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78d64531 BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | ||
4 | export const VariantRules = class RecycleRules extends ChessRules { | |
5 | static IsGoodFen(fen) { | |
6 | if (!ChessRules.IsGoodFen(fen)) return false; | |
7 | const fenParsed = V.ParseFen(fen); | |
8 | // 5) Check reserves | |
9 | if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{10,10}$/)) | |
10 | return false; | |
11 | return true; | |
12 | } | |
13 | ||
14 | static ParseFen(fen) { | |
15 | const fenParts = fen.split(" "); | |
16 | return Object.assign(ChessRules.ParseFen(fen), { | |
17 | reserve: fenParts[5], | |
18 | }); | |
19 | } | |
20 | ||
e727fe31 | 21 | getEpSquare(moveOrSquare) { |
bbf66837 | 22 | if (typeof moveOrSquare !== "object" || moveOrSquare.vanish.length > 0) |
e727fe31 BA |
23 | return super.getEpSquare(moveOrSquare); |
24 | // Landing move: no en-passant | |
25 | return undefined; | |
26 | } | |
27 | ||
7ba4a5bc BA |
28 | static GenRandInitFen(randomness) { |
29 | return ChessRules.GenRandInitFen(randomness) + " 0000000000"; | |
78d64531 BA |
30 | } |
31 | ||
32 | getFen() { | |
33 | return ( | |
34 | super.getFen() + " " + this.getReserveFen() | |
35 | ); | |
36 | } | |
37 | ||
f9c36b2d BA |
38 | getFenForRepeat() { |
39 | return ( | |
40 | this.getBaseFen() + "_" + | |
41 | this.getTurnFen() + "_" + | |
42 | this.getFlagsFen() + "_" + | |
43 | this.getEnpassantFen() + "_" + | |
44 | this.getReserveFen() | |
45 | ); | |
46 | } | |
47 | ||
78d64531 BA |
48 | getReserveFen() { |
49 | let counts = new Array(10); | |
50 | for ( | |
51 | let i = 0; | |
52 | i < V.PIECES.length - 1; | |
53 | i++ //-1: no king reserve | |
54 | ) { | |
55 | counts[i] = this.reserve["w"][V.PIECES[i]]; | |
56 | counts[5 + i] = this.reserve["b"][V.PIECES[i]]; | |
57 | } | |
58 | return counts.join(""); | |
59 | } | |
60 | ||
61 | setOtherVariables(fen) { | |
62 | super.setOtherVariables(fen); | |
63 | const fenParsed = V.ParseFen(fen); | |
64 | // Also init reserves (used by the interface to show landable pieces) | |
65 | this.reserve = { | |
66 | w: { | |
67 | [V.PAWN]: parseInt(fenParsed.reserve[0]), | |
68 | [V.ROOK]: parseInt(fenParsed.reserve[1]), | |
69 | [V.KNIGHT]: parseInt(fenParsed.reserve[2]), | |
70 | [V.BISHOP]: parseInt(fenParsed.reserve[3]), | |
71 | [V.QUEEN]: parseInt(fenParsed.reserve[4]) | |
72 | }, | |
73 | b: { | |
74 | [V.PAWN]: parseInt(fenParsed.reserve[5]), | |
75 | [V.ROOK]: parseInt(fenParsed.reserve[6]), | |
76 | [V.KNIGHT]: parseInt(fenParsed.reserve[7]), | |
77 | [V.BISHOP]: parseInt(fenParsed.reserve[8]), | |
78 | [V.QUEEN]: parseInt(fenParsed.reserve[9]) | |
79 | } | |
80 | }; | |
81 | } | |
82 | ||
83 | getColor(i, j) { | |
84 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
85 | return this.board[i][j].charAt(0); | |
86 | } | |
87 | ||
88 | getPiece(i, j) { | |
89 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
90 | return this.board[i][j].charAt(1); | |
91 | } | |
92 | ||
93 | // Used by the interface: | |
241bf8f2 | 94 | getReservePpath(index, color) { |
78d64531 BA |
95 | return color + V.RESERVE_PIECES[index]; |
96 | } | |
97 | ||
98 | // Ordering on reserve pieces | |
99 | static get RESERVE_PIECES() { | |
100 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; | |
101 | } | |
102 | ||
103 | getReserveMoves([x, y]) { | |
104 | const color = this.turn; | |
105 | const p = V.RESERVE_PIECES[y]; | |
106 | if (this.reserve[color][p] == 0) return []; | |
107 | let moves = []; | |
108 | const pawnShift = p == V.PAWN ? 1 : 0; | |
109 | for (let i = pawnShift; i < V.size.x - pawnShift; i++) { | |
110 | for (let j = 0; j < V.size.y; j++) { | |
111 | if (this.board[i][j] == V.EMPTY) { | |
112 | let mv = new Move({ | |
113 | appear: [ | |
114 | new PiPo({ | |
115 | x: i, | |
116 | y: j, | |
117 | c: color, | |
118 | p: p | |
119 | }) | |
120 | ], | |
121 | vanish: [], | |
122 | start: { x: x, y: y }, //a bit artificial... | |
123 | end: { x: i, y: j } | |
124 | }); | |
125 | moves.push(mv); | |
126 | } | |
127 | } | |
128 | } | |
129 | return moves; | |
130 | } | |
131 | ||
132 | getPotentialMovesFrom([x, y]) { | |
133 | if (x >= V.size.x) { | |
134 | // Reserves, outside of board: x == sizeX(+1) | |
135 | return this.getReserveMoves([x, y]); | |
136 | } | |
137 | // Standard moves | |
138 | return super.getPotentialMovesFrom([x, y]); | |
139 | } | |
140 | ||
141 | getPotentialPawnMoves([x, y]) { | |
142 | const color = this.turn; | |
143 | let moves = []; | |
144 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
145 | const shiftX = color == "w" ? -1 : 1; | |
146 | const startRank = color == "w" ? sizeX - 2 : 1; | |
147 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
