3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
6 label#closeNewgame.modal-close(for="modalNewgame")
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9 select#selectVariant(v-model="newchallenge.vid")
10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
12 label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
13 select#selectNbPlayers(v-model="newchallenge.nbPlayers")
14 option(v-show="possibleNbplayers(2)" value="2" selected) 2
15 option(v-show="possibleNbplayers(3)" value="3") 3
16 option(v-show="possibleNbplayers(4)" value="4") 4
18 label(for="timeControl") {{ st.tr["Time control"] }}
19 input#timeControl(type="text" v-model="newchallenge.timeControl"
20 placeholder="3m+2s, 1h+30s, 7d+1d ...")
21 fieldset(v-if="st.user.id > 0")
22 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
24 input(type="text" v-model="newchallenge.to[0]")
25 input(v-show="newchallenge.nbPlayers>=3" type="text"
26 v-model="newchallenge.to[1]")
27 input(v-show="newchallenge.nbPlayers==4" type="text"
28 v-model="newchallenge.to[2]")
29 fieldset(v-if="st.user.id > 0")
30 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
31 input#inputFen(type="text" v-model="newchallenge.fen")
32 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
34 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
35 button(onClick="doClick('modalNewgame')") New game
37 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
39 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
40 label(for="challengeSection" aria-hidden="true") Challenges
43 button(@click="cdisplay='live'") Live Challenges
44 button(@click="cdisplay='corr'") Correspondance challenges
45 ChallengeList(v-show="cdisplay=='live'"
46 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
47 ChallengeList(v-show="cdisplay=='corr'"
48 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
49 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
50 label(for="peopleSection" aria-hidden="true") People
53 button(@click="pdisplay='players'") Players
54 button(@click="pdisplay='chat'") Chat
55 #players(v-show="pdisplay=='players'")
57 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
58 :class="{anonymous: !!p.count}"
60 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
61 #chat(v-show="pdisplay=='chat'")
63 input#gameSection(type="radio" aria-hidden="true" name="accordion")
64 label(for="gameSection" aria-hidden="true") Games
67 button(@click="gdisplay='live'") Live games
68 button(@click="gdisplay='corr'") Correspondance games
69 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
70 @show-game="showGame")
71 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
72 @show-game="showGame")
76 import { store } from "@/store";
77 import { NbPlayers } from "@/data/nbPlayers";
78 import { checkChallenge } from "@/data/challengeCheck";
79 import { ArrayFun } from "@/utils/array";
80 import { ajax } from "@/utils/ajax";
81 import { getRandString, shuffle } from "@/utils/alea";
82 import { extractTime } from "@/utils/timeControl";
83 import GameList from "@/components/GameList.vue";
84 import ChallengeList from "@/components/ChallengeList.vue";
94 cdisplay: "live", //or corr
95 pdisplay: "players", //or chat
99 players: [], //online players (rename into "people" ?)
104 to: ["", "", ""], //name of challenged players
105 timeControl: "", //"2m+2s" ...etc
110 uniquePlayers: function() {
111 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
112 let anonymous = {id:0, name:"@nonymous", count:0};
114 this.players.forEach(p => {
120 if (anonymous.count > 0)
121 playerList.push(anonymous);
125 created: function() {
126 // Always add myself to players' list
127 this.players.push(this.st.user);
128 // Ask server for current corr games (all but mines)
136 // // Also ask for corr challenges (all) --> + accepted status if I play
144 // 0.1] Ask server for room composition:
145 const socketOpenListener = () => {
146 this.st.conn.send(JSON.stringify({code:"pollclients"}));
148 this.st.conn.onopen = socketOpenListener;
149 // TODO: is this required here?
