| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class ArenaRules extends ChessRules { |
| 4 | static get HasFlags() { |
| 5 | return false; |
| 6 | } |
| 7 | |
| 8 | static get PawnSpecs() { |
| 9 | return Object.assign( |
| 10 | {}, |
| 11 | ChessRules.PawnSpecs, |
| 12 | { captureBackward: true } |
| 13 | ); |
| 14 | } |
| 15 | |
| 16 | static GenRandInitFen(randomness) { |
| 17 | return ChessRules.GenRandInitFen(randomness).slice(0, -6) + "-"; |
| 18 | } |
| 19 | |
| 20 | static InArena(x) { |
| 21 | return Math.abs(3.5 - x) <= 1.5; |
| 22 | } |
| 23 | |
| 24 | getPotentialMovesFrom([x, y]) { |
| 25 | const moves = super.getPotentialMovesFrom([x, y]); |
| 26 | // Eliminate moves which neither enter the arena or capture something |
| 27 | return moves.filter(m => { |
| 28 | const startInArena = V.InArena(m.start.x); |
| 29 | const endInArena = V.InArena(m.end.x); |
| 30 | return ( |
| 31 | (startInArena && endInArena && m.vanish.length == 2) || |
| 32 | (!startInArena && endInArena) |
| 33 | ); |
| 34 | }); |
| 35 | |
| 36 | return moves; |
| 37 | } |
| 38 | |
| 39 | getPotentialQueenMoves(sq) { |
| 40 | return this.getSlideNJumpMoves( |
| 41 | sq, |
| 42 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) |
| 43 | ).filter(m => { |
| 44 | // Filter out moves longer than 3 squares |
| 45 | return Math.max( |
| 46 | Math.abs(m.end.x - m.start.x), |
| 47 | Math.abs(m.end.y - m.start.y)) <= 3; |
| 48 | }); |
| 49 | } |
| 50 | |
| 51 | getPotentialKingMoves(sq) { |
| 52 | return this.getSlideNJumpMoves( |
| 53 | sq, |
| 54 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) |
| 55 | ).filter(m => { |
| 56 | // Filter out moves longer than 3 squares |
| 57 | return Math.max( |
| 58 | Math.abs(m.end.x - m.start.x), |
| 59 | Math.abs(m.end.y - m.start.y)) <= 3; |
| 60 | }); |
| 61 | } |
| 62 | |
| 63 | getCheckSquares() { |
| 64 | return []; |
| 65 | } |
| 66 | |
| 67 | filterValid(moves) { |
| 68 | // No check conditions |
| 69 | return moves; |
| 70 | } |
| 71 | |
| 72 | getCurrentScore() { |
| 73 | const color = this.turn; |
| 74 | if (!this.atLeastOneMove()) |
| 75 | // I cannot move anymore |
| 76 | return color == "w" ? "0-1" : "1-0"; |
| 77 | // Win if the opponent has no more pieces left (in the Arena), |
| 78 | // (and/)or if he lost both his dukes. |
| 79 | let someUnitRemain = false; |
| 80 | let atLeastOneDuke = false; |
| 81 | let somethingInArena = false; |
| 82 | outerLoop: for (let i=0; i<V.size.x; i++) { |
| 83 | for (let j=0; j<V.size.y; j++) { |
| 84 | if (this.getColor(i,j) == color) { |
| 85 | someUnitRemain = true; |
| 86 | if (this.movesCount >= 2 && V.InArena(i)) { |
| 87 | somethingInArena = true; |
| 88 | if (atLeastOneDuke) |
| 89 | break outerLoop; |
| 90 | } |
| 91 | if ([V.QUEEN,V.KING].includes(this.getPiece(i,j))) { |
| 92 | atLeastOneDuke = true; |
| 93 | if (this.movesCount < 2 || somethingInArena) |
| 94 | break outerLoop; |
| 95 | } |
| 96 | } |
| 97 | } |
| 98 | } |
| 99 | if ( |
| 100 | !someUnitRemain || |
| 101 | !atLeastOneDuke || |
| 102 | (this.movesCount >= 2 && !somethingInArena) |
| 103 | ) { |
| 104 | return color == "w" ? "0-1" : "1-0"; |
| 105 | } |
| 106 | return "*"; |
| 107 | } |
| 108 | |
| 109 | static get SEARCH_DEPTH() { |
| 110 | return 4; |
| 111 | } |
| 112 | }; |