Need to pass props from Game to ComputerGame to BaseGame to Board...
[vchess.git] / client / src / components / ComputerGame.vue
1 <template lang="pug">
2 .row
3 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
4 BaseGame(:variant="variant.name" :analyze="analyze" :players="players")
5 </template>
6
7 <script>
8 import BaseGame from "@/components/BaseGame.vue";
9 import { store } from "@/store";
10 import Worker from 'worker-loader!@/playCompMove';
11
12 export default {
13 name: 'my-computer-game',
14 components: {
15 BaseGame,
16 },
17 // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze"
18 props: ["fen","mode","variant"],
19 data: function() {
20 return {
21 st: store.state,
22 // Web worker to play computer moves without freezing interface:
23 timeStart: undefined, //time when computer starts thinking
24 lockCompThink: false, //to avoid some ghost moves
25 fenStart: "",
26 compWorker: null,
27 players: ["Myself","Computer"], //always playing white for now
28 };
29 },
30 computed: {
31 analyze: function() {
32 return this.mode == "analyze";
33 },
34 },
35 watch: {
36 fen: function() {
37 // (Security) No effect if a computer move is in progress:
38 if (this.lockCompThink)
39 return this.$emit("computer-think");
40 this.launchGame();
41 },
42 },
43 // Modal end of game, and then sub-components
44 created: function() {
45 if (!!this.fen)
46 this.launchGame();
47 // Computer moves web worker logic: (TODO: also for observers in HH games ?)
48 this.compWorker = new Worker(); //'/javascripts/playCompMove.js'),
49 this.compWorker.onmessage = e => {
50 this.lockCompThink = true; //to avoid some ghost moves
51 let compMove = e.data;
52 if (!Array.isArray(compMove))
53 compMove = [compMove]; //to deal with MarseilleRules
54 // Small delay for the bot to appear "more human"
55 const delay = Math.max(500-(Date.now()-this.timeStart), 0);
56 setTimeout(() => {
57 const animate = this.variant.name != "Dark";
58 this.play(compMove[0], animate);
59 if (compMove.length == 2)
60 setTimeout( () => { this.play(compMove[1], animate); }, 750);
61 else //250 == length of animation (TODO: should be a constant somewhere)
62 setTimeout( () => this.lockCompThink = false, 250);
63 }, delay);
64 }
65 },
66 // dans variant.js (plutôt room.js) conn gère aussi les challenges
67 // et les chats dans chat.js. Puis en webRTC, repenser tout ça.
68 methods: {
69 launchGame: async function() {
70 const vModule = await import("@/variants/" + this.variant.name + ".js");
71 window.V = vModule.VariantRules;
72 this.compWorker.postMessage(["scripts",this.variant.name]);
73 this.newGameFromFen(this.fen);
74 },
75 newGameFromFen: function(fen) {
76 this.vr = new V(fen);
77 this.moves = [];
78 this.cursor = -1;
79 this.fenStart = fen;
80 this.score = "*";
81 if (this.mode == "analyze")
82 {
83 this.mycolor = V.ParseFen(fen).turn;
84 this.orientation = this.mycolor;
85 }
86 else if (this.mode == "computer") //only other alternative (HH with gameId)
87 {
88 this.mycolor = (Math.random() < 0.5 ? "w" : "b");
89 this.orientation = this.mycolor;
90 this.compWorker.postMessage(["init",fen]);
91 if (this.mycolor != "w" || this.subMode == "auto")
92 this.playComputerMove();
93 }
94 },
95 playComputerMove: function() {
96 this.timeStart = Date.now();
97 this.compWorker.postMessage(["askmove"]);
98 },
99 },
100 };
101 </script>