150 this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
151 this.st.conn.onmessage = this.socketMessageListener;
152 const oldOnclose = this.st.conn.onclose;
153 const socketCloseListener = () => {
154 oldOnclose(); //reinitialize connexion (in store.js)
155 this.st.conn.addEventListener('message', this.socketMessageListener);
156 this.st.conn.addEventListener('close', socketCloseListener);
158 this.st.conn.onclose = socketCloseListener;
162 filterChallenges: function(type) {
163 return this.challenges.filter(c => c.type == type);
165 filterGames: function(type) {
166 return this.games.filter(c => c.type == type);
168 classifyObject: function(o) { //challenge or game
169 // Heuristic: should work for most cases... (TODO)
170 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
172 possibleNbplayers: function(nbp) {
173 if (this.newchallenge.vid == 0)
175 const idxInVariants =
176 this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
177 return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp);
179 showGame: function(g) {
180 // NOTE: we are an observer, since only games I don't play are shown here
181 // ==> Moves sent by connected remote player(s) if live game
182 let url = "/" + g.id;
183 if (g.type == "live")
185 const sids = g.players.map(p => p.sid).join(",");
186 url += "?sids=" + sids;
188 this.$router.push(url);
190 getVname: function(vid) {
191 const vIdx = this.st.variants.findIndex(v => v.id == vid);
192 return this.st.variants[vIdx].name;
194 getSid: function(pname) {
195 const pIdx = this.players.findIndex(pl => pl.name == pname);
196 return (pIdx === -1 ? null : this.players[pIdx].sid);
198 getPname: function(sid) {
199 const pIdx = this.players.findIndex(pl => pl.sid == sid);
200 return (pIdx === -1 ? null : this.players[pIdx].name);
202 sendSomethingTo: function(to, code, obj, warnDisconnected) {
203 const doSend = (code, obj, sid) => {
204 this.st.conn.send(JSON.stringify(Object.assign(
213 to.forEach(pname => {
214 // Challenge with targeted players
215 const targetSid = this.getSid(pname);
218 if (!!warnDisconnected)
219 alert("Warning: " + pname + " is not connected");
222 doSend(code, obj, targetSid);
227 // Open challenge: send to all connected players (except us)
228 this.players.forEach(p => {
229 if (p.sid != this.st.user.sid) //only sid is always set
230 doSend(code, obj, p.sid);
235 socketMessageListener: function(msg) {
236 // Save and call current st.conn.onmessage if one was already defined
237 // --> also needed in future Game.vue (also in Chat.vue component)
238 this.oldOnmessage(msg);
239 const data = JSON.parse(msg.data);
242 // 0.2] Receive clients list (just socket IDs)
245 data.sockIds.forEach(sid => {
246 this.players.push({sid:sid, id:0, name:""});
247 // Ask identity, challenges and game(s)
248 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
249 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
250 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
256 // Request for identification: reply if I'm not anonymous
257 if (this.st.user.id > 0)
259 this.st.conn.send(JSON.stringify(
260 {code:"identity", user:this.st.user, target:data.from}));
266 // Send my current live challenge (if any)
267 const cIdx = this.challenges
268 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
271 const c = this.challenges[cIdx];
274 // Minimal challenge informations: (from not required)
279 timeControl: c.timeControl
281 this.st.conn.send(JSON.stringify({code:"challenge",
282 challenge:myChallenge, target:data.from}));
288 // Send my current live game (if any)
289 if (!!localStorage["gid"])
293 // Minimal game informations: (fen+clock not required)
294 id: localStorage["gid"],
295 players: JSON.parse(localStorage["players"]), //array sid+name
296 vid: localStorage["vid"],
297 timeControl: localStorage["timeControl"],
299 this.st.conn.send(JSON.stringify({code:"game",
300 game:myGame, target:data.from}));
306 const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
307 this.players[pIdx].id = data.user.id;
308 this.players[pIdx].name = data.user.name;
313 // Receive challenge from some player (+sid)
314 let newChall = data.chall;
315 newChall.type = this.classifyObject(data.chall);
316 const pIdx = this.players.findIndex(p => p.sid == data.from);
317 newChall.from = this.players[pIdx]; //may be anonymous
318 newChall.added = Date.now();
319 newChall.vname = this.getVname(newChall.vid);
320 this.challenges.push(newChall);
325 // Receive game from some player (+sid)
326 // NOTE: it may be correspondance (if newgame while we are connected)
327 let newGame = data.game;
328 newGame.type = this.classifyObject(data.game);
329 newGame.vname = this.getVname(newGame.vid);
330 this.games.push(newGame);
333 // * - receive "new game": if live, store locally + redirect to game
334 // * If corr: notify "new game has started", give link, but do not redirect
337 // Delete corresponding challenge:
338 ArrayFun.remove(this.challenges, c => c.id == data.cid);
339 // New game just started: data contain all informations
340 this.newGame(data.gameInfo);
343 // * - receive "accept/withdraw/cancel challenge": apply action to challenges list
344 // NOTE: challenge "socket" actions accept+withdraw only for live challenges
345 case "acceptchallenge":
347 // Someone accept an open (or targeted) challenge
348 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
349 let c = this.challenges[cIdx];
351 c.seats = [...Array(c.to.length)];
352 const pIdx = this.players.findIndex(p => p.sid == data.from);
353 // Put this player in the first empty seat we find:
355 for (; sIdx<c.seats.length; sIdx++)
359 c.seats[sIdx] = this.players[pIdx];
363 if (sIdx == c.seats.length - 1)
365 // All seats are taken: game can start
370 case "withdrawchallenge":
372 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
373 let seats = this.challenges[cIdx].seats;
374 const sIdx = seats.findIndex(s => s.sid == data.sid);
375 seats[sIdx] = undefined;
378 case "refusechallenge":
380 alert(this.getPname(data.from) + " refused your challenge");
381 ArrayFun.remove(this.challenges, c => c.id == data.cid);
384 case "deletechallenge":
386 ArrayFun.remove(this.challenges, c => c.id == data.cid);
391 this.players.push({name:"", id:0, sid:data.sid});
392 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
393 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
394 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
399 ArrayFun.remove(this.players, p => p.sid == data.sid);
400 // Also remove all challenges sent by this player:
401 ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
402 // And all live games where he plays and no other opponent is online
403 ArrayFun.remove(this.games, g =>
404 g.type == "live" && (g.players.every(p => p.sid == data.sid
405 || !this.players.some(pl => pl.sid == p.sid))), "all");
410 // Challenge lifecycle:
411 tryChallenge: function(player) {
413 return; //anonymous players cannot be challenged
414 this.newchallenge.to[0] = player.name;
415 doClick("modalNewgame");
417 newChallenge: async function() {
418 const vname = this.getVname(this.newchallenge.vid);
419 const vModule = await import("@/variants/" + vname + ".js");
420 window.V = vModule.VariantRules;
421 const error = checkChallenge(this.newchallenge);
424 const ctype = this.classifyObject(this.newchallenge);
425 const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers);
426 // NOTE: "from" information is not required here
429 fen: this.newchallenge.fen,
431 timeControl: this.newchallenge.timeControl,
432 vid: this.newchallenge.vid,
434 const finishAddChallenge = (cid,warnDisconnected) => {
435 chall.id = cid || "c" + getRandString();
436 // Send challenge to peers (if connected)
437 this.sendSomethingTo(cto, "challenge", {chall:chall}, !!warnDisconnected);
438 chall.added = Date.now();
441 chall.from = this.st.user;
442 this.challenges.push(chall);
443 document.getElementById("modalNewgame").checked = false;
445 const cIdx = this.challenges.findIndex(
446 c => c.from.sid == this.st.user.sid && c.type == ctype);
449 // Delete current challenge (will be replaced now)
450 this.sendSomethingTo(this.challenges[cIdx].to,
451 "deletechallenge", {cid:this.challenges[cIdx].id});
457 {id: this.challenges[cIdx].id}
460 this.challenges.splice(cIdx, 1);
464 // Live challenges have a random ID
465 finishAddChallenge(null, "warnDisconnected");
469 // Correspondance game: send challenge to server
474 response => { finishAddChallenge(response.cid); }
478 // * - accept challenge (corr or live) --> send info to challenge creator
479 // * - cancel challenge (click on sent challenge) --> send info to all concerned players
480 // * - withdraw from challenge (if >= 3 players and previously accepted)
481 // * --> send info to challenge creator
482 // * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
483 // * - prepare and start new game (if challenge is full after acceptation)
484 // * --> include challenge ID (so that opponents can delete the challenge too)
485 clickChallenge: function(c) {
491 this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
492 cid: c.id, target: c.from.sid}));
499 {action:"withdraw", id: this.challenges[cIdx].id}
506 else if (c.from.sid == this.st.user.sid) //it's my challenge: cancel it
508 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
509 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
511 else //accept (or refuse) a challenge
516 // TODO: if special FEN, show diagram after loading variant
517 c.accepted = confirm("Accept challenge?");
519 this.st.conn.send(JSON.stringify({
520 code: (c.accepted ? "accept" : "refuse") + "challenge",
521 cid: c.id, target: c.from.sid}));
523 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
526 // c.type == corr alors use id...sinon sid (figés)
527 // NOTE: only for live games ?
528 launchGame: function(c) {
529 // Just assign colors and pass the message
530 const vname = this.getVname(c.vid);
531 const vModule = await import("@/variants/" + vname + ".js");
532 window.V = vModule.VariantRules;
533 let players = [c.from];
534 Array.prototype.push.apply(players, c.seats);
537 fen: c.fen || V.GenRandInitFen(),
538 // Shuffle players order (white then black then other colors).
539 // Players' names may be required if game start when a player is offline
540 players: shuffle(players).map(p => {name:p.name, sid:p.sid},
542 timeControl: c.timeControl,
544 c.seats.forEach(s => {
545 // NOTE: cid required to remove challenge
546 this.st.conn.send(JSON.stringify({code:"newgame",
547 gameInfo:gameInfo, cid:c.id, target:s.sid}));
549 // Delete corresponding challenge:
550 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
551 this.newGame(gameInfo); //also!
553 // NOTE: for live games only (corr games are laucnhed on server)
554 newGame: function(gameInfo) {
555 // Extract times (in [milli]seconds), set clocks, store in localStorage
556 const tc = extractTime(gameInfo.timeControl);
558 // TODO: [in game] send move + elapsed time (in milliseconds); in case of "lastate" message too
559 // //setStorage(game); //TODO
560 // if (this.settings.sound >= 1)
561 // new Audio("/sounds/newgame.mp3").play().catch(err => {});