoves([x, y]) { |
bfed878d | 322 | const color = this.getColor(x, y); |
ee307044 BA |
323 | let moves = []; |
324 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
bfed878d | 325 | const shiftX = color == "w" ? -1 : 1; |
ee307044 BA |
326 | const startRank = color == "w" ? sizeX - 2 : 1; |
327 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
328 | ||
329 | const finalPieces = | |
330 | x + shiftX == lastRank | |
331 | ? | |
bfed878d BA |
332 | Object.keys(V.LANCER_DIRS).concat( |
333 | [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.SENTRY, V.JAILER]) | |
ee307044 BA |
334 | : [V.PAWN]; |
335 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
336 | // One square forward | |
337 | for (let piece of finalPieces) { | |
338 | moves.push( | |
339 | this.getBasicMove([x, y], [x + shiftX, y], { | |
340 | c: color, | |
341 | p: piece | |
342 | }) | |
343 | ); | |
344 | } | |
345 | if ( | |
346 | x == startRank && | |
347 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
348 | ) { | |
349 | // Two squares jump | |
350 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
351 | } | |
352 | } | |
353 | // Captures | |
354 | for (let shiftY of [-1, 1]) { | |
355 | if ( | |
356 | y + shiftY >= 0 && | |
357 | y + shiftY < sizeY && | |
358 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
359 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
360 | ) { | |
361 | for (let piece of finalPieces) { | |
362 | moves.push( | |
363 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { | |
364 | c: color, | |
365 | p: piece | |
366 | }) | |
367 | ); | |
6b7b2cf7 | 368 | } |
ee307044 BA |
369 | } |
370 | } | |
371 | ||
bfed878d | 372 | // En passant: |
ee307044 BA |
373 | const Lep = this.epSquares.length; |
374 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
375 | if ( | |
376 | !!epSquare && | |
377 | epSquare.x == x + shiftX && | |
378 | Math.abs(epSquare.y - y) == 1 | |
379 | ) { | |
380 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
381 | enpassantMove.vanish.push({ | |
382 | x: x, | |
383 | y: epSquare.y, | |
384 | p: "p", | |
385 | c: this.getColor(x, epSquare.y) | |
6b7b2cf7 | 386 | }); |
ee307044 | 387 | moves.push(enpassantMove); |
6b7b2cf7 | 388 | } |
6b7b2cf7 | 389 | |
ee307044 | 390 | return moves; |
9842aca2 BA |
391 | } |
392 | ||
393 | // Obtain all lancer moves in "step" direction, | |
394 | // without final re-orientation. | |
395 | getPotentialLancerMoves_aux([x, y], step) { | |
396 | let moves = []; | |
397 | // Add all moves to vacant squares until opponent is met: | |
bfed878d | 398 | const oppCol = V.GetOppCol(this.getColor(x, y)); |
9842aca2 BA |
399 | let sq = [x + step[0], y + step[1]]; |
400 | while (V.OnBoard(sq[0], sq[1]) && this.getColor(sq[0], sq[1]) != oppCol) { | |
401 | if (this.board[sq[0]][sq[1]] == V.EMPTY) | |
402 | moves.push(this.getBasicMove([x, y], sq)); | |
403 | sq[0] += step[0]; | |
404 | sq[1] += step[1]; | |
405 | } | |
406 | if (V.OnBoard(sq[0], sq[1])) | |
407 | // Add capturing move | |
408 | moves.push(this.getBasicMove([x, y], sq)); | |
409 | return moves; | |
6b7b2cf7 BA |
410 | } |
411 | ||
412 | getPotentialLancerMoves([x, y]) { | |
9842aca2 BA |
413 | let moves = []; |
414 | // Add all lancer possible orientations, similar to pawn promotions. | |
