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0c3fe8a6 BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
6808d7a1 BA |
5 | export const VariantRules = class BaroqueRules extends ChessRules { |
6 | static get HasFlags() { | |
7 | return false; | |
8 | } | |
dac39588 | 9 | |
6808d7a1 BA |
10 | static get HasEnpassant() { |
11 | return false; | |
12 | } | |
dac39588 | 13 | |
6808d7a1 BA |
14 | static getPpath(b) { |
15 | if (b[1] == "m") | |
16 | //'m' for Immobilizer (I is too similar to 1) | |
dac39588 BA |
17 | return "Baroque/" + b; |
18 | return b; //usual piece | |
19 | } | |
20 | ||
6808d7a1 | 21 | static get PIECES() { |
dac39588 BA |
22 | return ChessRules.PIECES.concat([V.IMMOBILIZER]); |
23 | } | |
24 | ||
25 | // No castling, but checks, so keep track of kings | |
6808d7a1 BA |
26 | setOtherVariables(fen) { |
27 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
dac39588 BA |
28 | const fenParts = fen.split(" "); |
29 | const position = fenParts[0].split("/"); | |
6808d7a1 | 30 | for (let i = 0; i < position.length; i++) { |
dac39588 | 31 | let k = 0; |
6808d7a1 BA |
32 | for (let j = 0; j < position[i].length; j++) { |
33 | switch (position[i].charAt(j)) { | |
34 | case "k": | |
35 | this.kingPos["b"] = [i, k]; | |
dac39588 | 36 | break; |
6808d7a1 BA |
37 | case "K": |
38 | this.kingPos["w"] = [i, k]; | |
dac39588 | 39 | break; |
6808d7a1 BA |
40 | default: { |
41 | const num = parseInt(position[i].charAt(j)); | |
42 | if (!isNaN(num)) k += num - 1; | |
43 | } | |
dac39588 BA |
44 | } |
45 | k++; | |
46 | } | |
47 | } | |
48 | } | |
49 | ||
6808d7a1 BA |
50 | static get IMMOBILIZER() { |
51 | return "m"; | |
52 | } | |
dac39588 BA |
53 | // Although other pieces keep their names here for coding simplicity, |
54 | // keep in mind that: | |
55 | // - a "rook" is a coordinator, capturing by coordinating with the king | |
56 | // - a "knight" is a long-leaper, capturing as in draughts | |
57 | // - a "bishop" is a chameleon, capturing as its prey | |
58 | // - a "queen" is a withdrawer, capturing by moving away from pieces | |
59 | ||
60 | // Is piece on square (x,y) immobilized? | |
6808d7a1 BA |
61 | isImmobilized([x, y]) { |
62 | const piece = this.getPiece(x, y); | |
63 | const color = this.getColor(x, y); | |
dac39588 BA |
64 | const oppCol = V.GetOppCol(color); |
65 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
6808d7a1 BA |
66 | for (let step of adjacentSteps) { |
67 | const [i, j] = [x + step[0], y + step[1]]; | |
68 | if ( | |
69 | V.OnBoard(i, j) && | |
70 | this.board[i][j] != V.EMPTY && | |
71 | this.getColor(i, j) == oppCol | |
72 | ) { | |
73 | const oppPiece = this.getPiece(i, j); | |
74 | if (oppPiece == V.IMMOBILIZER) { | |
dac39588 | 75 | // Moving is impossible only if this immobilizer is not neutralized |
6808d7a1 BA |
76 | for (let step2 of adjacentSteps) { |
77 | const [i2, j2] = [i + step2[0], j + step2[1]]; | |
78 | if (i2 == x && j2 == y) continue; //skip initial piece! | |
79 | if ( | |
80 | V.OnBoard(i2, j2) && | |
81 | this.board[i2][j2] != V.EMPTY && | |
82 | this.getColor(i2, j2) == color | |
83 | ) { | |
84 | if ([V.BISHOP, V.IMMOBILIZER].includes(this.getPiece(i2, j2))) | |
dac39588 BA |
85 | return false; |
86 | } | |
87 | } | |
