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1 | import { ArrayFun } from "@/utils/array"; |
2 | import { randInt, shuffle } from "@/utils/alea"; | |
3 | import { ChessRules, PiPo, Move } from "@/base_rules"; | |
4 | ||
5 | export const VariantRules = class EightpiecesRules extends ChessRules { | |
6 | static get JAILER() { | |
7 | return "j"; | |
8 | } | |
9 | static get SENTRY() { | |
10 | return "s"; | |
11 | } | |
12 | static get LANCER() { | |
13 | return "l"; | |
14 | } | |
15 | ||
16 | static get PIECES() { | |
17 | return ChessRules.PIECES.concat([V.JAILER, V.SENTRY, V.LANCER]); | |
18 | } | |
19 | ||
28b32b4f BA |
20 | static get LANCER_DIRS() { |
21 | return { | |
22 | 'c': [-1, 0], //north | |
23 | 'd': [-1, 1], //N-E | |
24 | 'e': [0, 1], //east | |
25 | 'f': [1, 1], //S-E | |
26 | 'g': [1, 0], //south | |
27 | 'h': [1, -1], //S-W | |
28 | 'm': [0, -1], //west | |
29 | 'o': [-1, -1] //N-W | |
30 | }; | |
31 | } | |
32 | ||
33 | getPiece(i, j) { | |
34 | const piece = this.board[i][j].charAt(1); | |
35 | // Special lancer case: 8 possible orientations | |
36 | if (Object.keys(V.LANCER_DIRS).includes(piece)) return V.LANCER; | |
37 | return piece; | |
38 | } | |
39 | ||
2a8a94c9 | 40 | getPpath(b) { |
2a8a94c9 BA |
41 | return ( |
42 | ([V.JAILER, V.SENTRY, V.LANCER].includes(b[1]) | |
43 | ? "Eightpieces/" : "") + b | |
44 | ); | |
45 | } | |
46 | ||
28b32b4f BA |
47 | setOtherVariables(fen) { |
48 | super.setOtherVariables(fen); | |
49 | // subTurn == 2 only when a sentry moved, and is about to push something | |
50 | this.subTurn = 1; | |
51 | // Stack pieces' forbidden squares after a sentry move at each turn | |
52 | this.sentryPath = []; | |
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53 | } |
54 | ||
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55 | canTake([x1,y1], [x2, y2]) { |
56 | if (this.subTurn == 2) | |
57 | // Sentry push: pieces can capture own color (only) | |
58 | return this.getColor(x1, y1) == this.getColor(x2, y2); | |
59 | return super.canTake([x1,y1], [x2, y2]); | |
2a8a94c9 BA |
60 | } |
61 | ||
62 | static GenRandInitFen(randomness) { | |
63 | // TODO: special conditions | |
64 | } | |
65 | ||
28b32b4f BA |
66 | // TODO: rook + jailer |
67 | scanKingsRooks(fen) { | |
68 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
69 | const fenRows = V.ParseFen(fen).position.split("/"); | |
70 | for (let i = 0; i < fenRows.length; i++) { | |
71 | let k = 0; //column index on board | |
72 | for (let j = 0; j < fenRows[i].length; j++) { | |
73 | switch (fenRows[i].charAt(j)) { | |
74 | case "k": | |
75 | case "l": | |
76 | this.kingPos["b"] = [i, k]; | |
77 | break; | |
78 | case "K": | |
79 | case "L": | |
80 | this.kingPos["w"] = [i, k]; | |
81 | break; | |
82 | default: { | |
83 | const num = parseInt(fenRows[i].charAt(j)); | |
84 | if (!isNaN(num)) k += num - 1; | |
85 | } | |
86 | } | |
87 | k++; | |
88 | } | |
89 | } | |
2a8a94c9 BA |
90 | } |
91 | ||
28b32b4f BA |
92 | getPotentialMovesFrom([x,y]) { |
93 | // if subTurn == 2, allow only | |
2a8a94c9 BA |
94 | } |
95 | ||
28b32b4f BA |
96 | // getPotentialMoves, isAttacked: TODO |
97 | getPotentialCastleMoves(sq) { //TODO: adapt, with jailer | |
2a8a94c9 BA |
98 | } |
99 | ||
28b32b4f BA |
100 | updateVariables(move) { |
101 | // TODO: stack sentryPath if subTurn == 2 --> all squares between move.start et move.end, sauf si c'est un pion | |
2a8a94c9 BA |
102 | } |
103 | ||
28b32b4f | 104 | // TODO: special pass move: take jailer with king |
2a8a94c9 | 105 | |
28b32b4f BA |
106 | // subTurn : if sentry moved to some enemy piece --> enregistrer déplacement sentry, subTurn == 2, puis déplacer pièce adverse --> 1st 1/2 of turn, vanish sentry tout simplement. |
107 | // --> le turn ne change pas ! | |
108 | // 2nd half: move only | |
109 | // FEN flag: sentryPath from init pushing to final enemy square --> forbid some moves (getPotentialMoves) | |
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110 | |
111 | static get VALUES() { | |
112 | return Object.assign( | |
28b32b4f | 113 | { l: 4.8, s: 2.8, j: 3.8 }, //Jeff K. estimations |
2a8a94c9 BA |
114 | ChessRules.VALUES |
115 | ); | |
116 | } | |
117 | }; |