f5bef8effdeae9f4340862e8c0783302a7ff8054
[vchess.git] / public / javascripts / components / game.js
1 Vue.component('my-game', {
2 data: function() {
3 return {
4 vr: null, //object to check moves, store them, FEN..
5 mycolor: "w",
6 possibleMoves: [], //filled after each valid click/dragstart
7 choices: [], //promotion pieces, or checkered captures... (contain possible pieces)
8 start: {}, //pixels coordinates + id of starting square (click or drag)
9 selectedPiece: null, //moving piece (or clicked piece)
10 conn: null, //socket messages
11 score: "*", //'*' means 'unfinished'
12 mode: "idle", //human, computer or idle (when not playing)
13 oppid: "", //opponent ID in case of HH game
14 oppConnected: false,
15 seek: false,
16 fenStart: "",
17 incheck: [],
18 pgnTxt: "",
19 expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
20 gameId: "", //used to limit computer moves' time
21 };
22 },
23 render(h) {
24 const [sizeX,sizeY] = VariantRules.size;
25 // Precompute hints squares to facilitate rendering
26 let hintSquares = doubleArray(sizeX, sizeY, false);
27 this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
28 // Also precompute in-check squares
29 let incheckSq = doubleArray(sizeX, sizeY, false);
30 this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
31 let elementArray = [];
32 const playingHuman = (this.mode == "human");
33 const playingComp = (this.mode == "computer");
34 let actionArray = [
35 h('button',
36 {
37 on: { click: this.clickGameSeek },
38 attrs: { "aria-label": 'New game VS human' },
39 'class': {
40 "tooltip": true,
41 "bottom": true, //display below
42 "seek": this.seek,
43 "playing": playingHuman,
44 },
45 },
46 [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
47 h('button',
48 {
49 on: { click: this.clickComputerGame },
50 attrs: { "aria-label": 'New game VS computer' },
51 'class': {
52 "tooltip":true,
53 "bottom": true,
54 "playing": playingComp,
55 },
56 },
57 [h('i', { 'class': { "material-icons": true } }, "computer")])
58 ];
59 if (!!this.vr)
60 {
61 const square00 = document.getElementById("sq-0-0");
62 const squareWidth = !!square00
63 ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2))
64 : 0;
65 const indicWidth = (squareWidth>0 ? squareWidth/2 : 20);
66 if (this.mode == "human")
67 {
68 let connectedIndic = h(
69 'div',
70 {
71 "class": {
72 "topindicator": true,
73 "indic-left": true,
74 "connected": this.oppConnected,
75 "disconnected": !this.oppConnected,
76 },
77 style: {
78 "width": indicWidth + "px",
79 "height": indicWidth + "px",
80 },
81 }
82 );
83 elementArray.push(connectedIndic);
84 }
85 let turnIndic = h(
86 'div',
87 {
88 "class": {
89 "topindicator": true,
90 "indic-right": true,
91 "white-turn": this.vr.turn=="w",
92 "black-turn": this.vr.turn=="b",
93 },
94 style: {
95 "width": indicWidth + "px",
96 "height": indicWidth + "px",
97 },
98 }
99 );
100 elementArray.push(turnIndic);
101 let expertSwitch = h(
102 'button',
103 {
104 on: { click: this.toggleExpertMode },
105 attrs: { "aria-label": 'Toggle expert mode' },
106 'class': {
107 "tooltip":true,
108 "topindicator": true,
109 "indic-right": true,
110 "expert-switch": true,
111 "expert-mode": this.expert,
112 },
113 },
114 [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
115 );
116 elementArray.push(expertSwitch);
117 let choices = h('div',
118 {
119 attrs: { "id": "choices" },
120 'class': { 'row': true },
121 style: {
122 "display": this.choices.length>0?"block":"none",
123 "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px",
124 "width": (this.choices.length * squareWidth) + "px",
125 "height": squareWidth + "px",
126 },
127 },
128 this.choices.map( m => { //a "choice" is a move
129 return h('div',
130 {
131 'class': {
132 'board': true,
133 ['board'+sizeY]: true,
134 },
135 style: {
136 'width': (100/this.choices.length) + "%",