88 | return true; //immobilizer isn't neutralized | |
89 | } | |
90 | // Chameleons can't be immobilized twice, because there is only one immobilizer | |
6808d7a1 | 91 | if (oppPiece == V.BISHOP && piece == V.IMMOBILIZER) return true; |
dac39588 BA |
92 | } |
93 | } | |
94 | return false; | |
95 | } | |
96 | ||
6808d7a1 | 97 | getPotentialMovesFrom([x, y]) { |
dac39588 | 98 | // Pre-check: is thing on this square immobilized? |
6808d7a1 BA |
99 | if (this.isImmobilized([x, y])) return []; |
100 | switch (this.getPiece(x, y)) { | |
dac39588 | 101 | case V.IMMOBILIZER: |
6808d7a1 | 102 | return this.getPotentialImmobilizerMoves([x, y]); |
dac39588 | 103 | default: |
6808d7a1 | 104 | return super.getPotentialMovesFrom([x, y]); |
dac39588 BA |
105 | } |
106 | } | |
107 | ||
6808d7a1 BA |
108 | getSlideNJumpMoves([x, y], steps, oneStep) { |
109 | const piece = this.getPiece(x, y); | |
dac39588 | 110 | let moves = []; |
6808d7a1 | 111 | outerLoop: for (let step of steps) { |
dac39588 BA |
112 | let i = x + step[0]; |
113 | let j = y + step[1]; | |
6808d7a1 BA |
114 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
115 | moves.push(this.getBasicMove([x, y], [i, j])); | |
116 | if (oneStep !== undefined) continue outerLoop; | |
dac39588 BA |
117 | i += step[0]; |
118 | j += step[1]; | |
119 | } | |
120 | // Only king can take on occupied square: | |
6808d7a1 BA |
121 | if (piece == V.KING && V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
122 | moves.push(this.getBasicMove([x, y], [i, j])); | |
dac39588 BA |
123 | } |
124 | return moves; | |
125 | } | |
126 | ||
127 | // Modify capturing moves among listed pawn moves | |
6808d7a1 | 128 | addPawnCaptures(moves, byChameleon) { |
dac39588 BA |
129 | const steps = V.steps[V.ROOK]; |
130 | const color = this.turn; | |
131 | const oppCol = V.GetOppCol(color); | |
132 | moves.forEach(m => { | |
6808d7a1 | 133 | if (!!byChameleon && m.start.x != m.end.x && m.start.y != m.end.y) return; //chameleon not moving as pawn |
dac39588 | 134 | // Try capturing in every direction |
6808d7a1 BA |
135 | for (let step of steps) { |
136 | const sq2 = [m.end.x + 2 * step[0], m.end.y + 2 * step[1]]; | |
137 | if ( | |
138 | V.OnBoard(sq2[0], sq2[1]) && | |
139 | this.board[sq2[0]][sq2[1]] != V.EMPTY && | |
140 | this.getColor(sq2[0], sq2[1]) == color | |
141 | ) { | |
dac39588 | 142 | // Potential capture |
6808d7a1 BA |
143 | const sq1 = [m.end.x + step[0], m.end.y + step[1]]; |
144 | if ( | |
145 | this.board[sq1[0]][sq1[1]] != V.EMPTY && | |
146 | this.getColor(sq1[0], sq1[1]) == oppCol | |
147 | ) { | |
148 | const piece1 = this.getPiece(sq1[0], sq1[1]); | |
149 | if (!byChameleon || piece1 == V.PAWN) { | |
150 | m.vanish.push( | |
151 | new PiPo({ | |
152 | x: sq1[0], | |
153 | y: sq1[1], | |
154 | c: oppCol, | |
155 | p: piece1 | |
156 | }) | |
157 | ); | |
dac39588 BA |
158 | } |
159 | } | |
160 | } | |
161 | } | |
162 | }); | |
163 | } | |
164 | ||
165 | // "Pincer" | |
6808d7a1 BA |
166 | getPotentialPawnMoves([x, y]) { |
167 | let moves = super.getPotentialRookMoves([x, y]); | |
dac39588 BA |
168 | this.addPawnCaptures(moves); |
169 | return moves; | |
170 | } | |
171 | ||
6808d7a1 | 172 | addRookCaptures(moves, byChameleon) { |
dac39588 BA |
173 | const color = this.turn; |
