Commit | Line | Data |
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d1be8046 | 1 | import { ChessRules } from "@/base_rules"; |
c3a86f01 | 2 | |
c322a844 | 3 | export const VariantRules = class WormholeRules extends ChessRules { |
c3a86f01 BA |
4 | static get HasFlags() { |
5 | return false; | |
6 | } | |
7 | ||
8 | static get HasEnpassant() { | |
9 | return false; | |
10 | } | |
11 | ||
d1be8046 BA |
12 | static get HOLE() { |
13 | return "xx"; | |
14 | } | |
15 | ||
16 | static board2fen(b) { | |
17 | if (b[0] == 'x') return 'x'; | |
18 | return ChessRules.board2fen(b); | |
19 | } | |
20 | ||
21 | static fen2board(f) { | |
22 | if (f == 'x') return V.HOLE; | |
23 | return ChessRules.fen2board(f); | |
c3a86f01 BA |
24 | } |
25 | ||
e71161fb | 26 | getPpath(b) { |
d1be8046 | 27 | if (b[0] == 'x') return "Wormhole/hole"; |
c3a86f01 BA |
28 | return b; |
29 | } | |
30 | ||
d1be8046 BA |
31 | getSquareAfter(square, movement) { |
32 | let shift1, shift2; | |
33 | if (Array.isArray(movement[0])) { | |
34 | // A knight | |
35 | shift1 = movement[0]; | |
36 | shift2 = movement[1]; | |
37 | } else { | |
38 | shift1 = movement; | |
39 | shift2 = null; | |
40 | } | |
41 | const tryMove = (init, shift) => { | |
42 | let step = [ | |
43 | shift[0] / Math.abs(shift[0]) || 0, | |
44 | shift[1] / Math.abs(shift[1]) || 0, | |
45 | ]; | |
46 | const nbSteps = Math.max(Math.abs(shift[0]), Math.abs(shift[1])); | |
47 | let stepsAchieved = 0; | |
48 | let sq = [init[0] + step[0], init[1] + step[1]]; | |
49 | while (V.OnBoard(sq[0],sq[1])) { | |
50 | if (this.board[sq[0]][sq[1]] != V.HOLE) | |
51 | stepsAchieved++; | |
52 | if (stepsAchieved < nbSteps) { | |
53 | sq[0] += step[0]; | |
54 | sq[1] += step[1]; | |
55 | } | |
56 | else break; | |
57 | } | |
58 | if (stepsAchieved < nbSteps) | |
59 | // The move is impossible | |
60 | return null; | |
61 | return sq; | |
62 | }; | |
63 | // First, apply shift1 | |
64 | let dest = tryMove(square, shift1); | |
65 | if (dest && shift2) | |
66 | // A knight: apply second shift | |
67 | dest = tryMove(dest, shift2); | |
68 | return dest; | |
69 | } | |
70 | ||
71 | // NOTE (TODO?): some extra work done in some function because informations | |
72 | // on one step should ease the computation for a step in the same direction. | |
73 | static get steps() { | |
74 | return { | |
75 | r: [ | |
76 | [-1, 0], | |
77 | [1, 0], | |
78 | [0, -1], | |
79 | [0, 1], | |
80 | [-2, 0], | |
81 | [2, 0], | |
82 | [0, -2], | |
83 | [0, 2] | |
84 | ], | |
85 | // Decompose knight movements into one step orthogonal + one diagonal | |
86 | n: [ | |
87 | [[0, -1], [-1, -1]], | |
88 | [[0, -1], [1, -1]], | |
89 | [[-1, 0], [-1,-1]], | |
90 | [[-1, 0], [-1, 1]], | |
91 | [[0, 1], [-1, 1]], | |
92 | [[0, 1], [1, 1]], | |
93 | [[1, 0], [1, -1]], | |
94 | [[1, 0], [1, 1]] | |
95 | ], | |
96 | b: [ | |
97 | [-1, -1], | |
98 | [-1, 1], | |
99 | [1, -1], | |
100 | [1, 1], | |
101 | [-2, -2], | |
102 | [-2, 2], | |
103 | [2, -2], | |
104 | [2, 2] | |
105 | ], | |
106 | k: [ | |
107 | [-1, 0], | |
108 | [1, 0], | |
109 | [0, -1], | |
110 | [0, 1], | |
111 | [-1, -1], | |
112 | [-1, 1], | |
113 | [1, -1], | |
114 | [1, 1] | |