137 'padding-bottom': (100/this.choices.length) + "%",
138 },
139 },
140 [h('img',
141 {
142 attrs: { "src": '/images/pieces/' +
143 VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
144 'class': { 'choice-piece': true },
145 on: { "click": e => { this.play(m); this.choices=[]; } },
146 })
147 ]
148 );
149 })
150 );
151 // Create board element (+ reserves if needed by variant or mode)
152 let gameDiv = h('div',
153 {
154 'class': { 'game': true },
155 },
156 [_.range(sizeX).map(i => {
157 let ci = this.mycolor=='w' ? i : sizeX-i-1;
158 return h(
159 'div',
160 {
161 'class': {
162 'row': true,
163 },
164 style: { 'opacity': this.choices.length>0?"0.5":"1" },
165 },
166 _.range(sizeY).map(j => {
167 let cj = this.mycolor=='w' ? j : sizeY-j-1;
168 let elems = [];
169 if (this.vr.board[ci][cj] != VariantRules.EMPTY)
170 {
171 elems.push(
172 h(
173 'img',
174 {
175 'class': {
176 'piece': true,
177 'ghost': !!this.selectedPiece
178 && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
179 },
180 attrs: {
181 src: "/images/pieces/" +
182 VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
183 },
184 }
185 )
186 );
187 }
188 if (!this.expert && hintSquares[ci][cj])
189 {
190 elems.push(
191 h(
192 'img',
193 {
194 'class': {
195 'mark-square': true,
196 },
197 attrs: {
198 src: "/images/mark.svg",
199 },
200 }
201 )
202 );
203 }
204 const lm = this.vr.lastMove;
205 const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj});
206 return h(
207 'div',
208 {
209 'class': {
210 'board': true,
211 ['board'+sizeY]: true,
212 'light-square': (i+j)%2==0 && (this.expert || !highlight),
213 'dark-square': (i+j)%2==1 && (this.expert || !highlight),
214 'highlight': !this.expert && highlight,
215 'incheck': !this.expert && incheckSq[ci][cj],
216 },
217 attrs: {
218 id: this.getSquareId({x:ci,y:cj}),
219 },
220 },
221 elems
222 );
223 })
224 );
225 }), choices]
226 );
227 if (this.mode != "idle")
228 {
229 actionArray.push(
230 h('button',
231 {
232 on: { click: this.resign },
233 attrs: { "aria-label": 'Resign' },
234 'class': {
235 "tooltip":true,
236 "bottom": true,
237 },
238 },
239 [h('i', { 'class': { "material-icons": true } }, "flag")])
240 );
241 }
242 elementArray.push(gameDiv);
243 if (!!this.vr.reserve)
244 {
245 let myReservePiecesArray = [];
246 for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
247 {
248 myReservePiecesArray.push(h('div',
249 {
250 'class': {'board':true, ['board'+sizeY]:true},
251 attrs: { id: this.getSquareId({x:sizeX,y:i}) }
252 },
253 [
254 h('img',
255 {
256 'class': {"piece":true},
257 attrs: {
258 "src": "/images/pieces/" +
259 this.vr.getReservePpath(this.mycolor,i) + ".svg",
260 }
261 }),
262 h('sup',
263 {style: { "padding-left":"40%"} },
264 [ this.vr.reserve[this.mycolor][VariantRules.RESERVE_PIECES[i]] ]
265 )
266 ]));
267 }
268 let oppReservePiecesArray = [];
269 const oppCol = this.vr.getOppCol(this.mycolor);
270 for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
271 {
272 oppReservePiecesArray.push(h('div',
273 {
274 'class': {'board':true, ['board'+sizeY]:true},
275 attrs: { id: this.getSquareId({x:sizeX,y:i}) }
276 },
277 [
278 h('img',
279 {
280 'class': {"piece":true},
281 attrs: {
282 "src": "/images/pieces/" +
283 this.vr.getReservePpath(oppCol,i) + ".svg",
284 }
285 }),
286 h('sup',
287 {style: { "padding-left":"40%"} },
288 [ this.vr.reserve[oppCol][VariantRules.RESERVE_PIECES[i]] ]
289 )
290 ]));
291 }
292 let reserves = h('div',
293 {
294 'class':{'game':true},
295 style: {"margin-bottom": "20px"},
296 },
297 [
298 h('div',
299 {
300 'class': { 'row': true },
301 style: {"margin-bottom": "15px"},
302 },
303 myReservePiecesArray
304 ),
305 h('div',
306 { 'class': { 'row': true }},
307 oppReservePiecesArray
308 )
309 ]
310 );
311 elementArray.push(reserves);
312 }
313 const eogMessage = this.getEndgameMessage(this.score);
314 const modalEog = [
315 h('input',
