});
const myTurn = (currentTurn == this.game.mycolor);
let clockUpdate = setInterval(() => {
- if (countdown <= 0 || this.vr.turn != currentTurn)
+ if (countdown <= 0 || this.vr.turn != currentTurn || this.game.score != "*")
{
clearInterval(clockUpdate);
if (countdown <= 0 && myTurn)
game.initime[0] = Date.now();
if (myIdx >= 0) //I play in this game
{
- GameStorage.update(game.gameId,
+ GameStorage.update(game.id,
{
clocks: game.clocks,
initime: game.initime,
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
this.vr = new V(game.fen);
+
+
+
+//TODO: people, on connect, search for opponent.......
+console.log(myIdx + " " + game.players[1-myIdx].sid); //otherwise this is undefined:
+
+
+
this.game = Object.assign({},
game,
// NOTE: assign mycolor here, since BaseGame could also bs VS computer
// TODO: this update function should also work for corr games
gameOver: function(score) {
this.game.mode = "analyze";
+ this.game.score = score;
GameStorage.update(this.gameRef.id, { score: score });
},
},