174 | const oppCol = V.GetOppCol(color); | |
175 | const kp = this.kingPos[color]; | |
176 | moves.forEach(m => { | |
177 | // Check piece-king rectangle (if any) corners for enemy pieces | |
6808d7a1 | 178 | if (m.end.x == kp[0] || m.end.y == kp[1]) return; //"flat rectangle" |
dac39588 BA |
179 | const corner1 = [m.end.x, kp[1]]; |
180 | const corner2 = [kp[0], m.end.y]; | |
6808d7a1 BA |
181 | for (let [i, j] of [corner1, corner2]) { |
182 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == oppCol) { | |
183 | const piece = this.getPiece(i, j); | |
184 | if (!byChameleon || piece == V.ROOK) { | |
185 | m.vanish.push( | |
186 | new PiPo({ | |
187 | x: i, | |
188 | y: j, | |
189 | p: piece, | |
190 | c: oppCol | |
191 | }) | |
192 | ); | |
dac39588 BA |
193 | } |
194 | } | |
195 | } | |
196 | }); | |
197 | } | |
198 | ||
199 | // Coordinator | |
6808d7a1 | 200 | getPotentialRookMoves(sq) { |
dac39588 BA |
201 | let moves = super.getPotentialQueenMoves(sq); |
202 | this.addRookCaptures(moves); | |
203 | return moves; | |
204 | } | |
205 | ||
6808d7a1 | 206 | getKnightCaptures(startSquare, byChameleon) { |
dac39588 BA |
207 | // Look in every direction for captures |
208 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
209 | const color = this.turn; | |
210 | const oppCol = V.GetOppCol(color); | |
211 | let moves = []; | |
6808d7a1 BA |
212 | const [x, y] = [startSquare[0], startSquare[1]]; |
213 | const piece = this.getPiece(x, y); //might be a chameleon! | |
214 | outerLoop: for (let step of steps) { | |
215 | let [i, j] = [x + step[0], y + step[1]]; | |
216 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
dac39588 BA |
217 | i += step[0]; |
218 | j += step[1]; | |
219 | } | |
6808d7a1 BA |
220 | if ( |
221 | !V.OnBoard(i, j) || | |
222 | this.getColor(i, j) == color || | |
223 | (!!byChameleon && this.getPiece(i, j) != V.KNIGHT) | |
224 | ) { | |
dac39588 BA |
225 | continue; |
226 | } | |
227 | // last(thing), cur(thing) : stop if "cur" is our color, or beyond board limits, | |
228 | // or if "last" isn't empty and cur neither. Otherwise, if cur is empty then | |
229 | // add move until cur square; if cur is occupied then stop if !!byChameleon and | |
230 | // the square not occupied by a leaper. | |
6808d7a1 BA |
231 | let last = [i, j]; |
232 | let cur = [i + step[0], j + step[1]]; | |
233 | let vanished = [new PiPo({ x: x, y: y, c: color, p: piece })]; | |
234 | while (V.OnBoard(cur[0], cur[1])) { | |
235 | if (this.board[last[0]][last[1]] != V.EMPTY) { | |
236 | const oppPiece = this.getPiece(last[0], last[1]); | |
237 | if (!!byChameleon && oppPiece != V.KNIGHT) continue outerLoop; | |
dac39588 | 238 | // Something to eat: |
6808d7a1 BA |
239 | vanished.push( |
240 | new PiPo({ x: last[0], y: last[1], c: oppCol, p: oppPiece }) | |
241 | ); | |
dac39588 | 242 | } |
6808d7a1 BA |
243 | if (this.board[cur[0]][cur[1]] != V.EMPTY) { |
244 | if ( | |
245 | this.getColor(cur[0], cur[1]) == color || | |
246 | this.board[last[0]][last[1]] != V.EMPTY | |
247 | ) { | |
248 | //TODO: redundant test | |
dac39588 BA |
249 | continue outerLoop; |
250 | } | |
6808d7a1 BA |
251 | } else { |
252 | moves.push( | |
253 | new Move({ | |
254 | appear: [new PiPo({ x: cur[0], y: cur[1], c: color, p: piece })], | |