316 {
317 attrs: { "id": "modal-eog", type: "checkbox" },
318 "class": { "modal": true },
319 }),
320 h('div',
321 {
322 attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
323 },
324 [
325 h('div',
326 {
327 "class": { "card": true, "smallpad": true },
328 },
329 [
330 h('label',
331 {
332 attrs: { "for": "modal-eog" },
333 "class": { "modal-close": true },
334 }
335 ),
336 h('h3',
337 {
338 "class": { "section": true },
339 domProps: { innerHTML: eogMessage },
340 }
341 )
342 ]
343 )
344 ]
345 )
346 ];
347 elementArray = elementArray.concat(modalEog);
348 }
349 const modalNewgame = [
350 h('input',
351 {
352 attrs: { "id": "modal-newgame", type: "checkbox" },
353 "class": { "modal": true },
354 }),
355 h('div',
356 {
357 attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
358 },
359 [
360 h('div',
361 {
362 "class": { "card": true, "smallpad": true },
363 },
364 [
365 h('label',
366 {
367 attrs: { "id": "close-newgame", "for": "modal-newgame" },
368 "class": { "modal-close": true },
369 }
370 ),
371 h('h3',
372 {
373 "class": { "section": true },
374 domProps: { innerHTML: "New game" },
375 }
376 ),
377 h('p',
378 {
379 "class": { "section": true },
380 domProps: { innerHTML: "Waiting for opponent..." },
381 }
382 )
383 ]
384 )
385 ]
386 )
387 ];
388 elementArray = elementArray.concat(modalNewgame);
389 const actions = h('div',
390 {
391 attrs: { "id": "actions" },
392 'class': { 'text-center': true },
393 },
394 actionArray
395 );
396 elementArray.push(actions);
397 if (this.score != "*")
398 {
399 elementArray.push(
400 h('div',
401 { attrs: { id: "pgn-div" } },
402 [
403 h('a',
404 {
405 attrs: {
406 id: "download",
407 href: "#",
408 }
409 }
410 ),
411 h('p',
412 {
413 attrs: { id: "pgn-game" },
414 on: { click: this.download },
415 domProps: {
416 innerHTML: this.pgnTxt
417 }
418 }
419 )
420 ]
421 )
422 );
423 }
424 return h(
425 'div',
426 {
427 'class': {
428 "col-sm-12":true,
429 "col-md-8":true,
430 "col-md-offset-2":true,
431 "col-lg-6":true,
432 "col-lg-offset-3":true,
433 },
434 // NOTE: click = mousedown + mouseup --> what about smartphone?!
435 on: {
436 mousedown: this.mousedown,
437 mousemove: this.mousemove,
438 mouseup: this.mouseup,
439 touchdown: this.mousedown,
440 touchmove: this.mousemove,
441 touchup: this.mouseup,
442 },
443 },
444 elementArray
445 );
446 },
447 created: function() {
448 const url = socketUrl;
449 const continuation = (localStorage.getItem("variant") === variant);
450 this.myid = continuation
451 ? localStorage.getItem("myid")
452 // random enough (TODO: function)
453 : (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
454 if (!continuation)
455 {
456 // HACK: play a small silent sound to allow "new game" sound later if tab not focused
457 new Audio("/sounds/silent.mp3").play().then(() => {}).catch(err => {});
458 }
459 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
460 const socketOpenListener = () => {
461 if (continuation)
462 {
463 const fen = localStorage.getItem("fen");
464 const mycolor = localStorage.getItem("mycolor");
465 const oppid = localStorage.getItem("oppid");
466 const moves = JSON.parse(localStorage.getItem("moves"));
467 this.newGame("human", fen, mycolor, oppid, moves, true);
468 // Send ping to server (answer pong if opponent is connected)
469 this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid}));
470 }
471 else if (localStorage.getItem("newgame") === variant)
472 {
473 // New game request has been cancelled on disconnect
474 this.seek = true;
475 this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
476 }
477 };
478 const socketMessageListener = msg => {
479 const data = JSON.parse(msg.data);
480 switch (data.code)
481 {
482 case "newgame": //opponent found
483 this.newGame("human", data.fen, data.color, data.oppid); //oppid: opponent socket ID
484 break;
485 case "newmove": //..he played!