115 | ] | |
116 | }; | |
117 | } | |
118 | ||
119 | getJumpMoves([x, y], steps) { | |
120 | let moves = []; | |
121 | for (let step of steps) { | |
122 | const sq = this.getSquareAfter([x,y], step); | |
123 | if (sq && | |
124 | ( | |
125 | this.board[sq[0]][sq[1]] == V.EMPTY || | |
126 | this.canTake([x, y], sq) | |
127 | ) | |
128 | ) { | |
129 | moves.push(this.getBasicMove([x, y], sq)); | |
130 | } | |
131 | } | |
132 | return moves; | |
133 | } | |
134 | ||
135 | // What are the pawn moves from square x,y ? | |
136 | getPotentialPawnMoves([x, y]) { | |
137 | const color = this.turn; | |
138 | let moves = []; | |
139 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
140 | const shiftX = color == "w" ? -1 : 1; | |
141 | const startRank = color == "w" ? sizeX - 2 : 1; | |
142 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
143 | ||
144 | const sq1 = this.getSquareAfter([x,y], [shiftX,0]); | |
145 | if (sq1 && this.board[sq1[0]][y] == V.EMPTY) { | |
146 | // One square forward (cannot be a promotion) | |
147 | moves.push(this.getBasicMove([x, y], [sq1[0], y])); | |
148 | if (x == startRank) { | |
149 | // If two squares after is available, then move is possible | |
150 | const sq2 = this.getSquareAfter([x,y], [2*shiftX,0]); | |
151 | if (sq2 && this.board[sq2[0]][y] == V.EMPTY) | |
152 | // Two squares jump | |
153 | moves.push(this.getBasicMove([x, y], [sq2[0], y])); | |
154 | } | |
155 | } | |
156 | // Captures | |
d1be8046 BA |
157 | for (let shiftY of [-1, 1]) { |
158 | const sq = this.getSquareAfter([x,y], [shiftX,shiftY]); | |
159 | if ( | |
f9c36b2d | 160 | !!sq && |
d1be8046 BA |
161 | this.board[sq[0]][sq[1]] != V.EMPTY && |
162 | this.canTake([x, y], [sq[0], sq[1]]) | |
163 | ) { | |
f9c36b2d BA |
164 | const finalPieces = sq[0] == lastRank |
165 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] | |
166 | : [V.PAWN]; | |
d1be8046 BA |
167 | for (let piece of finalPieces) { |
168 | moves.push( | |
169 | this.getBasicMove([x, y], [sq[0], sq[1]], { | |
170 | c: color, | |
171 | p: piece | |
172 | }) | |
173 | ); | |
174 | } | |
175 | } | |
176 | } | |
177 | ||
178 | return moves; | |
179 | } | |
180 | ||
181 | getPotentialRookMoves(sq) { | |
182 | return this.getJumpMoves(sq, V.steps[V.ROOK]); | |
183 | } | |
184 | ||
185 | getPotentialKnightMoves(sq) { | |
186 | return this.getJumpMoves(sq, V.steps[V.KNIGHT]); | |
187 | } | |
188 | ||
189 | getPotentialBishopMoves(sq) { | |
190 | return this.getJumpMoves(sq, V.steps[V.BISHOP]); | |
191 | } | |
192 | ||
193 | getPotentialQueenMoves(sq) { | |
194 | return this.getJumpMoves( | |
195 | sq, | |
196 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
197 | ); | |
198 | } | |
199 | ||
200 | getPotentialKingMoves(sq) { | |
201 | return this.getJumpMoves(sq, V.steps[V.KING]); | |
202 | } | |
203 | ||
204 | isAttackedByJump([x, y], colors, piece, steps) { | |
205 | for (let step of steps) { | |
206 | const sq = this.getSquareAfter([x,y], step); | |
207 | if ( | |
208 | sq && | |
209 | this.getPiece(sq[0], sq[1]) === piece && | |
210 | colors.includes(this.getColor(sq[0], sq[1])) | |
211 | ) { | |
212 | return true; | |
213 | } | |
214 | } | |
215 | return false; | |