148 | ||
149 | // One square forward | |
150 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
151 | moves.push( | |
152 | this.getBasicMove([x, y], [x + shiftX, y]) | |
153 | ); | |
154 | // Next condition because pawns on 1st rank can generally jump | |
155 | if ( | |
156 | x == startRank && | |
157 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
158 | ) { | |
159 | // Two squares jump | |
160 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
161 | } | |
162 | } | |
163 | // Captures | |
164 | for (let shiftY of [-1, 1]) { | |
165 | if ( | |
166 | y + shiftY >= 0 && | |
167 | y + shiftY < sizeY && | |
168 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
169 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
170 | ) { | |
171 | moves.push( | |
172 | this.getBasicMove([x, y], [x + shiftX, y + shiftY]) | |
173 | ); | |
174 | } | |
175 | } | |
176 | ||
177 | // En passant | |
178 | const Lep = this.epSquares.length; | |
179 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
180 | if ( | |
181 | !!epSquare && | |
182 | epSquare.x == x + shiftX && | |
183 | Math.abs(epSquare.y - y) == 1 | |
184 | ) { | |
185 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
186 | enpassantMove.vanish.push({ | |
187 | x: x, | |
188 | y: epSquare.y, | |
189 | p: "p", | |
190 | c: this.getColor(x, epSquare.y) | |
191 | }); | |
192 | moves.push(enpassantMove); | |
193 | } | |
194 | ||
195 | // Post-processing: remove falling pawns | |
196 | if (x + shiftX == lastRank) { | |
197 | moves.forEach(m => { | |
198 | m.appear.pop(); | |
199 | }); | |
200 | } | |
201 | ||
202 | return moves; | |
203 | } | |
204 | ||
205 | getAllValidMoves() { | |
206 | let moves = super.getAllValidMoves(); | |
207 | const color = this.turn; | |
208 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) | |
209 | moves = moves.concat( | |
210 | this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) | |
211 | ); | |
212 | return this.filterValid(moves); | |
213 | } | |
214 | ||
215 | atLeastOneMove() { | |
216 | if (!super.atLeastOneMove()) { | |
217 | // Search one reserve move | |
218 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
219 | let moves = this.filterValid( | |
220 | this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) | |
221 | ); | |
222 | if (moves.length > 0) return true; | |
223 | } | |
224 | return false; | |
225 | } | |
226 | return true; | |
227 | } | |
228 | ||
229 | canTake([x1, y1], [x2, y2]) { | |
230 | // Self-captures allowed, except for the king: | |
231 | return this.getPiece(x2, y2) != V.KING; | |
232 | } | |
233 | ||
234 | updateVariables(move) { | |
235 | super.updateVariables(move); | |
236 | if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle | |
237 | const color = V.GetOppCol(this.turn); | |
238 | if (move.vanish.length == 0) { | |
239 | this.reserve[color][move.appear[0].p]--; | |
240 | return; | |
241 | } | |
242 | else if (move.vanish.length == 2 && move.vanish[1].c == color) { | |
243 | // Self-capture | |
244 | this.reserve[color][move.vanish[1].p]++; | |
245 | } | |
246 | } | |
247 | ||
248 | unupdateVariables(move) { | |
249 | super.unupdateVariables(move); | |
250 | if (move.vanish.length == 2 && move.appear.length == 2) return; | |
251 | const color = this.turn; | |
252 | if (move.vanish.length == 0) { | |
253 | this.reserve[color][move.appear[0].p]++; | |
254 | return; | |
255 | } | |
256 | else if (move.vanish.length == 2 && move.vanish[1].c == color) { | |
257 | this.reserve[color][move.vanish[1].p]--; | |
258 | } | |
259 | } | |
260 | ||
261 | static get SEARCH_DEPTH() { | |
262 | return 2; | |
263 | } | |
264 | ||
265 | evalPosition() { | |
266 | let evaluation = super.evalPosition(); | |
267 | // Add reserves: | |
268 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
269 | const p = V.RESERVE_PIECES[i]; | |
270 | evaluation += this.reserve["w"][p] * V.VALUES[p]; | |
271 | evaluation -= this.reserve["b"][p] * V.VALUES[p]; | |
272 | } | |
273 | return evaluation; | |
274 | } | |
275 | ||
276 | getNotation(move) { | |
277 | const finalSquare = V.CoordsToSquare(move.end); | |
278 | if (move.vanish.length > 0) { | |
279 | if (move.appear.length > 0) { | |
280 | // Standard move | |
281 | return super.getNotation(move); | |
282 | } else { | |
283 | // Pawn fallen: capturing or not | |
284 | let res = ""; | |
285 | if (move.vanish.length == 2) | |
286 | res += V.CoordToColumn(move.start.y) + "x"; | |
287 | return res + finalSquare; | |
288 | } | |
289 | } | |
290 | // Rebirth: | |
291 | const piece = | |
292 | move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; | |
293 | return piece + "@" + V.CoordsToSquare(move.end); | |
294 | } | |
295 | }; |