486 this.play(data.move, "animate");
487 break;
488 case "pong": //received if we sent a ping (game still alive on our side)
489 this.oppConnected = true;
490 const L = this.vr.moves.length;
491 // Send our "last state" informations to opponent
492 this.conn.send(JSON.stringify({
493 code:"lastate",
494 oppid:this.oppid,
495 lastMove:L>0?this.vr.moves[L-1]:undefined,
496 movesCount:L,
497 }));
498 break;
499 case "lastate": //got opponent infos about last move (we might have resigned)
500 if (this.mode!="human" || this.oppid!=data.oppid)
501 {
502 // OK, we resigned
503 this.conn.send(JSON.stringify({
504 code:"lastate",
505 oppid:this.oppid,
506 lastMove:undefined,
507 movesCount:-1,
508 }));
509 }
510 else if (data.movesCount < 0)
511 {
512 // OK, he resigned
513 this.endGame(this.mycolor=="w"?"1-0":"0-1");
514 }
515 else if (data.movesCount < this.vr.moves.length)
516 {
517 // We must tell last move to opponent
518 const L = this.vr.moves.length;
519 this.conn.send(JSON.stringify({
520 code:"lastate",
521 oppid:this.oppid,
522 lastMove:this.vr.moves[L-1],
523 movesCount:L,
524 }));
525 }
526 else if (data.movesCount > this.vr.moves.length) //just got last move from him
527 this.play(data.lastMove, "animate");
528 break;
529 case "resign": //..you won!
530 this.endGame(this.mycolor=="w"?"1-0":"0-1");
531 break;
532 // TODO: also use (dis)connect info to count online players?
533 case "connect":
534 case "disconnect":
535 if (this.mode == "human" && this.oppid == data.id)
536 this.oppConnected = (data.code == "connect");
537 break;
538 }
539 };
540 const socketCloseListener = () => {
541 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
542 this.conn.addEventListener('open', socketOpenListener);
543 this.conn.addEventListener('message', socketMessageListener);
544 this.conn.addEventListener('close', socketCloseListener);
545 };
546 this.conn.onopen = socketOpenListener;
547 this.conn.onmessage = socketMessageListener;
548 this.conn.onclose = socketCloseListener;
549 },
550 methods: {
551 download: function() {
552 let content = document.getElementById("pgn-game").innerHTML;
553 content = content.replace(/<br>/g, "\n");
554 // Prepare and trigger download link
555 let downloadAnchor = document.getElementById("download");
556 downloadAnchor.setAttribute("download", "game.pgn");
557 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
558 downloadAnchor.click();
559 },
560 endGame: function(score) {
561 this.score = score;
562 let modalBox = document.getElementById("modal-eog");
563 modalBox.checked = true;
564 // Variants may have special PGN structure (so next function isn't defined here)
565 this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
566 setTimeout(() => { modalBox.checked = false; }, 2000);
567 if (this.mode == "human")
568 this.clearStorage();
569 this.mode = "idle";
570 this.oppid = "";
571 },
572 getEndgameMessage: function(score) {
573 let eogMessage = "Unfinished";
574 switch (this.score)
575 {
576 case "1-0":
577 eogMessage = "White win";
578 break;
579 case "0-1":
580 eogMessage = "Black win";
581 break;
582 case "1/2":
583 eogMessage = "Draw";
584 break;
585 }
586 return eogMessage;
587 },
588 toggleExpertMode: function() {
589 this.expert = !this.expert;
590 document.cookie = "expert=" + (this.expert ? "1" : "0");
591 },
592 resign: function() {
593 if (this.mode == "human" && this.oppConnected)
594 {
595 try {
596 this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
597 } catch (INVALID_STATE_ERR) {
598 return; //socket is not ready (and not yet reconnected)
599 }
600 }
601 this.endGame(this.mycolor=="w"?"0-1":"1-0");
602 },
603 setStorage: function() {
604 localStorage.setItem("myid", this.myid);
605 localStorage.setItem("variant", variant);
606 localStorage.setItem("mycolor", this.mycolor);
607 localStorage.setItem("oppid", this.oppid);
608 localStorage.setItem("fenStart", this.fenStart);
609 localStorage.setItem("moves", JSON.stringify(this.vr.moves));
610 localStorage.setItem("fen", this.vr.getFen());
611 },
612 updateStorage: function() {
613 localStorage.setItem("moves", JSON.stringify(this.vr.moves));
614 localStorage.setItem("fen", this.vr.getFen());
615 },
616 clearStorage: function() {
617 delete localStorage["variant"];
