2 // // Static informations:
6 // players: array of sid+id+name,
7 // timeControl: string,
8 // increment: integer (seconds),
9 // mode: string ("live" or "corr")
10 // imported: boolean (optional, default false)
11 // // Game (dynamic) state:
13 // moves: array of Move objects,
14 // clocks: array of integers,
15 // initime: array of integers (when clock start running),
16 // score: string (several options; '*' == running),
19 import { ajax
} from "@/utils/ajax";
21 function dbOperation(callback
)
24 let DBOpenRequest
= window
.indexedDB
.open("vchess", 4);
26 DBOpenRequest
.onerror = function(event
) {
27 alert("Database error: " + event
.target
.errorCode
);
30 DBOpenRequest
.onsuccess = function(event
) {
31 db
= DBOpenRequest
.result
;
36 DBOpenRequest
.onupgradeneeded = function(event
) {
37 let db
= event
.target
.result
;
38 db
.onerror = function(event
) {
39 alert("Error while loading database: " + event
.target
.errorCode
);
41 // Create objectStore for vchess->games
42 let objectStore
= db
.createObjectStore("games", { keyPath: "id" });
43 objectStore
.createIndex("score", "score"); //to search by game result
47 export const GameStorage
=
49 // Optional callback to get error status
50 // TODO: this func called from Hall seems to not work now...
51 add: function(game
, callback
)
54 let transaction
= db
.transaction("games", "readwrite");
57 transaction
.oncomplete = function() {
58 callback({}); //everything's fine
60 transaction
.onerror = function() {
61 callback({errmsg: "addGame failed: " + transaction
.error
});
64 let objectStore
= transaction
.objectStore("games");
65 objectStore
.add(game
);
69 // TODO: also option to takeback a move ?
70 // obj: chat, move, fen, clocks, score[Msg], initime, ...
71 update: function(gameId
, obj
)
73 if (Number
.isInteger(gameId
) || !isNaN(parseInt(gameId
)))
75 // corr: only move, fen and score
84 move: obj
.move, //may be undefined...
87 scoreMsg: obj
.scoreMsg
,
88 drawOffer: obj
.drawOffer
,
97 let objectStore
= db
.transaction("games", "readwrite").objectStore("games");
98 objectStore
.get(gameId
).onsuccess = function(event
) {
99 const game
= event
.target
.result
;
100 Object
.keys(obj
).forEach(k
=> {
102 game
.moves
.push(obj
[k
]);
106 objectStore
.put(game
); //save updated data
112 // Retrieve all local games (running, completed, imported...)
113 getAll: function(callback
)
115 dbOperation((db
) => {
116 let objectStore
= db
.transaction('games').objectStore('games');
118 objectStore
.openCursor().onsuccess = function(event
) {
119 let cursor
= event
.target
.result
;
120 // if there is still another cursor to go, keep running this code
123 games
.push(cursor
.value
);
132 // Retrieve any game from its identifiers (locally or on server)
133 // NOTE: need callback because result is obtained asynchronously
134 get: function(gameId
, callback
)
136 // corr games identifiers are integers
137 if (Number
.isInteger(gameId
) || !isNaN(parseInt(gameId
)))
139 ajax("/games", "GET", {gid:gameId
}, res
=> {
141 game
.moves
.forEach(m
=> {
142 m
.squares
= JSON
.parse(m
.squares
);
149 dbOperation((db
) => {
150 let objectStore
= db
.transaction('games').objectStore('games');
151 objectStore
.get(gameId
).onsuccess = function(event
) {
152 callback(event
.target
.result
);
158 getCurrent: function(callback
)
160 dbOperation((db
) => {
161 let objectStore
= db
.transaction('games').objectStore('games');
162 objectStore
.get("*").onsuccess = function(event
) {
163 callback(event
.target
.result
);
168 // Delete a game in indexedDB
169 remove: function(gameId
, callback
)
171 dbOperation((db
) => {
172 let transaction
= db
.transaction(["games"], "readwrite");
175 transaction
.oncomplete = function() {
176 callback({}); //everything's fine
178 transaction
.onerror = function() {
179 callback({errmsg: "removeGame failed: " + transaction
.error
});
182 transaction
.objectStore("games").delete(gameId
);