255 | vanish: JSON.parse(JSON.stringify(vanished)), //TODO: required? | |
256 | start: { x: x, y: y }, | |
257 | end: { x: cur[0], y: cur[1] } | |
258 | }) | |
259 | ); | |
dac39588 | 260 | } |
6808d7a1 BA |
261 | last = [last[0] + step[0], last[1] + step[1]]; |
262 | cur = [cur[0] + step[0], cur[1] + step[1]]; | |
dac39588 BA |
263 | } |
264 | } | |
265 | return moves; | |
266 | } | |
267 | ||
268 | // Long-leaper | |
6808d7a1 | 269 | getPotentialKnightMoves(sq) { |
dac39588 BA |
270 | return super.getPotentialQueenMoves(sq).concat(this.getKnightCaptures(sq)); |
271 | } | |
272 | ||
78d64531 | 273 | // Chameleon |
6808d7a1 BA |
274 | getPotentialBishopMoves([x, y]) { |
275 | let moves = super | |
276 | .getPotentialQueenMoves([x, y]) | |
277 | .concat(this.getKnightCaptures([x, y], "asChameleon")); | |
dac39588 BA |
278 | // No "king capture" because king cannot remain under check |
279 | this.addPawnCaptures(moves, "asChameleon"); | |
280 | this.addRookCaptures(moves, "asChameleon"); | |
281 | this.addQueenCaptures(moves, "asChameleon"); | |
282 | // Post-processing: merge similar moves, concatenating vanish arrays | |
283 | let mergedMoves = {}; | |
284 | moves.forEach(m => { | |
285 | const key = m.end.x + V.size.x * m.end.y; | |
6808d7a1 BA |
286 | if (!mergedMoves[key]) mergedMoves[key] = m; |
287 | else { | |
288 | for (let i = 1; i < m.vanish.length; i++) | |
dac39588 BA |
289 | mergedMoves[key].vanish.push(m.vanish[i]); |
290 | } | |
291 | }); | |
292 | // Finally return an array | |
293 | moves = []; | |
6808d7a1 BA |
294 | Object.keys(mergedMoves).forEach(k => { |
295 | moves.push(mergedMoves[k]); | |
296 | }); | |
dac39588 BA |
297 | return moves; |
298 | } | |
299 | ||
6808d7a1 BA |
300 | addQueenCaptures(moves, byChameleon) { |
301 | if (moves.length == 0) return; | |
302 | const [x, y] = [moves[0].start.x, moves[0].start.y]; | |
dac39588 BA |
303 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
304 | let capturingDirections = []; | |
305 | const color = this.turn; | |
306 | const oppCol = V.GetOppCol(color); | |
307 | adjacentSteps.forEach(step => { | |
6808d7a1 BA |
308 | const [i, j] = [x + step[0], y + step[1]]; |
309 | if ( | |
310 | V.OnBoard(i, j) && | |
311 | this.board[i][j] != V.EMPTY && | |
312 | this.getColor(i, j) == oppCol && | |
313 | (!byChameleon || this.getPiece(i, j) == V.QUEEN) | |
314 | ) { | |
dac39588 BA |
315 | capturingDirections.push(step); |
316 | } | |
317 | }); | |
318 | moves.forEach(m => { | |
319 | const step = [ | |
6808d7a1 BA |
320 | m.end.x != x ? (m.end.x - x) / Math.abs(m.end.x - x) : 0, |
321 | m.end.y != y ? (m.end.y - y) / Math.abs(m.end.y - y) : 0 | |
dac39588 BA |
322 | ]; |
323 | // NOTE: includes() and even _.isEqual() functions fail... | |
324 | // TODO: this test should be done only once per direction | |
6808d7a1 BA |
325 | if ( |
326 | capturingDirections.some(dir => { | |
327 | return dir[0] == -step[0] && dir[1] == -step[1]; | |
328 | }) | |
329 | ) { | |
330 | const [i, j] = [x - step[0], y - step[1]]; | |
331 | m.vanish.push( | |
332 | new PiPo({ | |
333 | x: i, | |
334 | y: j, | |
335 | p: this.getPiece(i, j), | |
336 | c: oppCol | |
337 | }) | |
338 | ); | |
dac39588 BA |
339 | } |
340 | }); | |