618 delete localStorage["myid"];
619 delete localStorage["mycolor"];
620 delete localStorage["oppid"];
621 delete localStorage["fenStart"];
622 delete localStorage["fen"];
623 delete localStorage["moves"];
624 },
625 clickGameSeek: function() {
626 if (this.mode == "human")
627 return; //no newgame while playing
628 if (this.seek)
629 {
630 delete localStorage["newgame"]; //cancel game seek
631 this.seek = false;
632 }
633 else
634 this.newGame("human");
635 },
636 clickComputerGame: function() {
637 if (this.mode == "human")
638 return; //no newgame while playing
639 this.newGame("computer");
640 },
641 newGame: function(mode, fenInit, color, oppId, moves, continuation) {
642 const fen = fenInit || VariantRules.GenRandInitFen();
643 console.log(fen); //DEBUG
644 this.score = "*";
645 if (mode=="human" && !oppId)
646 {
647 const storageVariant = localStorage.getItem("variant");
648 if (!!storageVariant && storageVariant !== variant)
649 {
650 alert("Finish your " + storageVariant + " game first!");
651 return;
652 }
653 // Send game request and wait..
654 localStorage["newgame"] = variant;
655 this.seek = true;
656 this.clearStorage(); //in case of
657 try {
658 this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
659 } catch (INVALID_STATE_ERR) {
660 return; //nothing achieved
661 }
662 if (continuation !== "reconnect") //TODO: bad HACK...
663 {
664 let modalBox = document.getElementById("modal-newgame");
665 modalBox.checked = true;
666 setTimeout(() => { modalBox.checked = false; }, 2000);
667 }
668 return;
669 }
670 // random enough (TODO: function)
671 this.gameId = (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
672 this.vr = new VariantRules(fen, moves || []);
673 this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
674 this.mode = mode;
675 this.incheck = []; //in case of
676 this.fenStart = continuation
677 ? localStorage.getItem("fenStart")
678 : fen.split(" ")[0]; //Only the position matters
679 if (mode=="human")
680 {
681 // Opponent found!
682 if (!continuation)
683 {
684 // Not playing sound on game continuation:
685 new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {});
686 document.getElementById("modal-newgame").checked = false;
687 }
688 this.oppid = oppId;
689 this.oppConnected = true;
690 this.mycolor = color;
691 this.seek = false;
692 if (!!moves && moves.length > 0) //imply continuation
693 {
694 const lastMove = moves[moves.length-1];
695 this.vr.undo(lastMove);
696 this.incheck = this.vr.getCheckSquares(lastMove);
697 this.vr.play(lastMove, "ingame");
698 }
699 delete localStorage["newgame"];
700 this.setStorage(); //in case of interruptions
701 }
702 else //against computer
703 {
704 this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
705 if (this.mycolor == 'b')
706 setTimeout(this.playComputerMove, 500);
707 }
708 },
709 playComputerMove: function() {
710 const timeStart = Date.now();
711 const nbMoves = this.vr.moves.length; //using played moves to know if search finished
712 const gameId = this.gameId; //to know if game was reset before timer end
713 setTimeout(
714 () => {
715 if (gameId != this.gameId)
716 return; //game stopped
717 const L = this.vr.moves.length;
718 if (nbMoves == L || !this.vr.moves[L-1].notation) //move search didn't finish
719 this.vr.shouldReturn = true;
720 }, 5000);
721 const compMove = this.vr.getComputerMove();
722 // (first move) HACK: avoid selecting elements before they appear on page:
723 const delay = Math.max(500-(Date.now()-timeStart), 0);
724 setTimeout(() => this.play(compMove, "animate"), delay);
725 },
726 // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
727 getSquareId: function(o) {
728 // NOTE: a separator is required to allow any size of board
729 return "sq-" + o.x + "-" + o.y;
730 },
731 // Inverse function
732 getSquareFromId: function(id) {
733 let idParts = id.split('-');
734 return [parseInt(idParts[1]), parseInt(idParts[2])];
735 },
736 mousedown: function(e) {
737 e = e || window.event;
738 e.preventDefault(); //disable native drag & drop
739 if (!this.selectedPiece && e.target.classList.contains("piece"))
740 {
741 // Next few lines to center the piece on mouse cursor
742 let rect = e.target.parentNode.getBoundingClientRect();