415 | // Except if just after a push: allow all movements from init square then | |
ee307044 BA |
416 | const L = this.sentryPush.length; |
417 | if (!!this.sentryPush[L-1]) { | |
9842aca2 | 418 | // Maybe I was pushed |
ee307044 | 419 | const pl = this.sentryPush[L-1].length; |
9842aca2 | 420 | if ( |
ee307044 BA |
421 | this.sentryPush[L-1][pl-1].x == x && |
422 | this.sentryPush[L-1][pl-1].y == y | |
9842aca2 BA |
423 | ) { |
424 | // I was pushed: allow all directions (for this move only), but | |
425 | // do not change direction after moving. | |
426 | Object.values(V.LANCER_DIRS).forEach(step => { | |
427 | Array.prototype.push.apply( | |
428 | moves, | |
429 | this.getPotentialLancerMoves_aux([x, y], step) | |
430 | ); | |
431 | }); | |
432 | return moves; | |
433 | } | |
434 | } | |
435 | // I wasn't pushed: standard lancer move | |
436 | const dirCode = this.board[x][y][1]; | |
437 | const monodirMoves = | |
438 | this.getPotentialLancerMoves_aux([x, y], V.LANCER_DIRS[dirCode]); | |
bfed878d BA |
439 | // Add all possible orientations aftermove except if I'm being pushed |
440 | if (this.subTurn == 1) { | |
441 | monodirMoves.forEach(m => { | |
442 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
443 | let mk = JSON.parse(JSON.stringify(m)); | |
444 | mk.appear[0].p = k; | |
445 | moves.push(mk); | |
446 | }); | |
9842aca2 | 447 | }); |
bfed878d BA |
448 | return moves; |
449 | } else return monodirMoves; | |
6b7b2cf7 BA |
450 | } |
451 | ||
452 | getPotentialSentryMoves([x, y]) { | |
453 | // The sentry moves a priori like a bishop: | |
454 | let moves = super.getPotentialBishopMoves([x, y]); | |
ee307044 BA |
455 | // ...but captures are replaced by special move, if and only if |
456 | // "captured" piece can move now, considered as the capturer unit. | |
9842aca2 BA |
457 | moves.forEach(m => { |
458 | if (m.vanish.length == 2) { | |
459 | // Temporarily cancel the sentry capture: | |
460 | m.appear.pop(); | |
461 | m.vanish.pop(); | |
462 | } | |
463 | }); | |
bfed878d BA |
464 | // Can the pushed unit make any move? ...resulting in a non-self-check? |
465 | const color = this.getColor(x, y); | |
ee307044 | 466 | const fMoves = moves.filter(m => { |
bfed878d BA |
467 | // Sentry push? |
468 | if (m.appear.length == 0) { | |
469 | let res = false; | |
470 | this.play(m); | |
471 | let moves2 = this.filterValid( | |
472 | this.getPotentialMovesFrom([m.end.x, m.end.y])); | |
473 | for (let m2 of moves2) { | |
474 | this.play(m2); | |
475 | res = !this.underCheck(color); | |
476 | this.undo(m2); | |
477 | if (res) break; | |
478 | } | |
479 | this.undo(m); | |
480 | return res; | |
481 | } | |
482 | return true; | |
ee307044 | 483 | }); |
ee307044 | 484 | return fMoves; |
6b7b2cf7 BA |
485 | } |
486 | ||
487 | getPotentialJailerMoves([x, y]) { | |
ee307044 BA |
488 | return super.getPotentialRookMoves([x, y]).filter(m => { |
489 | // Remove jailer captures | |
490 | return m.vanish[0].p != V.JAILER || m.vanish.length == 1; | |
491 | }); | |
6b7b2cf7 BA |
492 | } |
493 | ||
494 | getPotentialKingMoves([x, y]) { | |
495 | let moves = super.getPotentialKingMoves([x, y]); | |
496 | // Augment with pass move is the king is immobilized: | |
497 | const jsq = this.isImmobilized([x, y]); | |
498 | if (!!jsq) { | |