341 | } | |
342 | ||
78d64531 | 343 | // Withdrawer |
6808d7a1 | 344 | getPotentialQueenMoves(sq) { |
dac39588 BA |
345 | let moves = super.getPotentialQueenMoves(sq); |
346 | this.addQueenCaptures(moves); | |
347 | return moves; | |
348 | } | |
349 | ||
6808d7a1 | 350 | getPotentialImmobilizerMoves(sq) { |
dac39588 BA |
351 | // Immobilizer doesn't capture |
352 | return super.getPotentialQueenMoves(sq); | |
353 | } | |
354 | ||
6808d7a1 BA |
355 | getPotentialKingMoves(sq) { |
356 | return this.getSlideNJumpMoves( | |
357 | sq, | |
358 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
359 | "oneStep" | |
360 | ); | |
dac39588 BA |
361 | } |
362 | ||
363 | // isAttacked() is OK because the immobilizer doesn't take | |
364 | ||
6808d7a1 | 365 | isAttackedByPawn([x, y], colors) { |
dac39588 BA |
366 | // Square (x,y) must be surroundable by two enemy pieces, |
367 | // and one of them at least should be a pawn (moving). | |
6808d7a1 BA |
368 | const dirs = [ |
369 | [1, 0], | |
370 | [0, 1] | |
371 | ]; | |
dac39588 | 372 | const steps = V.steps[V.ROOK]; |
6808d7a1 BA |
373 | for (let dir of dirs) { |
374 | const [i1, j1] = [x - dir[0], y - dir[1]]; //"before" | |
375 | const [i2, j2] = [x + dir[0], y + dir[1]]; //"after" | |
376 | if (V.OnBoard(i1, j1) && V.OnBoard(i2, j2)) { | |
377 | if ( | |
378 | (this.board[i1][j1] != V.EMPTY && | |
379 | colors.includes(this.getColor(i1, j1)) && | |
380 | this.board[i2][j2] == V.EMPTY) || | |
381 | (this.board[i2][j2] != V.EMPTY && | |
382 | colors.includes(this.getColor(i2, j2)) && | |
383 | this.board[i1][j1] == V.EMPTY) | |
384 | ) { | |
dac39588 | 385 | // Search a movable enemy pawn landing on the empty square |
6808d7a1 BA |
386 | for (let step of steps) { |
387 | let [ii, jj] = this.board[i1][j1] == V.EMPTY ? [i1, j1] : [i2, j2]; | |
388 | let [i3, j3] = [ii + step[0], jj + step[1]]; | |
389 | while (V.OnBoard(i3, j3) && this.board[i3][j3] == V.EMPTY) { | |
dac39588 BA |
390 | i3 += step[0]; |
391 | j3 += step[1]; | |
392 | } | |
6808d7a1 BA |
393 | if ( |
394 | V.OnBoard(i3, j3) && | |
395 | colors.includes(this.getColor(i3, j3)) && | |
396 | this.getPiece(i3, j3) == V.PAWN && | |
397 | !this.isImmobilized([i3, j3]) | |
398 | ) { | |
dac39588 BA |
399 | return true; |
400 | } | |
401 | } | |
402 | } | |
403 | } | |
404 | } | |
405 | return false; | |
406 | } | |
407 | ||
6808d7a1 | 408 | isAttackedByRook([x, y], colors) { |
dac39588 BA |
409 | // King must be on same column or row, |
410 | // and a rook should be able to reach a capturing square | |
411 | // colors contains only one element, giving the oppCol and thus king position | |
6808d7a1 BA |
412 | const sameRow = x == this.kingPos[colors[0]][0]; |
413 | const sameColumn = y == this.kingPos[colors[0]][1]; | |
414 | if (sameRow || sameColumn) { | |
dac39588 | 415 | // Look for the enemy rook (maximum 1) |
6808d7a1 BA |
416 | for (let i = 0; i < V.size.x; i++) { |
417 | for (let j = 0; j < V.size.y; j++) { | |
418 | if ( | |
419 | this.board[i][j] != V.EMPTY && | |
420 | colors.includes(this.getColor(i, j)) && | |
421 | this.getPiece(i, j) == V.ROOK | |
422 | ) { | |
423 | if (this.isImmobilized([i, j])) return false; //because only one rook | |
dac39588 BA |
424 | // Can it reach a capturing square? |