743 this.start = {
744 x: rect.x + rect.width/2,
745 y: rect.y + rect.width/2,
746 id: e.target.parentNode.id
747 };
748 this.selectedPiece = e.target.cloneNode();
749 this.selectedPiece.style.position = "absolute";
750 this.selectedPiece.style.top = 0;
751 this.selectedPiece.style.display = "inline-block";
752 this.selectedPiece.style.zIndex = 3000;
753 let startSquare = this.getSquareFromId(e.target.parentNode.id);
754 this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
755 ? this.vr.getPossibleMovesFrom(startSquare)
756 : [];
757 e.target.parentNode.appendChild(this.selectedPiece);
758 }
759 },
760 mousemove: function(e) {
761 if (!this.selectedPiece)
762 return;
763 e = e || window.event;
764 // If there is an active element, move it around
765 if (!!this.selectedPiece)
766 {
767 this.selectedPiece.style.left = (e.clientX-this.start.x) + "px";
768 this.selectedPiece.style.top = (e.clientY-this.start.y) + "px";
769 }
770 },
771 mouseup: function(e) {
772 if (!this.selectedPiece)
773 return;
774 e = e || window.event;
775 // Read drop target (or parentElement, parentNode... if type == "img")
776 this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates
777 let landing = document.elementFromPoint(e.clientX, e.clientY);
778 this.selectedPiece.style.zIndex = 3000;
779 while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight
780 landing = landing.parentNode;
781 if (this.start.id == landing.id) //a click: selectedPiece and possibleMoves already filled
782 return;
783 // OK: process move attempt
784 let endSquare = this.getSquareFromId(landing.id);
785 let moves = this.findMatchingMoves(endSquare);
786 this.possibleMoves = [];
787 if (moves.length > 1)
788 this.choices = moves;
789 else if (moves.length==1)
790 this.play(moves[0]);
791 // Else: impossible move
792 this.selectedPiece.parentNode.removeChild(this.selectedPiece);
793 delete this.selectedPiece;
794 this.selectedPiece = null;
795 },
796 findMatchingMoves: function(endSquare) {
797 // Run through moves list and return the matching set (if promotions...)
798 let moves = [];
799 this.possibleMoves.forEach(function(m) {
800 if (endSquare[0] == m.end.x && endSquare[1] == m.end.y)
801 moves.push(m);
802 });
803 return moves;
804 },
805 animateMove: function(move) {
806 let startSquare = document.getElementById(this.getSquareId(move.start));
807 let endSquare = document.getElementById(this.getSquareId(move.end));
808 let rectStart = startSquare.getBoundingClientRect();
809 let rectEnd = endSquare.getBoundingClientRect();
810 let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
811 let movingPiece =
812 document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
813 // HACK for animation (with positive translate, image slides "under background"...)
814 // Possible improvement: just alter squares on the piece's way...
815 squares = document.getElementsByClassName("board");
816 for (let i=0; i<squares.length; i++)
817 {
818 let square = squares.item(i);
819 if (square.id != this.getSquareId(move.start))
820 square.style.zIndex = "-1";
821 }
822 movingPiece.style.transform = "translate(" + translation.x + "px," + translation.y + "px)";
823 movingPiece.style.transitionDuration = "0.2s";
824 movingPiece.style.zIndex = "3000";
825 setTimeout( () => {
826 for (let i=0; i<squares.length; i++)
827 squares.item(i).style.zIndex = "auto";
828 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
829 this.play(move);
830 }, 200);
831 },
832 play: function(move, programmatic) {
833 if (!!programmatic) //computer or human opponent
834 {
835 this.animateMove(move);
836 return;
837 }
838 this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
839 // Not programmatic, or animation is over
840 if (this.mode == "human" && this.vr.turn == this.mycolor)
841 this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
842 new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {});
843 this.vr.play(move, "ingame");
844 if (this.mode == "human")
845 this.updateStorage(); //after our moves and opponent moves
846 const eog = this.vr.checkGameOver();
847 if (eog != "*")
848 this.endGame(eog);
849 else if (this.mode == "computer" && this.vr.turn != this.mycolor)
850 setTimeout(this.playComputerMove, 500);
851 },
852 },
853 })