13102cab BA |
499 | moves.push( |
500 | new Move({ | |
501 | appear: [], | |
502 | vanish: [], | |
503 | start: { x: x, y: y }, | |
504 | end: { x: jsq[0], y: jsq[1] } | |
505 | }) | |
506 | ); | |
6b7b2cf7 BA |
507 | } |
508 | return moves; | |
2a8a94c9 BA |
509 | } |
510 | ||
90e814b6 BA |
511 | // Adapted: castle with jailer possible |
512 | getCastleMoves([x, y]) { | |
513 | const c = this.getColor(x, y); | |
514 | const firstRank = (c == "w" ? V.size.x - 1 : 0); | |
515 | if (x != firstRank || y != this.INIT_COL_KING[c]) | |
516 | return []; | |
517 | ||
518 | const oppCol = V.GetOppCol(c); | |
519 | let moves = []; | |
520 | let i = 0; | |
521 | // King, then rook or jailer: | |
522 | const finalSquares = [ | |
523 | [2, 3], | |
524 | [V.size.y - 2, V.size.y - 3] | |
525 | ]; | |
526 | castlingCheck: for ( | |
527 | let castleSide = 0; | |
528 | castleSide < 2; | |
529 | castleSide++ | |
530 | ) { | |
531 | if (!this.castleFlags[c][castleSide]) continue; | |
532 | // Rook (or jailer) and king are on initial position | |
533 | ||
534 | const finDist = finalSquares[castleSide][0] - y; | |
535 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
536 | i = y; | |
537 | do { | |
538 | if ( | |
539 | this.isAttacked([x, i], [oppCol]) || | |
540 | (this.board[x][i] != V.EMPTY && | |
541 | (this.getColor(x, i) != c || | |
542 | ![V.KING, V.ROOK].includes(this.getPiece(x, i)))) | |
543 | ) { | |
544 | continue castlingCheck; | |
545 | } | |
546 | i += step; | |
547 | } while (i != finalSquares[castleSide][0]); | |
548 | ||
549 | step = castleSide == 0 ? -1 : 1; | |
550 | const rookOrJailerPos = | |
551 | castleSide == 0 | |
552 | ? Math.min(this.INIT_COL_ROOK[c], this.INIT_COL_JAILER[c]) | |
553 | : Math.max(this.INIT_COL_ROOK[c], this.INIT_COL_JAILER[c]); | |
554 | for (i = y + step; i != rookOrJailerPos; i += step) | |
555 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; | |
556 | ||
557 | // Nothing on final squares, except maybe king and castling rook or jailer? | |
558 | for (i = 0; i < 2; i++) { | |
559 | if ( | |
560 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
561 | this.getPiece(x, finalSquares[castleSide][i]) != V.KING && | |
562 | finalSquares[castleSide][i] != rookOrJailerPos | |
563 | ) { | |
564 | continue castlingCheck; | |
565 | } | |
566 | } | |
567 | ||
568 | // If this code is reached, castle is valid | |
569 | const castlingPiece = this.getPiece(firstRank, rookOrJailerPos); | |
570 | moves.push( | |
571 | new Move({ | |
572 | appear: [ | |
573 | new PiPo({ x: x, y: finalSquares[castleSide][0], p: V.KING, c: c }), | |
574 | new PiPo({ x: x, y: finalSquares[castleSide][1], p: castlingPiece, c: c }) | |
575 | ], | |
576 | vanish: [ | |
577 | new PiPo({ x: x, y: y, p: V.KING, c: c }), | |
578 | new PiPo({ x: x, y: rookOrJailerPos, p: castlingPiece, c: c }) | |
579 | ], | |
580 | end: | |
581 | Math.abs(y - rookOrJailerPos) <= 2 | |
582 | ? { x: x, y: rookOrJailerPos } | |
583 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
584 | }) | |
585 | ); | |
586 | } | |
587 | ||
588 | return moves; | |
2a8a94c9 BA |
589 | } |
590 | ||
ee307044 | 591 | filterValid(moves) { |
bfed878d BA |
592 | // Disable check tests for sentry pushes, |
593 | // because in this case the move isn't finished | |
