button(@click="abortGame") {{ st.tr["Game is too boring"] }}
BaseGame(:game="game" :vr="vr" ref="basegame"
@newmove="processMove" @gameover="gameOver")
- textarea#mvMessage(v-if="game.type=='corr'" v-model="corrMsg")
div Names: {{ game.players[0].name }} - {{ game.players[1].name }}
- div Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
+ div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
.button-group(v-if="game.mode!='analyze' && game.score=='*'")
button(@click="offerDraw") Draw
button(@click="() => abortGame()") Abort
button(@click="resign") Resign
- div(v-if="game.type=='corr'")
- textarea(v-show="score=='*' && vr.turn==game.mycolor" v-model="corrMsg")
- div(v-show="cursor>=0") {{ moves[cursor].message }}
+ textarea(v-if="game.score=='*'" v-model="corrMsg")
</template>
<!--
// TODO: movelist dans basegame et chat ici
// ==> après, implémenter/vérifier les passages de challenges + parties en cours
// observer,
-// + problèmes, habiller et publier. (+ corr...)
// when send to chat (or a move), reach only this group (send gid along)
-->
this.gameRef.rid = this.$route.query["rid"];
this.loadGame();
}
+ // TODO: mode analyse (/analyze/Atomic/rn
+ // ... fen = query[], vname=params[] ...
// 0.1] Ask server for room composition:
const funcPollClients = () => {
this.st.conn.send(JSON.stringify({code:"pollclients"}));