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1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
b7c32f1a | 4 | BaseGame(:vname="vname" :analyze="analyze" |
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5 | :vr="vr" :fen-start="fenStart" :players="players" :mycolor="mycolor" |
6 | ref="basegame" @newmove="processMove") | |
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7 | </template> |
8 | ||
9 | <script> | |
10 | import BaseGame from "@/components/BaseGame.vue"; | |
11 | import { store } from "@/store"; | |
12 | import Worker from 'worker-loader!@/playCompMove'; | |
13 | ||
14 | export default { | |
15 | name: 'my-computer-game', | |
16 | components: { | |
17 | BaseGame, | |
18 | }, | |
19 | // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze" | |
b7c32f1a | 20 | props: ["fen","mode","vname"], |
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21 | data: function() { |
22 | return { | |
23 | st: store.state, | |
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24 | // variables passed to BaseGame: |
25 | fenStart: "", | |
26 | vr: null, | |
27 | players: ["Myself","Computer"], //always playing white for now | |
28 | mycolor: "w", | |
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29 | // Web worker to play computer moves without freezing interface: |
30 | timeStart: undefined, //time when computer starts thinking | |
31 | lockCompThink: false, //to avoid some ghost moves | |
a6088c90 | 32 | compWorker: null, |
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33 | }; |
34 | }, | |
35 | computed: { | |
36 | analyze: function() { | |
37 | return this.mode == "analyze"; | |
38 | }, | |
39 | }, | |
40 | watch: { | |
41 | fen: function() { | |
42 | // (Security) No effect if a computer move is in progress: | |
43 | if (this.lockCompThink) | |
44 | return this.$emit("computer-think"); | |
45 | this.launchGame(); | |
46 | }, | |
47 | }, | |
48 | // Modal end of game, and then sub-components | |
49 | created: function() { | |
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50 | // Computer moves web worker logic: (TODO: also for observers in HH games ?) |
51 | this.compWorker = new Worker(); //'/javascripts/playCompMove.js'), | |
52 | this.compWorker.onmessage = e => { | |
53 | this.lockCompThink = true; //to avoid some ghost moves | |
54 | let compMove = e.data; | |
55 | if (!Array.isArray(compMove)) | |
56 | compMove = [compMove]; //to deal with MarseilleRules | |
57 | // Small delay for the bot to appear "more human" | |
58 | const delay = Math.max(500-(Date.now()-this.timeStart), 0); | |
59 | setTimeout(() => { | |
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60 | const animate = (this.vname != "Dark"); |
61 | this.$refs.basegame.play(compMove[0], animate); | |
a6088c90 | 62 | if (compMove.length == 2) |
1acda11c | 63 | setTimeout( () => { this.$refs.basegame.play(compMove[1], animate); }, 750); |
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64 | else //250 == length of animation (TODO: should be a constant somewhere) |
65 | setTimeout( () => this.lockCompThink = false, 250); | |
66 | }, delay); | |
67 | } | |
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68 | if (!!this.fen) |
69 | this.launchGame(); | |
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70 | }, |
71 | // dans variant.js (plutôt room.js) conn gère aussi les challenges | |
72 | // et les chats dans chat.js. Puis en webRTC, repenser tout ça. | |
73 | methods: { | |
74 | launchGame: async function() { | |
b7c32f1a | 75 | const vModule = await import("@/variants/" + this.vname + ".js"); |
a6088c90 | 76 | window.V = vModule.VariantRules; |
b7c32f1a | 77 | this.compWorker.postMessage(["scripts",this.vname]); |
1c9f093d | 78 | this.compWorker.postMessage(["init",this.fen]); |
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79 | this.newGameFromFen(this.fen); |
80 | }, | |
81 | newGameFromFen: function(fen) { | |
82 | this.vr = new V(fen); | |
83 | this.moves = []; | |
84 | this.cursor = -1; | |
85 | this.fenStart = fen; | |
86 | this.score = "*"; | |
87 | if (this.mode == "analyze") | |
88 | { | |
89 | this.mycolor = V.ParseFen(fen).turn; | |
90 | this.orientation = this.mycolor; | |
91 | } | |
92 | else if (this.mode == "computer") //only other alternative (HH with gameId) | |
93 | { | |
94 | this.mycolor = (Math.random() < 0.5 ? "w" : "b"); | |
95 | this.orientation = this.mycolor; | |
96 | this.compWorker.postMessage(["init",fen]); | |
1c9f093d | 97 | if (this.mycolor != "w" || this.mode == "auto") |
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98 | this.playComputerMove(); |
99 | } | |
100 | }, | |
101 | playComputerMove: function() { | |
102 | this.timeStart = Date.now(); | |
103 | this.compWorker.postMessage(["askmove"]); | |
104 | }, | |
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105 | // TODO: do not process if game is over (check score ?) |
106 | processMove: function(move) { | |
107 | // Send the move to web worker (including his own moves) | |
108 | this.compWorker.postMessage(["newmove",move]); | |
109 | // subTurn condition for Marseille (and Avalanche) rules | |
110 | if ((!this.vr.subTurn || this.vr.subTurn <= 1) | |
111 | && (this.mode == "auto" || this.vr.turn != this.mycolor)) | |
112 | { | |
113 | this.playComputerMove(); | |
114 | } | |
115 | }, | |
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116 | }, |
117 | }; | |
118 | </script> |