594 | let movesWithoutSentryPushes = []; | |
595 | let movesWithSentryPushes = []; | |
596 | moves.forEach(m => { | |
597 | if (m.appear.length > 0) movesWithoutSentryPushes.push(m); | |
598 | else movesWithSentryPushes.push(m); | |
599 | }); | |
600 | const filteredMoves = super.filterValid(movesWithoutSentryPushes) | |
ee307044 | 601 | // If at least one full move made, everything is allowed: |
bfed878d BA |
602 | if (this.movesCount >= 2) |
603 | return filteredMoves.concat(movesWithSentryPushes); | |
ee307044 BA |
604 | // Else, forbid check and captures: |
605 | const oppCol = V.GetOppCol(this.turn); | |
606 | return filteredMoves.filter(m => { | |
607 | if (m.vanish.length == 2 && m.appear.length == 1) return false; | |
608 | this.play(m); | |
609 | const res = !this.underCheck(oppCol); | |
610 | this.undo(m); | |
611 | return res; | |
bfed878d BA |
612 | }).concat(movesWithSentryPushes); |
613 | } | |
614 | ||
615 | getAllValidMoves() { | |
616 | if (this.subTurn == 1) return super.getAllValidMoves(); | |
617 | // Sentry push: | |
618 | const sentrySq = [this.sentryPos.x, this.SentryPos.y]; | |
619 | return this.filterValid(this.getPotentialMovesFrom(sentrySq)); | |
ee307044 BA |
620 | } |
621 | ||
28b32b4f | 622 | updateVariables(move) { |
ee307044 BA |
623 | const c = this.turn; |
624 | const piece = move.vanish[0].p; | |
625 | const firstRank = c == "w" ? V.size.x - 1 : 0; | |
626 | ||
627 | // Update king position + flags | |
628 | if (piece == V.KING) { | |
629 | this.kingPos[c][0] = move.appear[0].x; | |
630 | this.kingPos[c][1] = move.appear[0].y; | |
631 | this.castleFlags[c] = [false, false]; | |
632 | return; | |
633 | } | |
634 | ||
635 | // Update castling flags if rook or jailer moved (or is captured) | |
636 | const oppCol = V.GetOppCol(c); | |
637 | const oppFirstRank = V.size.x - 1 - firstRank; | |
638 | let flagIdx = 0; | |
639 | if ( | |
640 | // Our rook moves? | |
641 | move.start.x == firstRank && | |
642 | this.INIT_COL_ROOK[c] == move.start.y | |
643 | ) { | |
644 | if (this.INIT_COL_ROOK[c] > this.INIT_COL_JAILER[c]) flagIdx++; | |
645 | this.castleFlags[c][flagIdx] = false; | |
646 | } else if ( | |
647 | // Our jailer moves? | |
648 | move.start.x == firstRank && | |
649 | this.INIT_COL_JAILER[c] == move.start.y | |
650 | ) { | |
651 | if (this.INIT_COL_JAILER[c] > this.INIT_COL_ROOK[c]) flagIdx++; | |
652 | this.castleFlags[c][flagIdx] = false; | |
653 | } else if ( | |
654 | // We took opponent's rook? | |
655 | move.end.x == oppFirstRank && | |
656 | this.INIT_COL_ROOK[oppCol] == move.end.y | |
657 | ) { | |
658 | if (this.INIT_COL_ROOK[oppCol] > this.INIT_COL_JAILER[oppCol]) flagIdx++; | |
659 | this.castleFlags[oppCol][flagIdx] = false; | |
660 | } else if ( | |
661 | // We took opponent's jailer? | |
662 | move.end.x == oppFirstRank && | |
663 | this.INIT_COL_JAILER[oppCol] == move.end.y | |
664 | ) { | |
665 | if (this.INIT_COL_JAILER[oppCol] > this.INIT_COL_ROOK[oppCol]) flagIdx++; | |
666 | this.castleFlags[oppCol][flagIdx] = false; | |
667 | } | |
668 | ||
93e8684c BA |
669 | if (move.appear.length == 0 && move.vanish.length == 1) { |
670 | // The sentry is about to push a piece: | |
671 | this.sentryPos = { x: move.end.x, y: move.end.y }; | |
672 | } else if (this.subTurn == 2) { | |
9842aca2 BA |