425 | // Easy but quite suboptimal way (TODO): generate all moves (turn is OK) | |
6808d7a1 BA |
426 | const moves = this.getPotentialMovesFrom([i, j]); |
427 | for (let move of moves) { | |
428 | if ( | |
429 | (sameRow && move.end.y == y) || | |
430 | (sameColumn && move.end.x == x) | |
431 | ) | |
dac39588 BA |
432 | return true; |
433 | } | |
434 | } | |
435 | } | |
436 | } | |
437 | } | |
438 | return false; | |
439 | } | |
440 | ||
6808d7a1 | 441 | isAttackedByKnight([x, y], colors) { |
dac39588 BA |
442 | // Square (x,y) must be on same line as a knight, |
443 | // and there must be empty square(s) behind. | |
444 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
6808d7a1 BA |
445 | outerLoop: for (let step of steps) { |
446 | const [i0, j0] = [x + step[0], y + step[1]]; | |
447 | if (V.OnBoard(i0, j0) && this.board[i0][j0] == V.EMPTY) { | |
dac39588 | 448 | // Try in opposite direction: |
6808d7a1 BA |
449 | let [i, j] = [x - step[0], y - step[1]]; |
450 | while (V.OnBoard(i, j)) { | |
451 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
dac39588 BA |
452 | i -= step[0]; |
453 | j -= step[1]; | |
454 | } | |
6808d7a1 BA |
455 | if (V.OnBoard(i, j)) { |
456 | if (colors.includes(this.getColor(i, j))) { | |
457 | if ( | |
458 | this.getPiece(i, j) == V.KNIGHT && | |
459 | !this.isImmobilized([i, j]) | |
460 | ) | |
dac39588 BA |
461 | return true; |
462 | continue outerLoop; | |
463 | } | |
464 | // [else] Our color, could be captured *if there was an empty space* | |
6808d7a1 | 465 | if (this.board[i + step[0]][j + step[1]] != V.EMPTY) |
dac39588 BA |
466 | continue outerLoop; |
467 | i -= step[0]; | |
468 | j -= step[1]; | |
469 | } | |
470 | } | |
471 | } | |
472 | } | |
473 | return false; | |
474 | } | |
475 | ||
6808d7a1 | 476 | isAttackedByBishop([x, y], colors) { |
dac39588 BA |
477 | // We cheat a little here: since this function is used exclusively for king, |
478 | // it's enough to check the immediate surrounding of the square. | |
479 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
6808d7a1 BA |
480 | for (let step of adjacentSteps) { |
481 | const [i, j] = [x + step[0], y + step[1]]; | |
482 | if ( | |
483 | V.OnBoard(i, j) && | |
484 | this.board[i][j] != V.EMPTY && | |
485 | colors.includes(this.getColor(i, j)) && | |
486 | this.getPiece(i, j) == V.BISHOP | |
487 | ) { | |
dac39588 BA |
488 | return true; //bishops are never immobilized |
489 | } | |
490 | } | |
491 | return false; | |
492 | } | |
493 | ||
6808d7a1 | 494 | isAttackedByQueen([x, y], colors) { |
dac39588 BA |
495 | // Square (x,y) must be adjacent to a queen, and the queen must have |
496 | // some free space in the opposite direction from (x,y) | |
497 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
6808d7a1 BA |
498 | for (let step of adjacentSteps) { |
499 | const sq2 = [x + 2 * step[0], y + 2 * step[1]]; | |
500 | if (V.OnBoard(sq2[0], sq2[1]) && this.board[sq2[0]][sq2[1]] == V.EMPTY) { | |
501 | const sq1 = [x + step[0], y + step[1]]; | |
502 | if ( | |
503 | this.board[sq1[0]][sq1[1]] != V.EMPTY && | |
504 | colors.includes(this.getColor(sq1[0], sq1[1])) && | |
505 | this.getPiece(sq1[0], sq1[1]) == V.QUEEN && | |
506 | !this.isImmobilized(sq1) | |
507 | ) { | |
