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socket rooms correspnding to pages. TODO: Hall+Game (split live and corr? shared...
[vchess.git]
/
server
/
sockets.js
2019-12-04
Benjamin Auder
socket rooms correspnding to pages. TODO: Hall+Game...
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2019-11-29
Benjamin Auder
Fix challenge send+accept. Now debug game launch from...
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2019-07-18
Benjamin Auder
Refactor challenges logic (start game when accepting...
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2019-07-04
Benjamin Auder
Modifs to send current live game
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2019-07-01
Benjamin Auder
'update'
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2019-06-28
Benjamin Auder
Cosmetics
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2019-06-28
Benjamin Auder
Refactor, forget about 3 or 4 players games
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2019-06-18
Benjamin Auder
Some fixes. TODO: game.mode must be analyze when score...
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2019-06-14
Benjamin Auder
Refactor endgame process, start working on game end...
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2019-03-28
Benjamin Auder
Fix things. Now on (live) game start + play
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2019-03-08
Benjamin Auder
'update'
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2019-03-04
Benjamin Auder
Save state
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2019-02-27
Benjamin Auder
Saving state
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2019-02-27
Benjamin Auder
Can create, send and accept challenge. Next step: targe...
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2019-02-26
Benjamin Auder
Small advance on Hall.vue (challenges + display)
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2019-02-20
Benjamin Auder
Separate timeControl logic into utils/timeControl
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2019-02-19
Benjamin Auder
Saving state (hall+sockets)
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2019-02-13
Benjamin Auder
Some advances in challenge handling (server+client)
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2019-02-11
Benjamin Auder
Implemented players discovery
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2019-02-11
Benjamin Auder
Save state (nothing really achieved)
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2019-02-08
Benjamin Auder
Work on sockets + challenge system
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2019-01-24
Benjamin Auder
Tiny changes...
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2019-01-24
Benjamin Auder
Arrange sockets.js (unimplemented yet)
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2019-01-23
Benjamin Auder
Advance on client side
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2019-01-22
Benjamin Auder
Separate client and server codes. Keep everything in...
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