673 | // A piece is pushed: forbid array of squares between start and end |
674 | // of move, included (except if it's a pawn) | |
675 | let squares = []; | |
676 | if (move.vanish[0].p != V.PAWN) { | |
bfed878d | 677 | if ([V.KNIGHT,V.KING].includes(move.vanish[0].p)) |
9842aca2 BA |
678 | // short-range pieces: just forbid initial square |
679 | squares.push(move.start); | |
680 | else { | |
681 | const deltaX = move.end.x - move.start.x; | |
682 | const deltaY = move.end.y - move.start.y; | |
683 | const step = [ | |
684 | deltaX / Math.abs(deltaX) || 0, | |
685 | deltaY / Math.abs(deltaY) || 0 | |
686 | ]; | |
687 | for ( | |
bfed878d | 688 | let sq = {x: move.start.x, y: move.start.y}; |
9842aca2 BA |
689 | sq.x != move.end.x && sq.y != move.end.y; |
690 | sq.x += step[0], sq.y += step[1] | |
691 | ) { | |
692 | squares.push(sq); | |
693 | } | |
694 | } | |
695 | // Add end square as well, to know if I was pushed (useful for lancers) | |
696 | squares.push(move.end); | |
90e814b6 | 697 | } |
9842aca2 BA |
698 | this.sentryPush.push(squares); |
699 | } else this.sentryPush.push(null); | |
2a8a94c9 BA |
700 | } |
701 | ||
ee307044 BA |
702 | // TODO: cleaner (global) update/unupdate variables logic, rename... |
703 | unupdateVariables(move) { | |
704 | super.unupdateVariables(move); | |
705 | this.sentryPush.pop(); | |
706 | } | |
707 | ||
90e814b6 BA |
708 | play(move) { |
709 | move.flags = JSON.stringify(this.aggregateFlags()); | |
710 | this.epSquares.push(this.getEpSquare(move)); | |
711 | V.PlayOnBoard(this.board, move); | |
9842aca2 | 712 | if (this.subTurn == 1) this.movesCount++; |
93e8684c | 713 | if (move.appear.length == 0 && move.vanish.length == 1) |
ee307044 | 714 | this.subTurn = 2; |
93e8684c | 715 | else { |
ee307044 | 716 | // Turn changes only if not a sentry "pre-push" |
9842aca2 | 717 | this.turn = V.GetOppCol(this.turn); |
ee307044 | 718 | this.subTurn = 1; |
ee307044 | 719 | } |
bfed878d | 720 | this.updateVariables(move); |
93e8684c BA |
721 | const L = this.sentryPush.length; |
722 | // Is it a sentry push? (useful for undo) | |
723 | move.sentryPush = !!this.sentryPush[L-1]; | |
90e814b6 | 724 | } |
2a8a94c9 | 725 | |
90e814b6 BA |
726 | undo(move) { |
727 | this.epSquares.pop(); | |
728 | this.disaggregateFlags(JSON.parse(move.flags)); | |
729 | V.UndoOnBoard(this.board, move); | |
ee307044 BA |
730 | const L = this.sentryPush.length; |
731 | // Decrement movesCount except if the move is a sentry push | |
732 | if (!move.sentryPush) this.movesCount--; | |
9842aca2 BA |
733 | // Turn changes only if not undoing second part of a sentry push |
734 | if (!move.sentryPush || this.subTurn == 1) | |
735 | this.turn = V.GetOppCol(this.turn); | |
bfed878d | 736 | this.unupdateVariables(move); |
90e814b6 | 737 | } |
2a8a94c9 BA |
738 | |
739 | static get VALUES() { | |
740 | return Object.assign( | |
28b32b4f | 741 | { l: 4.8, s: 2.8, j: 3.8 }, //Jeff K. estimations |
2a8a94c9 BA |
742 | ChessRules.VALUES |
743 | ); | |
744 | } | |
6b7b2cf7 BA |
745 | |
746 | getNotation(move) { | |
747 | // Special case "king takes jailer" is a pass move | |
748 | if (move.appear.length == 0 && move.vanish.length == 0) return "pass"; | |
749 | return super.getNotation(move); | |
750 | } | |
2a8a94c9 | 751 | }; |