dac39588 BA |
508 | return true; |
509 | } | |
510 | } | |
511 | } | |
512 | return false; | |
513 | } | |
514 | ||
6808d7a1 | 515 | static get VALUES() { |
dac39588 | 516 | return { |
6808d7a1 BA |
517 | p: 1, |
518 | r: 2, | |
519 | n: 5, | |
520 | b: 3, | |
521 | q: 3, | |
522 | m: 5, | |
523 | k: 1000 | |
dac39588 BA |
524 | }; |
525 | } | |
526 | ||
6808d7a1 BA |
527 | static get SEARCH_DEPTH() { |
528 | return 2; | |
529 | } | |
dac39588 | 530 | |
6808d7a1 BA |
531 | static GenRandInitFen() { |
532 | let pieces = { w: new Array(8), b: new Array(8) }; | |
dac39588 | 533 | // Shuffle pieces on first and last rank |
6808d7a1 | 534 | for (let c of ["w", "b"]) { |
dac39588 BA |
535 | let positions = ArrayFun.range(8); |
536 | // Get random squares for every piece, totally freely | |
537 | ||
538 | let randIndex = randInt(8); | |
539 | const bishop1Pos = positions[randIndex]; | |
540 | positions.splice(randIndex, 1); | |
541 | ||
542 | randIndex = randInt(7); | |
543 | const bishop2Pos = positions[randIndex]; | |
544 | positions.splice(randIndex, 1); | |
545 | ||
546 | randIndex = randInt(6); | |
547 | const knight1Pos = positions[randIndex]; | |
548 | positions.splice(randIndex, 1); | |
549 | ||
550 | randIndex = randInt(5); | |
551 | const knight2Pos = positions[randIndex]; | |
552 | positions.splice(randIndex, 1); | |
553 | ||
554 | randIndex = randInt(4); | |
555 | const queenPos = positions[randIndex]; | |
556 | positions.splice(randIndex, 1); | |
557 | ||
558 | randIndex = randInt(3); | |
559 | const kingPos = positions[randIndex]; | |
560 | positions.splice(randIndex, 1); | |
561 | ||
562 | randIndex = randInt(2); | |
563 | const rookPos = positions[randIndex]; | |
564 | positions.splice(randIndex, 1); | |
565 | const immobilizerPos = positions[0]; | |
566 | ||
6808d7a1 BA |
567 | pieces[c][bishop1Pos] = "b"; |
568 | pieces[c][bishop2Pos] = "b"; | |
569 | pieces[c][knight1Pos] = "n"; | |
570 | pieces[c][knight2Pos] = "n"; | |
571 | pieces[c][queenPos] = "q"; | |
572 | pieces[c][kingPos] = "k"; | |
573 | pieces[c][rookPos] = "r"; | |
574 | pieces[c][immobilizerPos] = "m"; | |
dac39588 | 575 | } |
6808d7a1 BA |
576 | return ( |
577 | pieces["b"].join("") + | |
dac39588 BA |
578 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
579 | pieces["w"].join("").toUpperCase() + | |
6808d7a1 BA |
580 | " w 0" |
581 | ); | |
dac39588 BA |
582 | } |
583 | ||
6808d7a1 | 584 | getNotation(move) { |
dac39588 BA |
585 | const initialSquare = V.CoordsToSquare(move.start); |
586 | const finalSquare = V.CoordsToSquare(move.end); | |
587 | let notation = undefined; | |
6808d7a1 | 588 | if (move.appear[0].p == V.PAWN) { |
dac39588 BA |
589 | // Pawn: generally ambiguous short notation, so we use full description |
590 | notation = "P" + initialSquare + finalSquare; | |
6808d7a1 BA |
591 | } else if (move.appear[0].p == V.KING) |
592 | notation = "K" + (move.vanish.length > 1 ? "x" : "") + finalSquare; | |
593 | else notation = move.appear[0].p.toUpperCase() + finalSquare; | |
e9b736ee BA |
594 | // Add a capture mark (not describing what is captured...): |
595 | if (move.vanish.length > 1 && move.appear[0].p != V.KING) notation += "X"; | |
dac39588 BA |
596 | return notation; |
597 | } | |
6808d7a1 | 598 | }; |