main
input#modalChat.modal(type="checkbox" @click="resetChatColor")
div#chatWrap(role="dialog" data-checkbox="modalChat" aria-labelledby="inputChat")
#chat.card
label.modal-close(for="modalChat")
#participants
span {{ Object.keys(people).length }} st.tr["participant(s):"]
span(v-for="p in Object.values(people)" v-if="!!p.name")
| {{ p.name }}
span.anonymous(v-if="Object.values(people).some(p => !p.name)")
| + @nonymous
Chat(:players="game.players" :pastChats="game.chats"
@newchat-sent="finishSendChat" @newchat-received="processChat")
.row
#aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
button#chatBtn(onClick="doClick('modalChat')") Chat
#actions(v-if="game.score=='*'")
button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}")
| {{ st.tr["Draw"] }}
button(@click="abortGame") {{ st.tr["Abort"] }}
button(@click="resign") {{ st.tr["Resign"] }}
#playersInfo
p
span.name(:class="{connected: isConnected(0)}")
| {{ game.players[0].name || "@nonymous" }}
span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
span.split-names -
span.name(:class="{connected: isConnected(1)}")
| {{ game.players[1].name || "@nonymous" }}
span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
BaseGame(:game="game" :vr="vr" ref="basegame"
@newmove="processMove" @gameover="gameOver")