216 | } | |
217 | ||
218 | isAttackedByPawn([x, y], colors) { | |
219 | for (let c of colors) { | |
220 | const pawnShift = c == "w" ? 1 : -1; | |
221 | for (let i of [-1, 1]) { | |
222 | const sq = this.getSquareAfter([x,y], [pawnShift,i]); | |
223 | if ( | |
224 | sq && | |
225 | this.getPiece(sq[0], sq[1]) == V.PAWN && | |
226 | this.getColor(sq[0], sq[1]) == c | |
227 | ) { | |
228 | return true; | |
229 | } | |
230 | } | |
231 | } | |
232 | return false; | |
233 | } | |
234 | ||
235 | isAttackedByRook(sq, colors) { | |
236 | return this.isAttackedByJump(sq, colors, V.ROOK, V.steps[V.ROOK]); | |
237 | } | |
238 | ||
239 | isAttackedByKnight(sq, colors) { | |
240 | // NOTE: knight attack is not symmetric in this variant: | |
241 | // steps order need to be reversed. | |
242 | return this.isAttackedByJump( | |
243 | sq, | |
244 | colors, | |
245 | V.KNIGHT, | |
246 | V.steps[V.KNIGHT].map(s => s.reverse()) | |
247 | ); | |
248 | } | |
249 | ||
250 | isAttackedByBishop(sq, colors) { | |
251 | return this.isAttackedByJump(sq, colors, V.BISHOP, V.steps[V.BISHOP]); | |
252 | } | |
253 | ||
254 | isAttackedByQueen(sq, colors) { | |
255 | return this.isAttackedByJump( | |
256 | sq, | |
257 | colors, | |
258 | V.QUEEN, | |
259 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
260 | ); | |
261 | } | |
262 | ||
263 | isAttackedByKing(sq, colors) { | |
264 | return this.isAttackedByJump(sq, colors, V.KING, V.steps[V.KING]); | |
265 | } | |
266 | ||
a97bdbda BA |
267 | // NOTE: altering move in getBasicMove doesn't work and wouldn't be logical. |
268 | // This is a side-effect on board generated by the move. | |
d1be8046 BA |
269 | static PlayOnBoard(board, move) { |
270 | board[move.vanish[0].x][move.vanish[0].y] = V.HOLE; | |
271 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
272 | } | |
c3a86f01 | 273 | |
d1be8046 BA |
274 | getCurrentScore() { |
275 | if (this.atLeastOneMove()) | |
276 | return "*"; | |
277 | // No valid move: I lose | |
278 | return this.turn == "w" ? "0-1" : "1-0"; | |
c3a86f01 BA |
279 | } |
280 | ||
d1be8046 BA |
281 | evalPosition() { |
282 | let evaluation = 0; | |
283 | for (let i = 0; i < V.size.x; i++) { | |
284 | for (let j = 0; j < V.size.y; j++) { | |
285 | if (![V.EMPTY,V.HOLE].includes(this.board[i][j])) { | |
286 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
287 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
288 | } | |
289 | } | |
290 | } | |
291 | return evaluation; | |
c3a86f01 BA |
292 | } |
293 | ||
294 | getNotation(move) { | |
c3a86f01 | 295 | const piece = this.getPiece(move.start.x, move.start.y); |
e71161fb BA |
296 | // Indicate start square + dest square, because holes distort the board |
297 | let notation = | |
f9c36b2d | 298 | (piece != V.PAWN ? piece.toUpperCase() : "") + |
e71161fb | 299 | V.CoordsToSquare(move.start) + |
c3a86f01 | 300 | (move.vanish.length > move.appear.length ? "x" : "") + |
e71161fb BA |
301 | V.CoordsToSquare(move.end); |
302 | if (piece == V.PAWN && move.appear[0].p != V.PAWN) | |
303 | // Promotion | |
304 | notation += "=" + move.appear[0].p.toUpperCase(); | |
305 | return notation; | |
c3a86f01 BA |
306 | } |
307 | }; |